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path: root/maps/000-2-1.tmx
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2017-01-28Fix areas near dan in 000-2-1 & 001-2-22.Alige1-2/+2
2017-01-28Fixed collision tiles near Dan's seat in the boat: 000-2-0, 000-2-1.Alige1-2/+2
2016-12-20Make script_warps warpswushin1-1/+2
2016-11-24Standardize Height layerwushin1-4/+68
2016-10-13rename eA_spawn and eA_death into spawn and death.s20161017Reid1-2/+2
2016-10-12Convert generic saves to automationwushin1-1/+21
2016-10-12Converted warps into mapswushin1-5/+5
2016-08-08Resave every maps.Reid1-13/+13
2016-07-01Changed format of all maps to CSV.Alige1-15/+305
2016-06-30Removed useless tiles (black, empty ones) from maps & added some missing tile...Alige1-1/+1
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Updated remaining maps with the new "columns" feature of the latest Tiled v.Alige1-7/+7
2015-12-23Update the TMX version on 000-2-1.Reid1-7/+7
2015-11-05Add missing over tiles on 000-2-1.Reid1-5/+5
2015-03-14Fix bad mapping 000-x maps.Reid1-10/+10
2015-02-02Add collision for new hammocks on first level ship indoor(s).Reid1-11/+11
2014-06-18Move artis-indoor-fringe into a different tileset (ship-indoor-fringe).Reid1-2/+2
2014-05-22Rename village-indoor2 tileset into artis-indoor-fringe.Reid1-2/+2
2014-05-22Remove some bad mapping (reported by EJlol).Reid1-3/+3
2013-02-01Added a collision tile on Q'Onan's bed, because players shouldn't be able to ...Alige1-3/+3
2013-01-27Correct wrong offset of sunlight tileset on 000-2-1 map.Reid Yaro1-5/+5
2013-01-17Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5.Alige1-2/+2
2013-01-17Changed name of tilesets using more than one tiles at a time.Alige1-6/+6
2013-01-17All layers should be visible when opening a map.Alige1-2/+2
2013-01-17Add sunlights on indoor ships.Reid Yaro1-3/+6
2013-01-09Change compression from zlib to gzip on 000-2-1 (misconfigured Tiled)Reid Yaro1-10/+10
2013-01-09Remove collision on beds.Reid Yaro1-10/+10
2012-12-28Remove old NPC collision on 000-2-1 map.Reid1-2/+2
2012-12-25Fix some map glitch on 000-2-1 map.Reid1-4/+4
2012-12-20Layer name convention in maps, fixed in 3 maps.Alige1-1/+1
2012-12-14000-2-1 : replaced barrel 65,26, repetition with barrel 73,26.Alige1-1/+1
2012-12-09Minor fix on maps' names.Hal9OOO1-2/+2
2012-12-06Resized correctly the warps to make them fit perfectly with the new particle ...Alige1-4/+4
2012-12-05Adapted the maps to the new names of the musics.Alige1-1/+1
2012-12-02Change opacity of shadow tileset.Reid1-1/+1
2012-12-02Fill missing ground tiles on 000-2-1 map.Reid1-3/+3
2012-12-02Made few floor details be more naturally placed in indoor maps.Alige1-2/+2
2012-12-01Allow player using mouse-click movement to move to Peter door.Hal9OOO1-2/+2
2012-12-01Make warps in 000-2-1 map reliable to use. (Quality Assurance).Hal9OOO1-8/+8
2012-11-19Correct 000-2-1 borders.Reid1-15/+15
2012-11-11Added a missing tile in box_x2.png and fixed the corresponding maps.Alige1-2/+2
2012-11-02Replaced all 2 tiled boxes by boxes from box_x2.png and replaced these boxes ...Alige1-4/+7
2012-11-01Put all tilesets in a single folder.Alige1-5/+5
2012-11-01Rename ship-indoor_x3 to _x4,Reid1-1/+1
2012-11-01Replace indoor/box by box tileset,Reid1-5/+5
2012-11-01Remove useless tile.Reid1-1/+1
2012-10-08Correct layer problem on 000-2-1 map.Reid1-2/+2
2012-10-08Complet new room on 000-2-1 map.Reid1-4/+4
2012-10-08Add new design on 000-2-1 map.Reid1-5/+5