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2012-12-24Crocotree mob fixed. Now player can target the tree from distance.Hal9OOO1-1/+0
Wall collision re-enabled, mob's mode altered.
2012-12-24Correct bandana hat position.Reid1-2/+2
2012-12-23Correct tarlan's animation.update1beta2Reid2-42/+42
2012-12-23Fixed nasty bug with the warp particle effect.Alige1-4/+6
It went way too high in the sky, creating an inconsistency with other neighbor tiles.
2012-12-23Fixed crocotree animation because last frame was removed.Alige1-2/+1
2012-12-22Correct very nasty bug on croconut accessories.Reid1-1/+1
2012-12-22Remove useless last crocotree.Reid1-0/+0
2012-12-22Correct and comment croconut xml.Reid1-8/+10
2012-12-23Fixed offset of the croc.Alige1-1/+2
2012-12-23Fixed issue in croconut.xml.Alige1-1/+1
2012-12-23Fixed outline and lighting on box-croconut.png.Alige1-0/+0
2012-12-22Lowered the shorts icon by 1 pixel to fit in a better way with the shirt icon.Alige1-0/+0
2012-12-22Made the croconut tiles sink a little more into the ground, the distinction ↵Alige1-0/+0
between them and items was not strong enough.
2012-12-22Replaced wrong colors on some croconut graphics.Alige3-0/+0
Added outline to the croconut items.
2012-12-22Major improvement on the crocotree animation.Alige2-22/+24
2012-12-22Renamed the Crocotree files from "croconut" to "crocotree" to avoid any ↵Alige2-1/+1
confusion.
2012-12-22Darken croconut mob outline.Hal9OOO1-0/+0
2012-12-22Sink croconut and half-croconut accessorizes into the ground.Hal9OOO1-0/+0
Make them compatible for all ground flavours.
2012-12-22Changed mushrooms to plushrooms in the box tileset, as mushrooms have not ↵Alige1-0/+0
been yet introduced in game.
2012-12-22Fixed some NPC offsets.Alige2-1/+2
2012-12-22Correct max placement (pixel change, didn't changed the location finally.)Reid1-0/+0
2012-12-22Reduced by 25% the opacity of the clouds.Alige1-0/+0
2012-12-21Correct 000-1's minimap.Reid1-0/+0
2012-12-21Fixed some layering issues with the piou slayer weapon animation spritesheet.Alige1-0/+0
2012-12-21Added the animation spritesheet for the Piou Slayer weapon.Alige2-0/+31
This weapon is a Short Sword, not a dagger. Think of Bilbo the hobbit ! ;D
2012-12-21Reduced size of the knife on its animation spritesheet.Alige1-0/+0
Helps to create the next weapon spritesheet, for the Piou Slayer item.
2012-12-21Changed back the piou slayer item icon.Alige1-0/+0
2012-12-21Added AA to the knife item icon.Alige1-0/+0
2012-12-21Fixed a small issue in the piou slayer item icon.Alige3-0/+0
Adapted the colors of the knife to the ones of this other, new weapon. -> less colors, have a much better metal, iron look.
2012-12-20Renamed a status effect animation for clarity purposes.Alige2-1/+1
2012-12-20Fixed offsets and some animations of the animated icons for status effects.Alige5-7/+10
2012-12-20MAJOR work on the races' spritesheets.Alige17-0/+0
Applied changes to corresponding NPCs.
2012-12-20Update 000-1 map and clean ground tileset.Reid1-0/+0
2012-12-20Add new jalad's sprite.Reid2-1/+1
2012-12-19Renamed some item files for clarity purposes.Alige4-0/+0
Made bat wings be S dyeable.
2012-12-19Fixed a wrong pixel in wing-fouit.png, making it be the same as the other ↵Alige1-0/+0
bat wing.
2012-12-19Fixed some writing conventions in all particle effects .xml files.Alige45-96/+45
Much clearer now.
2012-12-18Renamed item "Piouflayer" to "Piou Slayer".Alige2-0/+0
2012-12-18Add piouflayer item.Reid1-0/+0
2012-12-18Update knife item with new colors and shading.Reid1-0/+0
2012-12-18Change 000-1 minimap.Reid1-0/+0
2012-12-17Revert "Added an icon for the party skill even though it'll be remade later."Reid1-0/+0
Party skill is not yet used in game, and won't be before a long time. This reverts commit 3a624acff94dc32d2960a8b4a81c59ad19bf9d86.
2012-12-18Rework by Enchilado of the armband colors and texture, thanks a lot.Alige3-0/+0
Also added strings to its icon to fit with the two spritesheets.
2012-12-17Added an icon for the party skill even though it'll be remade later.Alige1-0/+0
2012-12-15Update ground tileset and 000-1 map.Reid1-0/+0
2012-12-14Fixed major bug in highlight.xml particle effect.Alige1-9/+8
The particles were shown behind the player. To avoid that problem, here's an example: -> Add a bit less than a tile high (about 27 px) in position-z in the particle details, then add a tile high (32 px) in the position-y property.
2012-12-13Remove bad color on ground and water tilesets.Reid2-0/+0
2012-12-13Fixed a delay issue in the same animation xml file.Alige1-1/+1
2012-12-13Fixed a buggy pixel (for the animation) on chefgado's spritesheet.Alige2-2/+11
Improved a bit the animation as it was too repetitive.
2012-12-13Some offsets were still wrong.Alige6-0/+0