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2016-06-14Updated remaining maps with the new "columns" feature of the latest Tiled v.Alige1-6/+6
2015-12-24Remove useless Object layer on 000-0.Reid1-17/+7
2015-03-14Update 000-0x maps.Reid1-7/+7
2013-03-09Renamed 2 tilesets and fixed few issues in the LICENSE and maps.xml files.Alige1-2/+2
2013-01-17Changed name of tilesets using more than one tiles at a time.Alige1-2/+2
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps.
2012-12-05Adapted the maps to the new names of the musics.Alige1-1/+1
2012-12-05Correct license name on map names.Reid1-1/+1
2012-12-04Missing tile in ground layer in 000-0, 36,21.Alige1-1/+1
It made the shape of the boat look buggy.
2012-12-04Renamed the two water.tsx files for clarity purposes.Alige1-1/+1
2012-11-11Added a missing tile in box_x2.png and fixed the corresponding maps.Alige1-1/+1
2012-11-02Replaced all 2 tiled boxes by boxes from box_x2.png and replaced these boxes ↵Alige1-2/+5
in box.png by black collision tiles.
2012-09-05Removed clouds.png that got useless. Renamed whiteclouds.png to clouds.png.Alige1-1/+1
Reworked 000-1 and added some details.
2012-09-05Add names parameter on maps,Reid1-0/+1
Rename Nard's Ship in "La Johanne".
2012-09-02Correct cloth tiles over player on 000-0,Reid1-2/+2
These tiles were gone after a tileset change.
2012-08-28Simplified the ship_mast tileset and made corresponding changes on maps ↵Alige1-3/+3
000-0 and 000-1.
2012-08-21Puts some barrel of foods on 000-1 and 000-0 maps.Reid1-3/+6
2012-08-20Change water tileset size to power of 2,Reid1-9/+9
Update 000-1 and 000-0 map's firstgid.
2012-07-10Added black collision tiles on tilesets to show the unused tiles.Alige1-2/+2
Removed these tiles from several maps.
2012-07-10Renamed all tilesets in all maps.Alige1-4/+4
2012-07-09Revert "Revert "Removed two dirty pixels at the end of the top of the big ↵Alige1-1/+1
mast sails in ship_mast.png."" This reverts commit 52723f8023f96fb6d47bee78b50305d0291fd69a.
2012-07-09Revert "Removed two dirty pixels at the end of the top of the big mast sails ↵Alige1-1/+1
in ship_mast.png." This reverts commit 12c4f65f975bf797f3859679aa4af0fb41f64dab.
2012-07-09Removed unecessary tiles from ship_base.png.Alige1-1/+1
2012-07-09Removed two dirty pixels at the end of the top of the big mast sails in ↵Alige1-1/+1
ship_mast.png. Correctly placed the big piece of cloth on ship_mast.png. Applied changes in 000-0.tmx. Removed unecessary tiles in ship_mast.png.
2012-07-09Fixed layer issues in 000-0.tmx.Alige1-5/+5
2012-07-09Correct wrong firstgid on 000-0 and add waves under the raft.Reid1-9/+9
2012-07-09Replace incorect mast tiles on 000-1 map.Reid1-11/+11
2012-07-09Removed capital letters from tileset names. Applied changes in maps.Alige1-9/+9
2012-06-19Rename Ship2 to Ship_mast tileset.Reid1-2/+2
2012-06-17Remove normal exported Water tileset,Reid1-1/+1
Apply tileset change on 000-0 and 000-1 map, Add .tsx~ on .gitignore .
2012-06-04Correct firstgid of 000-0 and 000-1 maps.Reid1-3/+3
2012-05-30Change back exported tiles to graphics.tilesets/ folder,Reid1-325/+1
Remplaced every Water and Candle tileset by the exported ones.
2012-05-29- Added the spawn object of the Piou in 000-2-1.Alige1-1/+1
- Made the maps show all layers when being opened.
2012-05-23Correct some problem caused by the merge.Reid1-5/+5
2012-05-23Changed the named of musics on all maps.Alige1-1/+1
2012-04-30Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ↵Reid1-1/+1
CC BY 3.0 and compatible), Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file, Change Maps's licenses from CC BY-NC-ND to CC BY-SA.
2012-04-24Change 000-0's water animation place.Reid1-131/+117
2012-04-22Correct some transition problems on water tileset,Reid1-1/+337
Change the contrast and saturation of the ship's bottom tileset, Add animated water on 000-0 map (test).
2012-04-04Remove useless tilesets,Reid1-3/+3
Correct blub colors, Remove 000-1 tilesets, Correct 000-0 map, Add new waterdrop icon.
2012-04-04Optimize fringe layer in 000-x maps,Reid1-9/+12
Remove a WIP-ghost work on Box.png tileset, Correct some problems in Ground.png with water transitions, Inverse some tiles in Water.png tileset.
2012-01-16Remove over tiles on 000-0 map.Reid1-5/+5
2011-12-31Add new table cloth from ivanmorve,Reid1-2/+2
Add new raft cloth from enchilado (cpt), Add raft cloth on 000-2-3 map, Remanage 000-2-3 map to add Capt'n NPC.
2011-12-26Update maps.Reid1-2/+2
2011-12-26Change BartK sound to Ezili's one on 000-0 map,Reid1-2/+9
Add Ambiant effect on 000-1 and 000-0 maps.
2011-12-26Remove some unuse object on 000-0 map,Reid1-1/+1
Changed music on 000-0 and 000-0-0 map.
2011-12-26Added some more collision tiles on 000-0 map.Reid1-2/+2
2011-12-24Add human sprite,Reid1-5/+5
Add raft wip on Ship2 tileset and 000-0 map.
2011-12-19Add minimaps for beta1 maps,Reid1-4/+2
Some change and clean up on beta1 maps, Corrected sone pixels on the wall tiles on Ship-indoor.png .
2011-12-10Add 000-2-2bis map, will remplace 000-2-2,Reid1-10/+10
Changed compression type from zlib to gzip in every maps.
2011-12-06Changed color on waterdrop item,Reid1-24/+23
Added dye setting on cotton shirt female and male "|W", Updated some dye problems on items.xml with id 508, Updated every maps with collision and warp place setting, Added monster sound event on monsters.xml.
2011-11-27Initialization of the Clientdata for the Beta release of Evol Online.Reid1-0/+60