Age | Commit message (Collapse) | Author | Files | Lines |
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Now, we know how many tiles they use horizontally and vertically.
Changed tileset names in maps too.
Fixed sunlight's tileset name in maps.
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effect.
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in box.png by black collision tiles.
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Update every indoor maps.
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Rename Nard's Ship in "La Johanne".
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Correct warp name on 000-2-0 map,
Correct some tiles on Ship2 and Ship_base tileset.
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Correct croconut animation frame.
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Remplaced every Water and Candle tileset by the exported ones.
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- Made the maps show all layers when being opened.
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CC BY 3.0 and compatible),
Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file,
Change Maps's licenses from CC BY-NC-ND to CC BY-SA.
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Remove a WIP-ghost work on Box.png tileset,
Correct some problems in Ground.png with water transitions,
Inverse some tiles in Water.png tileset.
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Tweak 000-2-0 000-2-1 maps.
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Remove some element on 000-2-0 for Frederico and manage fringe tiles on 000-2-1.
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Remove pious from village indoor tileset,
Change color of Shadow tileset,
Tweaks some indoor maps,
Add piousrocket on npcs.xml .
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Some change and clean up on beta1 maps,
Corrected sone pixels on the wall tiles on Ship-indoor.png .
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Add Julia on npcs.xml ,
Remove tile behind Julia NPC.
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