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path: root/maps/000-1.tmx
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2016-08-08Resave every maps.Reid1-473/+473
2016-08-07Removed 82,27 collision tile on 000-1 map, wasn't needed.Alige1-1/+1
2016-08-02Moved some tiles from Over to Fringe layer to finish the work about ↵Alige1-51/+51
Plushroom Field issue.
2016-07-31Placed lots of tiles from Fringe to Ground3 (new) so that there are no ↵Alige1-96/+260
conflicts with Plushroom Fields for example.
2016-07-05Duplicate croconut fringe tile on 000-1 map: 41,43.Alige1-1/+1
2016-07-04Changed the 3 water tiles of tileset, from ground to water tileset.Alige1-14/+14
2016-07-04Added 3 new water variant tiles. Added them to Artis and Drasil Island map.Alige1-12/+12
Not in Oceania map as we will add waves there.
2016-07-02Added new tiles to accessory tileset and 000-1 map: dead palm tree leaves.Alige1-117/+117
2016-07-01Changed tiles (ground2) where silvio is standing: 86,98 & 87,98.Alige1-1/+1
2016-07-01Changed format of all maps to CSV.Alige1-18/+972
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-1/+1
2016-06-18Renamed the Desert Island map to Drasil Island.Alige1-1/+1
2016-06-14Placed some accessory croconuts elsewhere, so people don't mistake them with ↵Alige1-2/+2
croconut tree item drops.
2016-03-05Change water collision to air collisionMonwarez1-11/+11
2015-11-07Fix bad collision and height on 000-1's ship.Reid1-2/+2
2015-11-05Add Blub spawn on 000-1.Reid1-48/+40
2015-03-26Update artis and lost island.Reid1-6/+6
2015-03-21Correct various bugs on maps.Reid1-5/+5
2015-03-21Fix the blocked tile on 000-1.Reid1-1/+1
2015-03-14Fix bad mapping 000-x maps.Reid1-9/+9
2015-01-16Clean up some wrong height value on 000-1.Reid1-4/+4
2014-07-28Add height support on the ship of 000-1.Reid1-2/+10
2014-04-15Add new cloud ambiant.Reid Yaro1-21/+1
2014-03-23Round a stupid corner on 000-1 map.Reid Yaro1-3/+3
2014-02-17Added the particle effect for the panels directly on the 000-1 map, in case ↵Alige1-0/+2
we don't need it on all panels in the future of the game.
2014-02-17Add new cloud ambiant image on 000-1 and 001-1.Reid Yaro1-12/+12
2014-02-08Correct wrong ambient image names.Reid Yaro1-4/+4
2014-02-02Add new overlay on 000-1 and 001-1 map.Reid Yaro1-0/+20
2014-01-31Add cloud parameter on 000-1.Reid Yaro1-0/+4
2013-09-08Updated some wrong spawn objects in 000-1.Alige1-4/+4
2013-09-06Correct some wrong tiles and hidden tiles on 000-1 map,Reid Yaro1-10/+10
Change back the compression to gzip.
2013-08-19Fix wrong collision in 000-1 map.epoc1-10/+10
2013-07-22Changed the new big tree by the old versions.Alige1-1/+1
2013-07-22Fixed small collision issues in 000-1 and added 4 of the new giant tree in ↵Alige1-2/+5
that same map.
2013-07-09Fixed misplaced tree on 000-1 according to collision tile position. Tree ↵Alige1-4/+4
changed from 83,44 to 83,43.
2013-07-08Correct some wrong tiles on the east of the map (plushroom fields places.)Reid Yaro1-4/+4
2013-06-05Missplaced a wrong tag on 000-1.tmx.Reid Yaro1-1/+1
2013-06-05Correct wrong plushroom IDs.Reid Yaro1-5/+5
2013-06-05Add new monster spawn design on 000-1 map.Reid Yaro1-63/+87
2013-06-04Remove some wrong grass-water tiles on fringe layer.Reid Yaro1-3/+3
2013-06-02Correct a wrong grass tile.Reid Yaro1-3/+3
2013-05-30Remove a wrong palm tree(missing collision, and wrong place).Reid Yaro1-1/+1
2013-05-09Fixed an issue in the LICENSE file and made all layers be visible when ↵Alige1-2/+2
opening 000-1.
2013-05-06Correct tiles over monsters on 000-1 map. (var)Reid Yaro1-4/+4
2013-03-09Renamed 2 tilesets and fixed few issues in the LICENSE and maps.xml files.Alige1-2/+2
2013-02-10Changed some ground tiles (sand) in 000-1 near 38,41, they did not fit near ↵Alige1-1/+1
one another.
2013-01-22Remove clouds on 000-1 and cloud graphics.Reid Yaro1-4/+0
2013-01-19Lilypond tile have now a small water animation,Reid Yaro1-6/+4
Make lilypond flower tile with red collision, Move some accessories tiles from ground to accessories tileset, Rename accessories to accessory, Change candle tileset name to Candle, to fit other tilesets, Add new lilypond tiles and animation on 000-1 map.
2013-01-17Changed name of tilesets using more than one tiles at a time.Alige1-6/+6
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps.
2013-01-16Several collision fixes on 000-1.Alige1-3/+3