Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-12-22 | Renamed the Crocotree files from "croconut" to "crocotree" to avoid any ↵ | Alige | 2 | -1/+1 | |
confusion. | |||||
2012-12-22 | Darken croconut mob outline. | Hal9OOO | 1 | -0/+0 | |
2012-12-22 | Sink croconut and half-croconut accessorizes into the ground. | Hal9OOO | 1 | -0/+0 | |
Make them compatible for all ground flavours. | |||||
2012-12-22 | Changed mushrooms to plushrooms in the box tileset, as mushrooms have not ↵ | Alige | 1 | -0/+0 | |
been yet introduced in game. | |||||
2012-12-22 | Fixed some NPC offsets. | Alige | 2 | -1/+2 | |
2012-12-22 | Correct max placement (pixel change, didn't changed the location finally.) | Reid | 1 | -0/+0 | |
2012-12-22 | Reduced by 25% the opacity of the clouds. | Alige | 1 | -0/+0 | |
2012-12-21 | Correct 000-1's minimap. | Reid | 1 | -0/+0 | |
2012-12-21 | Fixed some layering issues with the piou slayer weapon animation spritesheet. | Alige | 1 | -0/+0 | |
2012-12-21 | Added the animation spritesheet for the Piou Slayer weapon. | Alige | 2 | -0/+31 | |
This weapon is a Short Sword, not a dagger. Think of Bilbo the hobbit ! ;D | |||||
2012-12-21 | Reduced size of the knife on its animation spritesheet. | Alige | 1 | -0/+0 | |
Helps to create the next weapon spritesheet, for the Piou Slayer item. | |||||
2012-12-21 | Changed back the piou slayer item icon. | Alige | 1 | -0/+0 | |
2012-12-21 | Added AA to the knife item icon. | Alige | 1 | -0/+0 | |
2012-12-21 | Fixed a small issue in the piou slayer item icon. | Alige | 3 | -0/+0 | |
Adapted the colors of the knife to the ones of this other, new weapon. -> less colors, have a much better metal, iron look. | |||||
2012-12-20 | Renamed a status effect animation for clarity purposes. | Alige | 2 | -1/+1 | |
2012-12-20 | Fixed offsets and some animations of the animated icons for status effects. | Alige | 5 | -7/+10 | |
2012-12-20 | MAJOR work on the races' spritesheets. | Alige | 17 | -0/+0 | |
Applied changes to corresponding NPCs. | |||||
2012-12-20 | Update 000-1 map and clean ground tileset. | Reid | 1 | -0/+0 | |
2012-12-20 | Add new jalad's sprite. | Reid | 2 | -1/+1 | |
2012-12-19 | Renamed some item files for clarity purposes. | Alige | 4 | -0/+0 | |
Made bat wings be S dyeable. | |||||
2012-12-19 | Fixed a wrong pixel in wing-fouit.png, making it be the same as the other ↵ | Alige | 1 | -0/+0 | |
bat wing. | |||||
2012-12-19 | Fixed some writing conventions in all particle effects .xml files. | Alige | 45 | -96/+45 | |
Much clearer now. | |||||
2012-12-18 | Renamed item "Piouflayer" to "Piou Slayer". | Alige | 2 | -0/+0 | |
2012-12-18 | Add piouflayer item. | Reid | 1 | -0/+0 | |
2012-12-18 | Update knife item with new colors and shading. | Reid | 1 | -0/+0 | |
2012-12-18 | Change 000-1 minimap. | Reid | 1 | -0/+0 | |
2012-12-17 | Revert "Added an icon for the party skill even though it'll be remade later." | Reid | 1 | -0/+0 | |
Party skill is not yet used in game, and won't be before a long time. This reverts commit 3a624acff94dc32d2960a8b4a81c59ad19bf9d86. | |||||
2012-12-18 | Rework by Enchilado of the armband colors and texture, thanks a lot. | Alige | 3 | -0/+0 | |
Also added strings to its icon to fit with the two spritesheets. | |||||
2012-12-17 | Added an icon for the party skill even though it'll be remade later. | Alige | 1 | -0/+0 | |
2012-12-15 | Update ground tileset and 000-1 map. | Reid | 1 | -0/+0 | |
2012-12-14 | Fixed major bug in highlight.xml particle effect. | Alige | 1 | -9/+8 | |
The particles were shown behind the player. To avoid that problem, here's an example: -> Add a bit less than a tile high (about 27 px) in position-z in the particle details, then add a tile high (32 px) in the position-y property. | |||||
2012-12-13 | Remove bad color on ground and water tilesets. | Reid | 2 | -0/+0 | |
2012-12-13 | Fixed a delay issue in the same animation xml file. | Alige | 1 | -1/+1 | |
2012-12-13 | Fixed a buggy pixel (for the animation) on chefgado's spritesheet. | Alige | 2 | -2/+11 | |
Improved a bit the animation as it was too repetitive. | |||||
2012-12-13 | Some offsets were still wrong. | Alige | 6 | -0/+0 | |
2012-12-13 | Major bug fix on the death frame offset of several hairstyles. | Alige | 11 | -0/+0 | |
2012-12-13 | Reduced chefgado spritesheet's size. | Alige | 2 | -1/+1 | |
2012-12-12 | Correct problem on warp particle dye. | Reid | 1 | -1/+1 | |
2012-12-12 | Disable double animation on water-calm tileset, | Reid | 1 | -192/+0 | |
the tileset wasn't able to support this, and the result was pretty bad in game. The simpla animation doesn't jump and the timer fits correctly. | |||||
2012-12-12 | Remove useless parameters on warparea particle. | Reid | 1 | -2/+0 | |
2012-12-11 | Remove useless particles files. | Reid | 54 | -2433/+0 | |
2012-12-11 | Rename fountain particle effect into newyear. | Reid | 1 | -0/+32 | |
2012-12-11 | Add falling manana particle file. | Reid | 2 | -0/+47 | |
2012-12-11 | Correct most bugs on warp area particle effect. | Reid | 1 | -6/+7 | |
2012-12-11 | Update savepoint 32x32 particule. | Reid | 1 | -5/+8 | |
2012-12-10 | Rewrite warparea particle. | Reid | 1 | -8/+9 | |
2012-12-10 | Add new particle graphic. | Reid | 1 | -0/+0 | |
2012-12-10 | Fixed a pixel in the male sitting left frame. | Alige | 8 | -0/+0 | |
It's bottom was too squary. | |||||
2012-12-09 | Reworked the warp particle effect without breaking lateral doors perspective. | Alige | 1 | -4/+6 | |
A small color has been added to not make it look like snow flakes. This color can be changed if not good enough. | |||||
2012-12-09 | Come back to previous more discrete warp particle effect: | Hal9OOO | 1 | -10/+7 | |
1. Alpha attribute seems to not affect the effect. 2. Particle effect should not cover completely beneath tileset! 3. Lateral door perspective completely got lost. |