Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-05-22 | Rename village-indoor2 tileset into artis-indoor-fringe. | Reid | 1 | -2/+2 | |
2014-05-22 | Remove some bad mapping (reported by EJlol). | Reid | 1 | -3/+3 | |
2013-01-17 | Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5. | Alige | 1 | -2/+2 | |
2013-01-17 | Changed name of tilesets using more than one tiles at a time. | Alige | 1 | -6/+6 | |
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps. | |||||
2013-01-17 | All layers should be visible when opening a map. | Alige | 1 | -2/+2 | |
2013-01-17 | Add sunlights on indoor ships. | Reid Yaro | 1 | -4/+7 | |
2012-12-25 | Fixed a floating candle by placing a barrel under it, in 000-2-2. | Alige | 1 | -2/+2 | |
2012-12-20 | Layer name convention in maps, fixed in 3 maps. | Alige | 1 | -1/+1 | |
2012-12-09 | Minor fix on maps' names. | Hal9OOO | 1 | -2/+2 | |
2012-12-06 | Resized correctly the warps to make them fit perfectly with the new particle ↵ | Alige | 1 | -5/+5 | |
effect. | |||||
2012-12-05 | Adapted the maps to the new names of the musics. | Alige | 1 | -1/+1 | |
2012-12-02 | Made few floor details be more naturally placed in indoor maps. | Alige | 1 | -2/+2 | |
2012-11-11 | Added a missing tile in box_x2.png and fixed the corresponding maps. | Alige | 1 | -1/+1 | |
2012-11-07 | Shadow layer in 000-2-2 map is now fixed. | Hal9OOO | 1 | -8/+8 | |
2012-11-02 | Replaced all 2 tiled boxes by boxes from box_x2.png and replaced these boxes ↵ | Alige | 1 | -3/+6 | |
in box.png by black collision tiles. | |||||
2012-11-01 | Put all tilesets in a single folder. | Alige | 1 | -6/+6 | |
2012-11-01 | Rename ship-indoor_x3 to _x4, | Reid | 1 | -1/+1 | |
Add box_x2 tileset. | |||||
2012-11-01 | Replace indoor/box by box tileset, | Reid | 1 | -9/+9 | |
Update every indoor maps. | |||||
2012-11-01 | Remove useless tile. | Reid | 1 | -1/+1 | |
2012-09-05 | Add names parameter on maps, | Reid | 1 | -0/+1 | |
Rename Nard's Ship in "La Johanne". | |||||
2012-08-20 | Add yellow tiles behind bottom windows on every indoors maps. | Reid | 1 | -1/+1 | |
2012-07-10 | Renamed all tilesets in all maps. | Alige | 1 | -6/+6 | |
2012-07-09 | Removed capital letters from tileset names. Applied changes in maps. | Alige | 1 | -13/+13 | |
2012-06-04 | Add manaplus tag on ship indoors, | Reid | 1 | -0/+1 | |
Correct croconut animation frame. | |||||
2012-06-01 | Add new collision to every indoor maps. | Reid | 1 | -4/+4 | |
2012-05-30 | Change back exported tiles to graphics.tilesets/ folder, | Reid | 1 | -31/+1 | |
Remplaced every Water and Candle tileset by the exported ones. | |||||
2012-05-30 | Reduced the size of warps in maps to avoid particle effect problems. | Alige | 1 | -2/+2 | |
2012-05-29 | - Added the spawn object of the Piou in 000-2-1. | Alige | 1 | -2/+2 | |
- Made the maps show all layers when being opened. | |||||
2012-05-23 | Correct some problem caused by the merge. | Reid | 1 | -7/+7 | |
2012-05-23 | Changed the named of musics on all maps. | Alige | 1 | -2/+2 | |
2012-04-30 | Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ↵ | Reid | 1 | -0/+1 | |
CC BY 3.0 and compatible), Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file, Change Maps's licenses from CC BY-NC-ND to CC BY-SA. | |||||
2012-04-04 | Change location of Box and Shadow tileset from tiles/ to tiles/Indoor/ | Reid | 1 | -2/+2 | |
2012-04-04 | Optimize fringe layer in 000-x maps, | Reid | 1 | -4/+4 | |
Remove a WIP-ghost work on Box.png tileset, Correct some problems in Ground.png with water transitions, Inverse some tiles in Water.png tileset. | |||||
2012-02-20 | Change compression of ship indoors maps. | Reid | 1 | -12/+12 | |
2012-02-17 | Add new barrels and box in ship indoor maps. | Reid | 1 | -4/+4 | |
2012-02-16 | Add some new barrel and correct old tiles from Box.png tileset. | Reid | 1 | -20/+20 | |
2012-01-30 | Add _x3 on 000-2-2 map. | Reid | 1 | -4/+7 | |
2012-01-22 | Remove floating paper on ship edge. | Reid | 1 | -1/+1 | |
2012-01-11 | Remove a missed line from backport from 000-2-1 map. | Reid | 1 | -6/+6 | |
2011-12-30 | Correct border over tiles on 000-2-2 and 000-2-0 to hide hp bar. | Reid | 1 | -3/+8 | |
2011-12-26 | Update maps. | Reid | 1 | -1/+1 | |
2011-12-21 | Add new kind of window on Ship-indoor tileset and maps. | Reid | 1 | -4/+4 | |
2011-12-19 | Add minimaps for beta1 maps, | Reid | 1 | -0/+1 | |
Some change and clean up on beta1 maps, Corrected sone pixels on the wall tiles on Ship-indoor.png . | |||||
2011-12-13 | Rename Ship-candle tileset in Candle. | Reid | 1 | -2/+2 | |
Corrected this last change on 000-2-x maps. | |||||
2011-12-13 | Corrected ratto tail death frames, | Reid | 1 | -17/+49 | |
Added new Ship candles tileset, Corrected candle base on Village indoor2 tileset, Added new candles on 000-2-x maps Deleted 000-2-2bis temp map. | |||||
2011-12-12 | Added fringe tiles on top part of new 000-2-2 map, | Reid | 1 | -1/+1 | |
Corrected the shading of some iron tool on Village-indoor2 tileset. | |||||
2011-12-11 | Added poison effect on status-effects.xml, | Reid | 1 | -8/+1 | |
Corrected warp particle problems on 000-2-x maps. | |||||
2011-12-10 | Add 000-2-2bis map, will remplace 000-2-2, | Reid | 1 | -12/+12 | |
Changed compression type from zlib to gzip in every maps. | |||||
2011-12-06 | Changed color on waterdrop item, | Reid | 1 | -2/+9 | |
Added dye setting on cotton shirt female and male "|W", Updated some dye problems on items.xml with id 508, Updated every maps with collision and warp place setting, Added monster sound event on monsters.xml. | |||||
2011-12-05 | Add Carpet tileset, | Reid | 1 | -58/+15 | |
Changed the wood on ship indoor x2, Changed the shadow of the doors on ship indoor, Changed the % of transparancy on Shadow tileset, Done every maps for the ship. (It's wrong, i don't push my works during my lessons in uni...) |