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2012-12-21Fixed some layering issues with the piou slayer weapon animation spritesheet.Alige1-0/+0
2012-12-21Added the animation spritesheet for the Piou Slayer weapon.Alige2-0/+31
This weapon is a Short Sword, not a dagger. Think of Bilbo the hobbit ! ;D
2012-12-21Reduced size of the knife on its animation spritesheet.Alige1-0/+0
Helps to create the next weapon spritesheet, for the Piou Slayer item.
2012-12-21Changed back the piou slayer item icon.Alige1-0/+0
2012-12-21Added AA to the knife item icon.Alige1-0/+0
2012-12-21Fixed a small issue in the piou slayer item icon.Alige3-0/+0
Adapted the colors of the knife to the ones of this other, new weapon. -> less colors, have a much better metal, iron look.
2012-12-20Renamed a status effect animation for clarity purposes.Alige2-1/+1
2012-12-20Fixed offsets and some animations of the animated icons for status effects.Alige5-7/+10
2012-12-20MAJOR work on the races' spritesheets.Alige17-0/+0
Applied changes to corresponding NPCs.
2012-12-20Update 000-1 map and clean ground tileset.Reid1-0/+0
2012-12-20Add new jalad's sprite.Reid2-1/+1
2012-12-19Renamed some item files for clarity purposes.Alige4-0/+0
Made bat wings be S dyeable.
2012-12-19Fixed a wrong pixel in wing-fouit.png, making it be the same as the other ↵Alige1-0/+0
bat wing.
2012-12-19Fixed some writing conventions in all particle effects .xml files.Alige45-96/+45
Much clearer now.
2012-12-18Renamed item "Piouflayer" to "Piou Slayer".Alige2-0/+0
2012-12-18Add piouflayer item.Reid1-0/+0
2012-12-18Update knife item with new colors and shading.Reid1-0/+0
2012-12-18Change 000-1 minimap.Reid1-0/+0
2012-12-17Revert "Added an icon for the party skill even though it'll be remade later."Reid1-0/+0
Party skill is not yet used in game, and won't be before a long time. This reverts commit 3a624acff94dc32d2960a8b4a81c59ad19bf9d86.
2012-12-18Rework by Enchilado of the armband colors and texture, thanks a lot.Alige3-0/+0
Also added strings to its icon to fit with the two spritesheets.
2012-12-17Added an icon for the party skill even though it'll be remade later.Alige1-0/+0
2012-12-15Update ground tileset and 000-1 map.Reid1-0/+0
2012-12-14Fixed major bug in highlight.xml particle effect.Alige1-9/+8
The particles were shown behind the player. To avoid that problem, here's an example: -> Add a bit less than a tile high (about 27 px) in position-z in the particle details, then add a tile high (32 px) in the position-y property.
2012-12-13Remove bad color on ground and water tilesets.Reid2-0/+0
2012-12-13Fixed a delay issue in the same animation xml file.Alige1-1/+1
2012-12-13Fixed a buggy pixel (for the animation) on chefgado's spritesheet.Alige2-2/+11
Improved a bit the animation as it was too repetitive.
2012-12-13Some offsets were still wrong.Alige6-0/+0
2012-12-13Major bug fix on the death frame offset of several hairstyles.Alige11-0/+0
2012-12-13Reduced chefgado spritesheet's size.Alige2-1/+1
2012-12-12Correct problem on warp particle dye.Reid1-1/+1
2012-12-12Disable double animation on water-calm tileset,Reid1-192/+0
the tileset wasn't able to support this, and the result was pretty bad in game. The simpla animation doesn't jump and the timer fits correctly.
2012-12-12Remove useless parameters on warparea particle.Reid1-2/+0
2012-12-11Remove useless particles files.Reid54-2433/+0
2012-12-11Rename fountain particle effect into newyear.Reid1-0/+32
2012-12-11Add falling manana particle file.Reid2-0/+47
2012-12-11Correct most bugs on warp area particle effect.Reid1-6/+7
2012-12-11Update savepoint 32x32 particule.Reid1-5/+8
2012-12-10Rewrite warparea particle.Reid1-8/+9
2012-12-10Add new particle graphic.Reid1-0/+0
2012-12-10Fixed a pixel in the male sitting left frame.Alige8-0/+0
It's bottom was too squary.
2012-12-09Reworked the warp particle effect without breaking lateral doors perspective.Alige1-4/+6
A small color has been added to not make it look like snow flakes. This color can be changed if not good enough.
2012-12-09Come back to previous more discrete warp particle effect:Hal9OOO1-10/+7
1. Alpha attribute seems to not affect the effect. 2. Particle effect should not cover completely beneath tileset! 3. Lateral door perspective completely got lost.
2012-12-09Reworked water-calm's animation. Slower and more natural.Alige1-216/+216
2012-12-09Correct a rock shadow.Reid1-0/+0
2012-12-08Reduce croconut on croctrees.Reid1-0/+0
2012-12-08Change 2 flowers location (2-yellow-flowers and spike-white-bigflower)Reid1-0/+0
2012-12-08fix wrong commat on warpare particle.Reid1-1/+1
2012-12-08Add opacity on alpha parameter on warparea.particle.xml .Reid1-0/+1
2012-12-08Add new delay on water-calm exported tileset.Reid1-216/+216
2012-12-06Add new flower tiles.Reid1-0/+0