Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-12-11 | Update savepoint 32x32 particule. | Reid | 1 | -5/+8 | |
2012-12-10 | Rewrite warparea particle. | Reid | 1 | -8/+9 | |
2012-12-10 | Add new particle graphic. | Reid | 1 | -0/+0 | |
2012-12-10 | Fixed a pixel in the male sitting left frame. | Alige | 8 | -0/+0 | |
It's bottom was too squary. | |||||
2012-12-09 | Reworked the warp particle effect without breaking lateral doors perspective. | Alige | 1 | -4/+6 | |
A small color has been added to not make it look like snow flakes. This color can be changed if not good enough. | |||||
2012-12-09 | Come back to previous more discrete warp particle effect: | Hal9OOO | 1 | -10/+7 | |
1. Alpha attribute seems to not affect the effect. 2. Particle effect should not cover completely beneath tileset! 3. Lateral door perspective completely got lost. | |||||
2012-12-09 | Reworked water-calm's animation. Slower and more natural. | Alige | 1 | -216/+216 | |
2012-12-09 | Correct a rock shadow. | Reid | 1 | -0/+0 | |
2012-12-08 | Reduce croconut on croctrees. | Reid | 1 | -0/+0 | |
2012-12-08 | Change 2 flowers location (2-yellow-flowers and spike-white-bigflower) | Reid | 1 | -0/+0 | |
2012-12-08 | fix wrong commat on warpare particle. | Reid | 1 | -1/+1 | |
2012-12-08 | Add opacity on alpha parameter on warparea.particle.xml . | Reid | 1 | -0/+1 | |
2012-12-08 | Add new delay on water-calm exported tileset. | Reid | 1 | -216/+216 | |
2012-12-06 | Add new flower tiles. | Reid | 1 | -0/+0 | |
2012-12-06 | Lowered rear (up) frame of hairstyle10 to fit correctly to the head of races. | Alige | 1 | -0/+0 | |
No art in that spritesheet was changed. | |||||
2012-12-05 | Reworked calm water animation. | Alige | 1 | -340/+532 | |
2012-12-05 | Reworked entirely the warp particle effects. | Alige | 1 | -9/+9 | |
2012-12-05 | Changed several properties in the player savepoint particle effect ↵ | Alige | 1 | -7/+7 | |
(highlight.xml). It didn't have a proper output nor a good animation. | |||||
2012-12-04 | Renamed the two water.tsx files for clarity purposes. | Alige | 2 | -0/+0 | |
2012-12-03 | Normalize darker vertical line of door shadow in shadow tileset. | Hal9OOO | 1 | -0/+0 | |
2012-12-03 | Fixes after the previous commit about the shadow: | Alige | 1 | -0/+0 | |
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles. | |||||
2012-12-02 | Change opacity of shadow tileset. | Reid | 1 | -0/+0 | |
2012-12-03 | Bandana: | Alige | 3 | -53/+53 | |
Centered item icon correctly. Reduced to the maximum the spritesheet and adapted the xml file to it and to the modified race spritesheets. No art was changed, just the position of the images. | |||||
2012-12-03 | Pumpkin Hat: | Alige | 3 | -117/+119 | |
Centered correctly item icon. Minimized spritesheet and adapted the xml to this new image and to the modified race spritesheets. No art was modified, just its position in images. | |||||
2012-12-03 | Restored fancy hat's previous colors. | Alige | 2 | -0/+0 | |
2012-12-02 | Fixed a small issue in the fancy hat xml file. | Alige | 1 | -2/+2 | |
2012-12-02 | Fancy Hat: | Alige | 3 | -119/+121 | |
Reworked a bit the color, less saturated now. Minimized spritesheet to the maximum. Reworked the xml file entirely. | |||||
2012-12-02 | Moved a tiny bit the offsets of elmo and peter NPCs to make them fit above ↵ | Alige | 2 | -3/+3 | |
their names. This does not influence consequently their original position, repectivly near Magic Arpan, and next to the door. | |||||
2012-12-01 | Move Peter NPC closer to the door without influencing area of interaction. | Hal9OOO | 1 | -1/+2 | |
2012-11-27 | Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵ | Reid | 1 | -0/+0 | |
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map. | |||||
2012-11-27 | Revert "Hairstyle 5 spritesheet: fixed some missing pixels and removed ↵ | Reid | 2 | -0/+0 | |
incorrect ones in the rear frame." This reverts commit 35862e894f682ae223f751f36c738b2d630f3fc8. Reason: Non-declared change, and wrong change. Hairstyle don't have any outline, they are too small to have one. Modanung made the hair #5 in this way, your change was not following the side view, and this change is useles.. | |||||
2012-11-27 | Correct some wrong transition on ground tileset, | Reid | 1 | -0/+0 | |
Add some missing tiles on 000-1 map. | |||||
2012-11-26 | Missing S in file description for plural of "author". | Alige | 1 | -1/+1 | |
Even if useless, this contributes to the extreme high consistency of this project. | |||||
2012-11-26 | Made orc horns be more visible on their head. | Alige | 3 | -0/+0 | |
Added the missing horns on the female orc death frame. | |||||
2012-11-25 | Hairstyle 5 spritesheet: fixed some missing pixels and removed incorrect ↵ | Alige | 2 | -0/+0 | |
ones in the rear frame. Hairstyle 11 spritesheet: fixed top line of pixels in rear frame. | |||||
2012-11-25 | Fixes in tarlan's (NPC) spritesheet: | Alige | 1 | -0/+0 | |
- Fixed position of the head in two frames. - Fixed right hip when he is on the ground. - Fixed some AA here and there. - Fixed some shirt outline inconsistencies. | |||||
2012-11-25 | Slight improvement of the shadow of the tree_x3. | Alige | 1 | -0/+0 | |
Fringe tile correction in 000-1. | |||||
2012-11-25 | Renamed some item icons for clarity purpose. | Alige | 4 | -0/+0 | |
2012-11-24 | Added 2 new tiles in ship-indoor.png to seriously improve the shadow in 000-0-0. | Alige | 1 | -0/+0 | |
Made all tile layers be visible in 000-1. | |||||
2012-11-13 | Change license of some files. | Reid | 2 | -0/+0 | |
2012-11-12 | Fix Darlin offset issue. | Reid | 1 | -0/+0 | |
2012-11-11 | Mojor fixes on the armbands, especially due to the race fixing work. | Alige | 3 | -0/+0 | |
2012-11-11 | Added a missing tile in box_x2.png and fixed the corresponding maps. | Alige | 2 | -0/+0 | |
2012-11-10 | Remove darlin XML. | Reid | 1 | -17/+0 | |
2012-11-10 | Re-fixed darlin NPC sprite (unanimated.png), without having a white ↵ | Alige | 1 | -0/+0 | |
background this time. Sorry for the inconveniency. | |||||
2012-11-10 | Revert "Slightly improved darlin's sprite (unanimated.png, 2nd NPC)." | Hal9OOO | 1 | -0/+0 | |
White background on transparent sprite. This reverts commit 5cfc45591c749027da4d714a9fb2b8f4b4e34f5a. | |||||
2012-11-10 | Slightly improved darlin's sprite (unanimated.png, 2nd NPC). | Alige | 1 | -0/+0 | |
2012-11-10 | Minor fixes in the tree_x4 tileset. | Alige | 1 | -0/+0 | |
2012-11-10 | New Darlin graphic added. | Hal9OOO | 2 | -1/+2 | |
2012-11-10 | Renamed spritesheet from "pumpkinhelmet" to "pumpkinhat" to fit with item. | Alige | 2 | -1/+1 | |
Also fixed minor things in items.xml, such as typos. |