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path: root/maps/000-0-0.tmx
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2018-03-25add map anchors for Drasil Islands20180406gumi1-1/+4
2017-09-03Consistency of tileset names in maps.Alige1-2/+2
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2017-08-19Resave every maps.Reid1-60/+60
2016-11-24Standardize Height layerwushin1-0/+59
2016-08-08Resave every maps.Reid1-2/+2
2016-07-01Changed format of all maps to CSV.Alige1-18/+342
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-6/+6
2015-12-27Update 000-0-0.Reid1-6/+6
2015-03-14Update 000-0x maps.Reid1-5/+5
2014-06-18Move artis-indoor-fringe into a different tileset (ship-indoor-fringe).Reid1-2/+2
2014-05-22Rename village-indoor2 tileset into artis-indoor-fringe.Reid1-2/+2
2014-05-22Remove some bad mapping (reported by EJlol).Reid1-1/+1
2012-12-20Layer name convention in maps, fixed in 3 maps.Alige1-1/+1
2012-12-19Made map 000-0-0 bigger to avoid any non-functionning camera movement.Alige1-13/+13
55-55 seems to be a fair minimum map size.
2012-12-16Allow a better setcamnpc function result on large screen on 000-0-0 map.Reid1-13/+13
2012-12-05Adapted the maps to the new names of the musics.Alige1-1/+1
2012-12-03Fixes after the previous commit about the shadow:Alige1-1/+1
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles.
2012-12-02Change opacity of shadow tileset.Reid1-1/+1
2012-11-27Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵Reid1-5/+5
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map.
2012-11-24Added 2 new tiles in ship-indoor.png to seriously improve the shadow in 000-0-0.Alige1-5/+5
Made all tile layers be visible in 000-1.
2012-11-11Added a missing tile in box_x2.png and fixed the corresponding maps.Alige1-1/+1
2012-11-07Completely fixed shadow layer issue in 000-0-0 map.Hal9OOO1-4/+4
2012-11-06Temporary fix for shadow issue on map 000-0-0.Hal9OOO1-9/+9
2012-11-01Put all tilesets in a single folder.Alige1-4/+4
2012-11-01Replace indoor/box by box tileset,Reid1-3/+3
Update every indoor maps.
2012-09-05Add names parameter on maps,Reid1-1/+2
Rename Nard's Ship in "La Johanne".
2012-07-10Renamed all tilesets in all maps.Alige1-5/+5
2012-07-09Removed capital letters from tileset names. Applied changes in maps.Alige1-10/+10
2012-06-04Add manaplus tag on ship indoors,Reid1-0/+1
Correct croconut animation frame.
2012-05-29- Added the spawn object of the Piou in 000-2-1.Alige1-1/+1
- Made the maps show all layers when being opened.
2012-05-23Correct some problem caused by the merge.Reid1-5/+5
2012-05-23Changed the named of musics on all maps.Alige1-2/+2
2012-04-30Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ↵Reid1-0/+1
CC BY 3.0 and compatible), Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file, Change Maps's licenses from CC BY-NC-ND to CC BY-SA.
2012-04-04Change location of Box and Shadow tileset from tiles/ to tiles/Indoor/Reid1-2/+2
2012-02-20Correct bad compression on 000-0-0 map.Reid1-3/+3
2011-12-31Correct some missing tiles from 000-0-0 to 000-2-1,Reid1-3/+3
Add collision in Magic Arpan place on 000-2-1 map, Correct shadow on Village-indoor2 tileset.
2011-12-28Add piousrocket npc,Reid1-9/+9
Remove pious from village indoor tileset, Change color of Shadow tileset, Tweaks some indoor maps, Add piousrocket on npcs.xml .
2011-12-26Remove some unuse object on 000-0 map,Reid1-1/+1
Changed music on 000-0 and 000-0-0 map.
2011-12-19Add minimaps for beta1 maps,Reid1-1/+2
Some change and clean up on beta1 maps, Corrected sone pixels on the wall tiles on Ship-indoor.png .
2011-12-10Add 000-2-2bis map, will remplace 000-2-2,Reid1-12/+12
Changed compression type from zlib to gzip in every maps.
2011-12-07Delete n°23 hairstyle and remplace it by n°26,Reid1-16/+5
Add collision tiles on 000-1 map and added the sand water transition on it, Added fake bed tiles on Village-indoor, Added fake bed tiles on 000-0-0, Added some missed tiles on 000-2-1 map, Corrected some dye problems with shorts on items.xml.
2011-12-06Changed color on waterdrop item,Reid1-7/+7
Added dye setting on cotton shirt female and male "|W", Updated some dye problems on items.xml with id 508, Updated every maps with collision and warp place setting, Added monster sound event on monsters.xml.
2011-12-05Add Carpet tileset,Reid1-12/+15
Changed the wood on ship indoor x2, Changed the shadow of the doors on ship indoor, Changed the % of transparancy on Shadow tileset, Done every maps for the ship. (It's wrong, i don't push my works during my lessons in uni...)
2011-12-02Add new map , 000-0-0,Reid1-0/+60
Add new tilee on Village indoors 2 tileset, Correct the black tiles on Ship Indoor tileset, Corrected some tiles place on 000-2-1.