Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2017-08-19 | Resave every maps. | Reid | 1 | -5/+5 | |
2016-11-24 | Standardize Height layer | wushin | 1 | -1/+58 | |
2016-10-12 | Converted warps into maps | wushin | 1 | -2/+2 | |
Converted mobs into maps | |||||
2016-08-08 | Resave every maps. | Reid | 1 | -15/+15 | |
2016-07-01 | Changed format of all maps to CSV. | Alige | 1 | -15/+275 | |
2016-06-14 | Updated map names, these were too long. Now also more coherent. | Alige | 1 | -1/+1 | |
2016-06-14 | Updated remaining maps with the new "columns" feature of the latest Tiled v. | Alige | 1 | -8/+8 | |
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 1 | -10/+10 | |
2015-03-14 | Fix bad mapping 000-x maps. | Reid | 1 | -14/+14 | |
2014-06-18 | Move artis-indoor-fringe into a different tileset (ship-indoor-fringe). | Reid | 1 | -2/+2 | |
2014-05-22 | Rename village-indoor2 tileset into artis-indoor-fringe. | Reid | 1 | -2/+2 | |
2014-05-22 | Remove some bad mapping (reported by EJlol). | Reid | 1 | -1/+1 | |
2013-01-17 | Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5. | Alige | 1 | -2/+2 | |
2013-01-17 | Changed name of tilesets using more than one tiles at a time. | Alige | 1 | -4/+4 | |
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps. | |||||
2013-01-17 | All layers should be visible when opening a map. | Alige | 1 | -2/+2 | |
2013-01-17 | Add sunlights on indoor ships. | Reid Yaro | 1 | -4/+7 | |
2012-12-19 | Removed a bad barrel in 000-2-3, it did not have any collision tile. | Alige | 1 | -2/+2 | |
2012-12-12 | Fix some collision tiles in 2 maps. | Hal9OOO | 1 | -1/+1 | |
2012-12-09 | Minor fix on maps' names. | Hal9OOO | 1 | -2/+2 | |
2012-12-06 | Resized correctly the warps to make them fit perfectly with the new particle ↵ | Alige | 1 | -2/+2 | |
effect. | |||||
2012-12-05 | Adapted the maps to the new names of the musics. | Alige | 1 | -1/+1 | |
2012-12-02 | Made few floor details be more naturally placed in indoor maps. | Alige | 1 | -1/+1 | |
2012-11-11 | Added a missing tile in box_x2.png and fixed the corresponding maps. | Alige | 1 | -1/+1 | |
2012-11-07 | Add new Lateral Door graphic in 000-2-3 map. | Hal9OOO | 1 | -4/+7 | |
2012-11-02 | Replaced all 2 tiled boxes by boxes from box_x2.png and replaced these boxes ↵ | Alige | 1 | -3/+6 | |
in box.png by black collision tiles. | |||||
2012-11-01 | Put all tilesets in a single folder. | Alige | 1 | -4/+4 | |
2012-11-01 | Replace indoor/box by box tileset, | Reid | 1 | -5/+5 | |
Update every indoor maps. | |||||
2012-09-05 | Add names parameter on maps, | Reid | 1 | -0/+1 | |
Rename Nard's Ship in "La Johanne". | |||||
2012-08-20 | Add yellow tiles behind bottom windows on every indoors maps. | Reid | 1 | -1/+1 | |
2012-07-10 | Renamed all tilesets in all maps. | Alige | 1 | -5/+5 | |
2012-07-09 | Removed capital letters from tileset names. Applied changes in maps. | Alige | 1 | -10/+10 | |
2012-06-04 | Add manaplus tag on ship indoors, | Reid | 1 | -0/+1 | |
Correct croconut animation frame. | |||||
2012-06-01 | Add new collision to every indoor maps. | Reid | 1 | -2/+2 | |
2012-05-30 | Reduced the size of warps in maps to avoid particle effect problems. | Alige | 1 | -1/+1 | |
2012-05-29 | - Added the spawn object of the Piou in 000-2-1. | Alige | 1 | -4/+4 | |
- Made the maps show all layers when being opened. | |||||
2012-05-23 | Correct some problem caused by the merge. | Reid | 1 | -5/+5 | |
2012-05-23 | Changed the named of musics on all maps. | Alige | 1 | -1/+1 | |
2012-05-05 | Update animated hammock (1 and 2) xml and sprite, | Reid | 1 | -27/+8 | |
Change hammocks' shadows on every sprites, Remove hammocks from maps, Add special NPC for nard's bed. | |||||
2012-04-30 | Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ↵ | Reid | 1 | -0/+1 | |
CC BY 3.0 and compatible), Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file, Change Maps's licenses from CC BY-NC-ND to CC BY-SA. | |||||
2012-04-10 | Correct some pot colors in Box tileset, | Reid | 1 | -1/+1 | |
Redo the shading of the mat in Ship-indoor_x3, Remove a box tile in 000-2-3 for leaving the place for a futur NPC. | |||||
2012-04-04 | Change location of Box and Shadow tileset from tiles/ to tiles/Indoor/ | Reid | 1 | -1/+1 | |
2012-04-04 | Add some futur hittable tiles in ship indoors. | Reid | 1 | -3/+3 | |
2012-04-04 | Optimize fringe layer in 000-x maps, | Reid | 1 | -4/+4 | |
Remove a WIP-ghost work on Box.png tileset, Correct some problems in Ground.png with water transitions, Inverse some tiles in Water.png tileset. | |||||
2012-02-20 | Change compression of ship indoors maps. | Reid | 1 | -10/+10 | |
2012-02-17 | Add new barrels and box in ship indoor maps. | Reid | 1 | -15/+15 | |
2012-01-08 | Add new background from Kolokolna, | Reid | 1 | -1/+1 | |
Update timer on Nard NPC's XML, Add pot on Nard NPC's sprite, Remove pot from 000-2-3 map. | |||||
2012-01-05 | Rename frederico in billybons, | Reid | 1 | -8/+27 | |
Correct duplicate frames on acc-chick-egg xml, Correct sleepingorc and hammock NPC's xml, Remove table on Nard NPC, Add animated hammock instead of the bed in 000-2-3 and changed the room shape. | |||||
2012-01-03 | Add smallnpc sprite with knifepit npc, | Reid | 1 | -3/+3 | |
Change carpet tileset, Add collision on 000-2-3 at piourocket place. | |||||
2012-01-01 | Correct a collision problem on 000-2-3 map, | Reid | 1 | -2/+2 | |
Change piousrocket sprite, remove the disk effect. | |||||
2011-12-31 | Add new table cloth from ivanmorve, | Reid | 1 | -4/+4 | |
Add new raft cloth from enchilado (cpt), Add raft cloth on 000-2-3 map, Remanage 000-2-3 map to add Capt'n NPC. |