summaryrefslogtreecommitdiff
path: root/graphics
AgeCommit message (Collapse)AuthorFilesLines
2012-12-18Rework by Enchilado of the armband colors and texture, thanks a lot.Alige3-0/+0
Also added strings to its icon to fit with the two spritesheets.
2012-12-17Added an icon for the party skill even though it'll be remade later.Alige1-0/+0
2012-12-15Update ground tileset and 000-1 map.Reid1-0/+0
2012-12-14Fixed major bug in highlight.xml particle effect.Alige1-9/+8
The particles were shown behind the player. To avoid that problem, here's an example: -> Add a bit less than a tile high (about 27 px) in position-z in the particle details, then add a tile high (32 px) in the position-y property.
2012-12-13Remove bad color on ground and water tilesets.Reid2-0/+0
2012-12-13Fixed a delay issue in the same animation xml file.Alige1-1/+1
2012-12-13Fixed a buggy pixel (for the animation) on chefgado's spritesheet.Alige2-2/+11
Improved a bit the animation as it was too repetitive.
2012-12-13Some offsets were still wrong.Alige6-0/+0
2012-12-13Major bug fix on the death frame offset of several hairstyles.Alige11-0/+0
2012-12-13Reduced chefgado spritesheet's size.Alige2-1/+1
2012-12-12Correct problem on warp particle dye.Reid1-1/+1
2012-12-12Disable double animation on water-calm tileset,Reid1-192/+0
the tileset wasn't able to support this, and the result was pretty bad in game. The simpla animation doesn't jump and the timer fits correctly.
2012-12-12Remove useless parameters on warparea particle.Reid1-2/+0
2012-12-11Remove useless particles files.Reid54-2433/+0
2012-12-11Rename fountain particle effect into newyear.Reid1-0/+32
2012-12-11Add falling manana particle file.Reid2-0/+47
2012-12-11Correct most bugs on warp area particle effect.Reid1-6/+7
2012-12-11Update savepoint 32x32 particule.Reid1-5/+8
2012-12-10Rewrite warparea particle.Reid1-8/+9
2012-12-10Add new particle graphic.Reid1-0/+0
2012-12-10Fixed a pixel in the male sitting left frame.Alige8-0/+0
It's bottom was too squary.
2012-12-09Reworked the warp particle effect without breaking lateral doors perspective.Alige1-4/+6
A small color has been added to not make it look like snow flakes. This color can be changed if not good enough.
2012-12-09Come back to previous more discrete warp particle effect:Hal9OOO1-10/+7
1. Alpha attribute seems to not affect the effect. 2. Particle effect should not cover completely beneath tileset! 3. Lateral door perspective completely got lost.
2012-12-09Reworked water-calm's animation. Slower and more natural.Alige1-216/+216
2012-12-09Correct a rock shadow.Reid1-0/+0
2012-12-08Reduce croconut on croctrees.Reid1-0/+0
2012-12-08Change 2 flowers location (2-yellow-flowers and spike-white-bigflower)Reid1-0/+0
2012-12-08fix wrong commat on warpare particle.Reid1-1/+1
2012-12-08Add opacity on alpha parameter on warparea.particle.xml .Reid1-0/+1
2012-12-08Add new delay on water-calm exported tileset.Reid1-216/+216
2012-12-06Add new flower tiles.Reid1-0/+0
2012-12-06Lowered rear (up) frame of hairstyle10 to fit correctly to the head of races.Alige1-0/+0
No art in that spritesheet was changed.
2012-12-05Reworked calm water animation.Alige1-340/+532
2012-12-05Reworked entirely the warp particle effects.Alige1-9/+9
2012-12-05Changed several properties in the player savepoint particle effect ↵Alige1-7/+7
(highlight.xml). It didn't have a proper output nor a good animation.
2012-12-04Renamed the two water.tsx files for clarity purposes.Alige2-0/+0
2012-12-03Normalize darker vertical line of door shadow in shadow tileset.Hal9OOO1-0/+0
2012-12-03Fixes after the previous commit about the shadow:Alige1-0/+0
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles.
2012-12-02Change opacity of shadow tileset.Reid1-0/+0
2012-12-03Bandana:Alige3-53/+53
Centered item icon correctly. Reduced to the maximum the spritesheet and adapted the xml file to it and to the modified race spritesheets. No art was changed, just the position of the images.
2012-12-03Pumpkin Hat:Alige3-117/+119
Centered correctly item icon. Minimized spritesheet and adapted the xml to this new image and to the modified race spritesheets. No art was modified, just its position in images.
2012-12-03Restored fancy hat's previous colors.Alige2-0/+0
2012-12-02Fixed a small issue in the fancy hat xml file.Alige1-2/+2
2012-12-02Fancy Hat:Alige3-119/+121
Reworked a bit the color, less saturated now. Minimized spritesheet to the maximum. Reworked the xml file entirely.
2012-12-02Moved a tiny bit the offsets of elmo and peter NPCs to make them fit above ↵Alige2-3/+3
their names. This does not influence consequently their original position, repectivly near Magic Arpan, and next to the door.
2012-12-01Move Peter NPC closer to the door without influencing area of interaction.Hal9OOO1-1/+2
2012-11-27Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵Reid1-0/+0
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map.
2012-11-27Revert "Hairstyle 5 spritesheet: fixed some missing pixels and removed ↵Reid2-0/+0
incorrect ones in the rear frame." This reverts commit 35862e894f682ae223f751f36c738b2d630f3fc8. Reason: Non-declared change, and wrong change. Hairstyle don't have any outline, they are too small to have one. Modanung made the hair #5 in this way, your change was not following the side view, and this change is useles..
2012-11-27Correct some wrong transition on ground tileset,Reid1-0/+0
Add some missing tiles on 000-1 map.
2012-11-26Missing S in file description for plural of "author".Alige1-1/+1
Even if useless, this contributes to the extreme high consistency of this project.