Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2016-06-14 | Updated map names, these were too long. Now also more coherent. | Alige | 1 | -1/+1 | |
2016-06-14 | Fixed the names of maps for more coherence with names in serverdata. | Alige | 1 | -6/+6 | |
2015-12-27 | Update 000-0-0. | Reid | 1 | -6/+6 | |
2015-03-14 | Update 000-0x maps. | Reid | 1 | -5/+5 | |
2014-06-18 | Move artis-indoor-fringe into a different tileset (ship-indoor-fringe). | Reid | 1 | -2/+2 | |
2014-05-22 | Rename village-indoor2 tileset into artis-indoor-fringe. | Reid | 1 | -2/+2 | |
2014-05-22 | Remove some bad mapping (reported by EJlol). | Reid | 1 | -1/+1 | |
2012-12-20 | Layer name convention in maps, fixed in 3 maps. | Alige | 1 | -1/+1 | |
2012-12-19 | Made map 000-0-0 bigger to avoid any non-functionning camera movement. | Alige | 1 | -13/+13 | |
55-55 seems to be a fair minimum map size. | |||||
2012-12-16 | Allow a better setcamnpc function result on large screen on 000-0-0 map. | Reid | 1 | -13/+13 | |
2012-12-05 | Adapted the maps to the new names of the musics. | Alige | 1 | -1/+1 | |
2012-12-03 | Fixes after the previous commit about the shadow: | Alige | 1 | -1/+1 | |
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles. | |||||
2012-12-02 | Change opacity of shadow tileset. | Reid | 1 | -1/+1 | |
2012-11-27 | Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵ | Reid | 1 | -5/+5 | |
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map. | |||||
2012-11-24 | Added 2 new tiles in ship-indoor.png to seriously improve the shadow in 000-0-0. | Alige | 1 | -5/+5 | |
Made all tile layers be visible in 000-1. | |||||
2012-11-11 | Added a missing tile in box_x2.png and fixed the corresponding maps. | Alige | 1 | -1/+1 | |
2012-11-07 | Completely fixed shadow layer issue in 000-0-0 map. | Hal9OOO | 1 | -4/+4 | |
2012-11-06 | Temporary fix for shadow issue on map 000-0-0. | Hal9OOO | 1 | -9/+9 | |
2012-11-01 | Put all tilesets in a single folder. | Alige | 1 | -4/+4 | |
2012-11-01 | Replace indoor/box by box tileset, | Reid | 1 | -3/+3 | |
Update every indoor maps. | |||||
2012-09-05 | Add names parameter on maps, | Reid | 1 | -1/+2 | |
Rename Nard's Ship in "La Johanne". | |||||
2012-07-10 | Renamed all tilesets in all maps. | Alige | 1 | -5/+5 | |
2012-07-09 | Removed capital letters from tileset names. Applied changes in maps. | Alige | 1 | -10/+10 | |
2012-06-04 | Add manaplus tag on ship indoors, | Reid | 1 | -0/+1 | |
Correct croconut animation frame. | |||||
2012-05-29 | - Added the spawn object of the Piou in 000-2-1. | Alige | 1 | -1/+1 | |
- Made the maps show all layers when being opened. | |||||
2012-05-23 | Correct some problem caused by the merge. | Reid | 1 | -5/+5 | |
2012-05-23 | Changed the named of musics on all maps. | Alige | 1 | -2/+2 | |
2012-04-30 | Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ↵ | Reid | 1 | -0/+1 | |
CC BY 3.0 and compatible), Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file, Change Maps's licenses from CC BY-NC-ND to CC BY-SA. | |||||
2012-04-04 | Change location of Box and Shadow tileset from tiles/ to tiles/Indoor/ | Reid | 1 | -2/+2 | |
2012-02-20 | Correct bad compression on 000-0-0 map. | Reid | 1 | -3/+3 | |
2011-12-31 | Correct some missing tiles from 000-0-0 to 000-2-1, | Reid | 1 | -3/+3 | |
Add collision in Magic Arpan place on 000-2-1 map, Correct shadow on Village-indoor2 tileset. | |||||
2011-12-28 | Add piousrocket npc, | Reid | 1 | -9/+9 | |
Remove pious from village indoor tileset, Change color of Shadow tileset, Tweaks some indoor maps, Add piousrocket on npcs.xml . | |||||
2011-12-26 | Remove some unuse object on 000-0 map, | Reid | 1 | -1/+1 | |
Changed music on 000-0 and 000-0-0 map. | |||||
2011-12-19 | Add minimaps for beta1 maps, | Reid | 1 | -1/+2 | |
Some change and clean up on beta1 maps, Corrected sone pixels on the wall tiles on Ship-indoor.png . | |||||
2011-12-10 | Add 000-2-2bis map, will remplace 000-2-2, | Reid | 1 | -12/+12 | |
Changed compression type from zlib to gzip in every maps. | |||||
2011-12-07 | Delete n°23 hairstyle and remplace it by n°26, | Reid | 1 | -16/+5 | |
Add collision tiles on 000-1 map and added the sand water transition on it, Added fake bed tiles on Village-indoor, Added fake bed tiles on 000-0-0, Added some missed tiles on 000-2-1 map, Corrected some dye problems with shorts on items.xml. | |||||
2011-12-06 | Changed color on waterdrop item, | Reid | 1 | -7/+7 | |
Added dye setting on cotton shirt female and male "|W", Updated some dye problems on items.xml with id 508, Updated every maps with collision and warp place setting, Added monster sound event on monsters.xml. | |||||
2011-12-05 | Add Carpet tileset, | Reid | 1 | -12/+15 | |
Changed the wood on ship indoor x2, Changed the shadow of the doors on ship indoor, Changed the % of transparancy on Shadow tileset, Done every maps for the ship. (It's wrong, i don't push my works during my lessons in uni...) | |||||
2011-12-02 | Add new map , 000-0-0, | Reid | 1 | -0/+60 | |
Add new tilee on Village indoors 2 tileset, Correct the black tiles on Ship Indoor tileset, Corrected some tiles place on 000-2-1. |