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2016-07-10Consistency in all particle effect .xml files.Alige21-564/+631
2016-07-10Fixed particle name in magic-sheild particle effects .xml files.Alige2-36/+48
2016-07-10Consistency in xml files of sprites/icons/ folder.Alige6-11/+21
2016-07-10Renamed several files that were just being added.Alige5-0/+0
2016-07-09add magic shield (betsanc) particles, also status iconJoseph Botosh5-0/+514
2016-07-08Fixed resize feature of the warp particle effect and improved it at the same ↵Alige1-28/+12
time.
2016-07-07Fixed bad pixels on edouard's shoulder, in his spritesheet.Alige1-0/+0
2016-07-07Consistency for all .xml (animation) files of NPCs.Alige53-215/+316
2016-07-07Updated Edouard (barber) sprite (.png) & animation (.xml).Alige2-16/+35
2016-07-07Manana Tree's xml had a mistake: "Falling Croconut" -> "Falling Manana"Alige1-1/+1
2016-07-06Changed shading on the shovel icon. Thanks to Billre for the advice.Alige1-0/+0
2016-07-06Fixed a few pixels on the cliff.Alige1-0/+0
2016-07-06Remove icc profiles from images.Andrei Karas111-0/+0
2016-07-06Updated the shovel icon.Alige1-0/+0
2016-07-04Changed the 3 water tiles of tileset, from ground to water tileset.Alige2-0/+0
2016-07-04Added 3 new water variant tiles. Added them to Artis and Drasil Island map.Alige1-0/+0
Not in Oceania map as we will add waves there.
2016-07-02Added clothes hangers on hanging shirts tiles, as they were floating in the air.Alige1-0/+0
2016-07-02Fixed the Y offset of the brimmed hats: had issues with some hairstylesAlige3-3/+3
Also, couldn't see player's eyes sometimes (even though there is perspective involved).
2016-07-02Added new tiles to accessory tileset and 000-1 map: dead palm tree leaves.Alige2-1/+1
2016-07-01Fixed some bad pixels on the center areas of the palm trees.Alige1-0/+0
2016-07-01Removed execute flags on fountain, magic and sparkles files, in particles ↵Alige3-0/+0
folder.
2016-07-01Added a magical particle effect. (4144)Alige2-0/+22
2016-06-30Fixed the harbour tilesets names (-x?x?.png).Alige3-0/+0
2016-06-30Renamed candle to candle-x1x2.Alige2-2/+2
2016-06-30Renamed artis-pillar-x2.png to artis-pillar-x1x2.png.Alige1-0/+0
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige4-0/+0
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-fountain-x4.png to artis-fountain-x1x4.png.Alige1-0/+0
2016-06-30Renamed artis-archway-x4.png (& x5.png) to artis-archway-x1x4.png (& x1x5.png).Alige2-0/+0
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige1-0/+0
2016-06-30Added black tiles on unused tiles, in all tilesets.Alige18-0/+0
2016-06-30Updated iron bars on Artis map & added 1 variation tile on its tileset.Alige1-0/+0
2016-06-27Added 2 new accessory tiles in box.png & added depth to water pot tiles.Alige1-0/+0
2016-06-27Added more tiles to the dock tileset, including a new, decorative dead shark.Alige1-0/+0
2016-06-25Remove the white tile from the halloween2015 event on artis-accessory.png.Reid1-0/+0
2016-06-25Missing detail on the iron bars (px coord: 320, 403).Alige1-0/+0
2016-06-25Added color (red/white) to the 2 inner corners of the house exterior walls.Alige1-0/+0
2016-06-24Added the Mananatrees on 001-1 (Artis map). And now, no more fruit on tiletset.Alige1-0/+0
Also changed some tree placements for more natural looking. Some collision tiles were updated in the process (still needs testing).
2016-06-24Fixed a shadow pixel on the top right corner of the wooden planks that are ↵Alige1-0/+0
used to get off the ship. Added a new finish (2 new tiles) for these wooden planks for Artis map, because sand doesn't cover it anymore. Updated Artis map with these 2 new tiles.
2016-06-19Updated the fountain particle effect.Alige1-3/+16
2016-06-19Offset the fountain particle effect correctly with z/y positions.Reid1-1/+1
2016-06-19Cut the fountain tileset in two parts (one for the fringe layer, one for ↵Reid2-0/+0
ground layers).
2016-06-19Fixed all "Authors" strings in xml files. Consistency is fine now about this.Alige23-25/+24
2016-06-19Added a particle effect to the fountain. Although, doesn't appear through ↵Alige1-0/+15
"Over" layer of the map.
2016-06-14Made the pikpik's spawn animation a bit longer.Alige1-2/+2
2016-06-13Updated the Urchin Meat icon outer layer.Alige1-0/+0
2016-05-06Change some sprite and item mode to RGB instead of grayscaled.Reid4-0/+0
2016-04-29Fix map bugs on 001-1.Mikko1-0/+0
2016-04-29Add an old raijin NPC carrying a bucket.Reid2-1/+1
2016-04-28Redid shadows for artis, added shadow layer to 001-1.Mikko1-0/+0
2016-04-19Add 3 new pillars on artis-pillar-x2.Reid1-0/+0