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Micksha-master-patch-07889
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000-2-4.tmx
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2018-03-25
add map anchors for Drasil Island
s20180406
gumi
1
-1
/
+2
2017-09-03
Renamed ship-sunlight to sunlight, is used in indoor artis maps too.
Alige
1
-1
/
+1
2017-09-03
Consistency of tileset names in maps.
Alige
1
-3
/
+3
2017-09-03
Added Tiled version string on all maps.
Alige
1
-1
/
+1
2017-08-19
Resave every maps.
Reid
1
-69
/
+69
2016-12-02
Fix map 000-2-4
wushin
1
-1
/
+1
2016-11-24
Standardize Height layer
wushin
1
-1
/
+67
2016-10-13
rename eA_spawn and eA_death into spawn and death.
s20161017
Reid
1
-2
/
+2
2016-10-12
Converted warps into maps
wushin
1
-3
/
+11
Converted mobs into maps
2016-08-08
Resave every maps.
Reid
1
-6
/
+6
2016-07-01
Changed format of all maps to CSV.
Alige
1
-18
/
+384
2016-07-01
Removed candle tileset in Alige's Hiding Place, it may reveal him if he lits ↵
Alige
1
-11
/
+10
one!
2016-06-30
Fixed some indoor shadows in several maps (in the shadow layer only).
Alige
1
-1
/
+1
2016-06-30
Renamed candle to candle-x1x2.
Alige
1
-1
/
+1
2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-9
/
+9
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-1
/
+1
2015-11-05
Fix warp particle on 000-2-4.
Reid
1
-2
/
+2
2015-11-05
Fill with wall collision non-accessible places on 000-2-4.
Reid
1
-12
/
+10
2015-11-05
Add 000-2-4, Alige's hide.
Reid
1
-0
/
+81