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path: root/maps/000-2-1.tmx
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2015-11-05Add missing over tiles on 000-2-1.Reid1-5/+5
2015-03-14Fix bad mapping 000-x maps.Reid1-10/+10
2015-02-02Add collision for new hammocks on first level ship indoor(s).Reid1-11/+11
2014-06-18Move artis-indoor-fringe into a different tileset (ship-indoor-fringe).Reid1-2/+2
2014-05-22Rename village-indoor2 tileset into artis-indoor-fringe.Reid1-2/+2
2014-05-22Remove some bad mapping (reported by EJlol).Reid1-3/+3
2013-02-01Added a collision tile on Q'Onan's bed, because players shouldn't be able to ↵Alige1-3/+3
walk on a sleeping NPC.
2013-01-27Correct wrong offset of sunlight tileset on 000-2-1 map.Reid Yaro1-5/+5
2013-01-17Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5.Alige1-2/+2
2013-01-17Changed name of tilesets using more than one tiles at a time.Alige1-6/+6
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps.
2013-01-17All layers should be visible when opening a map.Alige1-2/+2
2013-01-17Add sunlights on indoor ships.Reid Yaro1-3/+6
2013-01-09Change compression from zlib to gzip on 000-2-1 (misconfigured Tiled)Reid Yaro1-10/+10
2013-01-09Remove collision on beds.Reid Yaro1-10/+10
2012-12-28Remove old NPC collision on 000-2-1 map.Reid1-2/+2
2012-12-25Fix some map glitch on 000-2-1 map.Reid1-4/+4
2012-12-20Layer name convention in maps, fixed in 3 maps.Alige1-1/+1
2012-12-14000-2-1 : replaced barrel 65,26, repetition with barrel 73,26.Alige1-1/+1
2012-12-09Minor fix on maps' names.Hal9OOO1-2/+2
2012-12-06Resized correctly the warps to make them fit perfectly with the new particle ↵Alige1-4/+4
effect.
2012-12-05Adapted the maps to the new names of the musics.Alige1-1/+1
2012-12-02Change opacity of shadow tileset.Reid1-1/+1
2012-12-02Fill missing ground tiles on 000-2-1 map.Reid1-3/+3
2012-12-02Made few floor details be more naturally placed in indoor maps.Alige1-2/+2
2012-12-01Allow player using mouse-click movement to move to Peter door.Hal9OOO1-2/+2
2012-12-01Make warps in 000-2-1 map reliable to use. (Quality Assurance).Hal9OOO1-8/+8
2012-11-19Correct 000-2-1 borders.Reid1-15/+15
2012-11-11Added a missing tile in box_x2.png and fixed the corresponding maps.Alige1-2/+2
2012-11-02Replaced all 2 tiled boxes by boxes from box_x2.png and replaced these boxes ↵Alige1-4/+7
in box.png by black collision tiles.
2012-11-01Put all tilesets in a single folder.Alige1-5/+5
2012-11-01Rename ship-indoor_x3 to _x4,Reid1-1/+1
Add box_x2 tileset.
2012-11-01Replace indoor/box by box tileset,Reid1-5/+5
Update every indoor maps.
2012-11-01Remove useless tile.Reid1-1/+1
2012-10-08Correct layer problem on 000-2-1 map.Reid1-2/+2
2012-10-08Complet new room on 000-2-1 map.Reid1-4/+4
2012-10-08Add new design on 000-2-1 map.Reid1-5/+5
2012-10-06Correct mistake on top wall color on ship indoor tileset,Reid1-6/+6
Add different sketch for kitchen on 000-2-1.
2012-10-06Chef Gado quest. Map minor fix (WIP).Hal9OOO (Francesco Miglietta)1-1/+1
2012-10-05Chef Gado quest. Initial setup, some collisions fixed (WIP).Hal9OOO (Francesco Miglietta)1-1/+1
2012-10-05Chef Gado quest. Initial setup, fix (WIP).Hal9OOO (Francesco Miglietta)1-4/+4
2012-10-05Chef Gado quest. Initial setup (WIP).Hal9OOO (Francesco Miglietta)1-6/+6
2012-09-05Add names parameter on maps,Reid1-0/+1
Rename Nard's Ship in "La Johanne".
2012-08-20Add yellow tiles behind bottom windows on every indoors maps.Reid1-1/+1
2012-07-10Renamed all tilesets in all maps.Alige1-5/+5
2012-07-09Removed capital letters from tileset names. Applied changes in maps.Alige1-11/+11
2012-06-30Correct chest-big offset placement,Reid1-11/+11
Change 000-2-1 compression mode.
2012-06-302-Boxes overlap fixed, Box position fixed.Hal9OOO (Francesco Miglietta)1-11/+11
2012-06-01Correct some things related to coconut.Reid1-1/+1
2012-06-01Add new collision to every indoor maps.Reid1-1/+1
2012-05-31Add collision for sittop in collision image and in map 000-2-1Andrei Karas1-4/+5