Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-05-19 | Add new tiles on Box.png, | Reid | 3 | -0/+0 | |
Add new sit position on human race. | |||||
2012-05-18 | Correct muller and max sprites. | Reid | 1 | -0/+0 | |
2012-05-17 | Add S dye on strong elven NPC, | Reid | 2 | -1/+1 | |
Add derivated strong evlven with red hair. | |||||
2012-05-15 | Correct second demon NPC posture. | Reid | 1 | -0/+0 | |
2012-05-15 | Add hair on Darlin static npc on sailors.png, | Reid | 2 | -0/+0 | |
Correct some details on npc.png . | |||||
2012-05-14 | Add some testosterone on elven sailor NPC. | Reid | 1 | -0/+0 | |
2012-05-14 | Correct a shade problem on some random rocks from Ground.png. | Reid | 1 | -0/+0 | |
2012-05-14 | Add an other random sailor NPC. | Reid | 1 | -0/+0 | |
2012-05-14 | Add hair and change hat color of Darlin. | Reid | 1 | -0/+0 | |
2012-05-14 | Add Demon sitting (Part of Random Sailor NPC), | Reid | 2 | -0/+0 | |
Update Demon's outline color, Change 105 and 106 ID values on npcs.xml . | |||||
2012-05-14 | Clean demon and human outline, | Reid | 3 | -0/+0 | |
Add new NPC place on npc.png sprite. | |||||
2012-05-14 | Add hair to Bilmor NPC. | Reid | 1 | -0/+0 | |
2012-05-10 | Add basic tileset for outdoor Box (still in WIP), | Reid | 3 | -0/+0 | |
Chnge shade of box on the indoor tileset of Box, Change color of Gugli's box. | |||||
2012-05-09 | Add place for some random sailor sprites (ID 105 and 106), | Reid | 3 | -1/+1 | |
Change wood color for Gugli sprite. | |||||
2012-05-09 | Correct Ship2 mate problem, | Reid | 3 | -1/+1 | |
Change Darlin hand, Add orc NPC as ID 103. | |||||
2012-05-08 | Add wood transition for the ship to ground. | Reid | 1 | -0/+0 | |
2012-05-06 | Add Darlin sprite NPC. | Reid | 1 | -0/+0 | |
2012-05-05 | Remove Avatar sign_tileset, | Reid | 4 | -0/+0 | |
Apply new shadow guideline on Trees and Ground tilesets. | |||||
2012-05-05 | Add a more studied shadow technique on Tree: | Reid | 1 | -0/+0 | |
- Color #211e22 (dark-purple), - Angle start location at center*1/10px_of_the_whole_object, - Angle from 30 to 45degree (depend of the size), - Shadow a 25% of opacity to fit the nuage ambiant effect, - Anti-Aliasing line around the whole object of 1px at 10% of opacity. | |||||
2012-05-05 | Remove ship-indoor_x2 tileset. | Reid | 1 | -0/+0 | |
2012-05-05 | Update animated hammock (1 and 2) xml and sprite, | Reid | 4 | -11/+11 | |
Change hammocks' shadows on every sprites, Remove hammocks from maps, Add special NPC for nard's bed. | |||||
2012-05-03 | Add animated NPC hammock test file and atribute ID 904 and 905, | Reid | 3 | -0/+42 | |
Remove one hammock from 000-2-1 map, | |||||
2012-05-02 | Update savepoint's particles effects value and template. | Reid | 2 | -25/+17 | |
2012-05-02 | Add savepoint highlight particle effect file and register it as ID=33. | Reid | 1 | -0/+25 | |
2012-04-30 | Rename Hairstyle #26 to "Messy". | Reid | 1 | -0/+0 | |
2012-04-30 | Add new boots icon from Enchilado (CC BY-SA). | Reid | 1 | -0/+0 | |
2012-04-30 | Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ↵ | Reid | 1 | -0/+0 | |
CC BY 3.0 and compatible), Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file, Change Maps's licenses from CC BY-NC-ND to CC BY-SA. | |||||
2012-04-30 | Add new palm tree from Hal9000 on Tree_x4 tileset. | Reid | 1 | -0/+0 | |
2012-04-30 | Change label percent on gugli XML. | Reid | 1 | -1/+3 | |
2012-04-30 | Change savepoints particle effects, | Reid | 5 | -32/+34 | |
Add fake collision on 000-2-1 map, Comment WIP NPC on npcs.xml . | |||||
2012-04-29 | Complet Gugli XMLs and sprites, | Reid | 4 | -12/+38 | |
(Eye animation is independant from the NPC body.) | |||||
2012-04-29 | Add start for Gugli XML, | Reid | 16 | -0/+33 | |
Rename XML1 folder to XML and apply the change on npcs.xml . | |||||
2012-04-22 | Correct some transition problems on water tileset, | Reid | 2 | -0/+0 | |
Change the contrast and saturation of the ship's bottom tileset, Add animated water on 000-0 map (test). | |||||
2012-04-18 | Add new particle effect from Ali-G, | Reid | 6 | -11/+128 | |
Remove useless particle effect, Add new savepoint NPC on npcs.xml . | |||||
2012-04-18 | Add shadow on Ground cliff and rocks. | Reid | 1 | -0/+0 | |
2012-04-16 | Add concept shadow on Ground tileset, | Reid | 2 | -0/+0 | |
Change an hairstyle name on items.xml . | |||||
2012-04-15 | Change colors of knife in smallnpc sprite and village-indoor2 tileset. | Reid | 2 | -0/+0 | |
2012-04-15 | Change color of Knife icon. | Reid | 1 | -0/+0 | |
2012-04-15 | Add shadow in every tiles from Tree_x4 tileset. | Reid | 1 | -0/+0 | |
2012-04-14 | Start to add a shadow on Tree_x4 tileset. | Reid | 1 | -0/+0 | |
2012-04-12 | Remove some useless items, | Reid | 2 | -0/+0 | |
Remplace carrot and 3leadclover by new monster's drops in items.xml . | |||||
2012-04-10 | Correct a mistake in smallnpc.xml . | Reid | 1 | -1/+1 | |
2012-04-10 | Correct some pot colors in Box tileset, | Reid | 2 | -0/+0 | |
Redo the shading of the mat in Ship-indoor_x3, Remove a box tile in 000-2-3 for leaving the place for a futur NPC. | |||||
2012-04-09 | Correct hairstyle 11 and 26. | Reid | 2 | -0/+0 | |
2012-04-05 | Add new NPC in npcs.xml and change limit in npc.xml . | Reid | 1 | -1/+1 | |
2012-04-05 | Rename rattotooth in rattoteeth, | Reid | 2 | -0/+0 | |
Add new minimap for 000-0. | |||||
2012-04-05 | Correct a mistake in Water tileset. | Reid | 1 | -0/+0 | |
2012-04-05 | Rename Pious in Piou, | Reid | 6 | -18/+7 | |
Remove "!" NPC concept. | |||||
2012-04-05 | Correct fungus icon, | Reid | 2 | -0/+0 | |
Correct missing 511 ID in items.xml , Change Blobime effects in items.xml , Rename waterdrop item, | |||||
2012-04-04 | Rename fungus item, | Reid | 1 | -0/+0 | |
Correct problems in items.xml . |