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path: root/maps/000-1.tmx
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2018-03-25add map anchors for Drasil Islands20180406gumi1-1/+2
2017-09-04Added a bigger flag for the tallest ship mast.Alige1-5/+5
2017-09-03Consistency of tileset names in maps.Alige1-3/+3
2017-08-31Added the animated ship flag.Alige1-5/+3
2017-08-27Renamed the ship flags tileset and fixed two tiles in map 001-1.Alige1-2/+2
2017-08-19Add autumn tree and two placeholders for winter and spring.Reid1-13/+13
Update Artis and Drazil tileset's guids.
2017-02-25Added animated ship flags with logo.Alige1-2/+5
2017-02-25Created cliff stairs and updated 001-1 map with it.Alige1-18/+18
Placed the cut tree trunks into the accessory tileset. The cliff stairs now has a clear color palette.
2016-11-24Standardize Height layerwushin1-165/+165
2016-11-24Fix warp placementwushin1-23/+23
Fix monster placement
2016-10-23Fix some issues with warps and spawns datas.s20161024Reid1-46/+46
2016-10-13rename eA_spawn and eA_death into spawn and death.s20161017Reid1-74/+74
2016-10-12Converted warps into mapswushin1-4/+92
Converted mobs into maps
2016-08-08Resave every maps.Reid1-473/+473
2016-08-07Removed 82,27 collision tile on 000-1 map, wasn't needed.Alige1-1/+1
2016-08-02Moved some tiles from Over to Fringe layer to finish the work about ↵Alige1-51/+51
Plushroom Field issue.
2016-07-31Placed lots of tiles from Fringe to Ground3 (new) so that there are no ↵Alige1-96/+260
conflicts with Plushroom Fields for example.
2016-07-05Duplicate croconut fringe tile on 000-1 map: 41,43.Alige1-1/+1
2016-07-04Changed the 3 water tiles of tileset, from ground to water tileset.Alige1-14/+14
2016-07-04Added 3 new water variant tiles. Added them to Artis and Drasil Island map.Alige1-12/+12
Not in Oceania map as we will add waves there.
2016-07-02Added new tiles to accessory tileset and 000-1 map: dead palm tree leaves.Alige1-117/+117
2016-07-01Changed tiles (ground2) where silvio is standing: 86,98 & 87,98.Alige1-1/+1
2016-07-01Changed format of all maps to CSV.Alige1-18/+972
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-1/+1
2016-06-18Renamed the Desert Island map to Drasil Island.Alige1-1/+1
2016-06-14Placed some accessory croconuts elsewhere, so people don't mistake them with ↵Alige1-2/+2
croconut tree item drops.
2016-03-05Change water collision to air collisionMonwarez1-11/+11
2015-11-07Fix bad collision and height on 000-1's ship.Reid1-2/+2
2015-11-05Add Blub spawn on 000-1.Reid1-48/+40
2015-03-26Update artis and lost island.Reid1-6/+6
2015-03-21Correct various bugs on maps.Reid1-5/+5
2015-03-21Fix the blocked tile on 000-1.Reid1-1/+1
2015-03-14Fix bad mapping 000-x maps.Reid1-9/+9
2015-01-16Clean up some wrong height value on 000-1.Reid1-4/+4
2014-07-28Add height support on the ship of 000-1.Reid1-2/+10
2014-04-15Add new cloud ambiant.Reid Yaro1-21/+1
2014-03-23Round a stupid corner on 000-1 map.Reid Yaro1-3/+3
2014-02-17Added the particle effect for the panels directly on the 000-1 map, in case ↵Alige1-0/+2
we don't need it on all panels in the future of the game.
2014-02-17Add new cloud ambiant image on 000-1 and 001-1.Reid Yaro1-12/+12
2014-02-08Correct wrong ambient image names.Reid Yaro1-4/+4
2014-02-02Add new overlay on 000-1 and 001-1 map.Reid Yaro1-0/+20
2014-01-31Add cloud parameter on 000-1.Reid Yaro1-0/+4
2013-09-08Updated some wrong spawn objects in 000-1.Alige1-4/+4
2013-09-06Correct some wrong tiles and hidden tiles on 000-1 map,Reid Yaro1-10/+10
Change back the compression to gzip.
2013-08-19Fix wrong collision in 000-1 map.epoc1-10/+10
2013-07-22Changed the new big tree by the old versions.Alige1-1/+1
2013-07-22Fixed small collision issues in 000-1 and added 4 of the new giant tree in ↵Alige1-2/+5
that same map.
2013-07-09Fixed misplaced tree on 000-1 according to collision tile position. Tree ↵Alige1-4/+4
changed from 83,44 to 83,43.
2013-07-08Correct some wrong tiles on the east of the map (plushroom fields places.)Reid Yaro1-4/+4
2013-06-05Missplaced a wrong tag on 000-1.tmx.Reid Yaro1-1/+1