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path: root/maps/000-1.tmx
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2015-03-26Update artis and lost island.Reid1-6/+6
2015-03-21Correct various bugs on maps.Reid1-5/+5
2015-03-21Fix the blocked tile on 000-1.Reid1-1/+1
2015-03-14Fix bad mapping 000-x maps.Reid1-9/+9
2015-01-16Clean up some wrong height value on 000-1.Reid1-4/+4
2014-07-28Add height support on the ship of 000-1.Reid1-2/+10
2014-04-15Add new cloud ambiant.Reid Yaro1-21/+1
2014-03-23Round a stupid corner on 000-1 map.Reid Yaro1-3/+3
2014-02-17Added the particle effect for the panels directly on the 000-1 map, in case ↵Alige1-0/+2
we don't need it on all panels in the future of the game.
2014-02-17Add new cloud ambiant image on 000-1 and 001-1.Reid Yaro1-12/+12
2014-02-08Correct wrong ambient image names.Reid Yaro1-4/+4
2014-02-02Add new overlay on 000-1 and 001-1 map.Reid Yaro1-0/+20
2014-01-31Add cloud parameter on 000-1.Reid Yaro1-0/+4
2013-09-08Updated some wrong spawn objects in 000-1.Alige1-4/+4
2013-09-06Correct some wrong tiles and hidden tiles on 000-1 map,Reid Yaro1-10/+10
Change back the compression to gzip.
2013-08-19Fix wrong collision in 000-1 map.epoc1-10/+10
2013-07-22Changed the new big tree by the old versions.Alige1-1/+1
2013-07-22Fixed small collision issues in 000-1 and added 4 of the new giant tree in ↵Alige1-2/+5
that same map.
2013-07-09Fixed misplaced tree on 000-1 according to collision tile position. Tree ↵Alige1-4/+4
changed from 83,44 to 83,43.
2013-07-08Correct some wrong tiles on the east of the map (plushroom fields places.)Reid Yaro1-4/+4
2013-06-05Missplaced a wrong tag on 000-1.tmx.Reid Yaro1-1/+1
2013-06-05Correct wrong plushroom IDs.Reid Yaro1-5/+5
2013-06-05Add new monster spawn design on 000-1 map.Reid Yaro1-63/+87
2013-06-04Remove some wrong grass-water tiles on fringe layer.Reid Yaro1-3/+3
2013-06-02Correct a wrong grass tile.Reid Yaro1-3/+3
2013-05-30Remove a wrong palm tree(missing collision, and wrong place).Reid Yaro1-1/+1
2013-05-09Fixed an issue in the LICENSE file and made all layers be visible when ↵Alige1-2/+2
opening 000-1.
2013-05-06Correct tiles over monsters on 000-1 map. (var)Reid Yaro1-4/+4
2013-03-09Renamed 2 tilesets and fixed few issues in the LICENSE and maps.xml files.Alige1-2/+2
2013-02-10Changed some ground tiles (sand) in 000-1 near 38,41, they did not fit near ↵Alige1-1/+1
one another.
2013-01-22Remove clouds on 000-1 and cloud graphics.Reid Yaro1-4/+0
2013-01-19Lilypond tile have now a small water animation,Reid Yaro1-6/+4
Make lilypond flower tile with red collision, Move some accessories tiles from ground to accessories tileset, Rename accessories to accessory, Change candle tileset name to Candle, to fit other tilesets, Add new lilypond tiles and animation on 000-1 map.
2013-01-17Changed name of tilesets using more than one tiles at a time.Alige1-6/+6
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps.
2013-01-16Several collision fixes on 000-1.Alige1-3/+3
2013-01-09Fixed a small issue in 000-1.Alige1-12/+12
2013-01-07Update 000-1 map.Reid Yaro1-12/+12
2012-12-30Fixed a layering issue in 000-1.Alige1-4/+4
2012-12-29Remove flowers on Plushroom fields spawn place.Reid1-1/+1
2012-12-25Correct bad collision and add new time on 000-1 map.Reid1-5/+5
2012-12-25Fixed a floating candle by placing a barrel under it, in 000-2-2.Alige1-1/+1
2012-12-24Remove on of the barrel that was bloking completely path through the Croco ↵Hal9OOO1-2/+2
Jungle.
2012-12-24Crocotree mob fixed. Now player can target the tree from distance.Hal9OOO1-1/+1
Wall collision re-enabled, mob's mode altered.
2012-12-23Collision fix in 000-1 map.Hal9OOO1-2/+2
2012-12-23Removed dead fish tile 85,108 from 000-1, from under Gugli's feet.Alige1-1/+1
2012-12-22Increase Death spawn time for all mobs.Hal9OOO1-29/+29
2012-12-22Reduce amount of mobs of specific overcrowded zones (tortugas and crocs).Hal9OOO1-3/+3
2012-12-22Fix bug with monster spawn in 000-1 map.Hal9OOO1-17/+9
2012-12-22Added one more spawn area for the plushroom.Alige1-1/+9
2012-12-22000-1 26,54: removed croconut on the ground 2 layer, it was conflicting with ↵Alige1-2/+2
the nearby palmtree.
2012-12-22Add mobs on 000-1 map.Reid1-1/+129