Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-12-18 | Rework by Enchilado of the armband colors and texture, thanks a lot. | Alige | 3 | -0/+0 | |
Also added strings to its icon to fit with the two spritesheets. | |||||
2012-12-17 | Added an icon for the party skill even though it'll be remade later. | Alige | 1 | -0/+0 | |
2012-12-15 | Update ground tileset and 000-1 map. | Reid | 1 | -0/+0 | |
2012-12-14 | Fixed major bug in highlight.xml particle effect. | Alige | 1 | -9/+8 | |
The particles were shown behind the player. To avoid that problem, here's an example: -> Add a bit less than a tile high (about 27 px) in position-z in the particle details, then add a tile high (32 px) in the position-y property. | |||||
2012-12-13 | Remove bad color on ground and water tilesets. | Reid | 2 | -0/+0 | |
2012-12-13 | Fixed a delay issue in the same animation xml file. | Alige | 1 | -1/+1 | |
2012-12-13 | Fixed a buggy pixel (for the animation) on chefgado's spritesheet. | Alige | 2 | -2/+11 | |
Improved a bit the animation as it was too repetitive. | |||||
2012-12-13 | Some offsets were still wrong. | Alige | 6 | -0/+0 | |
2012-12-13 | Major bug fix on the death frame offset of several hairstyles. | Alige | 11 | -0/+0 | |
2012-12-13 | Reduced chefgado spritesheet's size. | Alige | 2 | -1/+1 | |
2012-12-12 | Correct problem on warp particle dye. | Reid | 1 | -1/+1 | |
2012-12-12 | Disable double animation on water-calm tileset, | Reid | 1 | -192/+0 | |
the tileset wasn't able to support this, and the result was pretty bad in game. The simpla animation doesn't jump and the timer fits correctly. | |||||
2012-12-12 | Remove useless parameters on warparea particle. | Reid | 1 | -2/+0 | |
2012-12-11 | Remove useless particles files. | Reid | 54 | -2433/+0 | |
2012-12-11 | Rename fountain particle effect into newyear. | Reid | 1 | -0/+32 | |
2012-12-11 | Add falling manana particle file. | Reid | 2 | -0/+47 | |
2012-12-11 | Correct most bugs on warp area particle effect. | Reid | 1 | -6/+7 | |
2012-12-11 | Update savepoint 32x32 particule. | Reid | 1 | -5/+8 | |
2012-12-10 | Rewrite warparea particle. | Reid | 1 | -8/+9 | |
2012-12-10 | Add new particle graphic. | Reid | 1 | -0/+0 | |
2012-12-10 | Fixed a pixel in the male sitting left frame. | Alige | 8 | -0/+0 | |
It's bottom was too squary. | |||||
2012-12-09 | Reworked the warp particle effect without breaking lateral doors perspective. | Alige | 1 | -4/+6 | |
A small color has been added to not make it look like snow flakes. This color can be changed if not good enough. | |||||
2012-12-09 | Come back to previous more discrete warp particle effect: | Hal9OOO | 1 | -10/+7 | |
1. Alpha attribute seems to not affect the effect. 2. Particle effect should not cover completely beneath tileset! 3. Lateral door perspective completely got lost. | |||||
2012-12-09 | Reworked water-calm's animation. Slower and more natural. | Alige | 1 | -216/+216 | |
2012-12-09 | Correct a rock shadow. | Reid | 1 | -0/+0 | |
2012-12-08 | Reduce croconut on croctrees. | Reid | 1 | -0/+0 | |
2012-12-08 | Change 2 flowers location (2-yellow-flowers and spike-white-bigflower) | Reid | 1 | -0/+0 | |
2012-12-08 | fix wrong commat on warpare particle. | Reid | 1 | -1/+1 | |
2012-12-08 | Add opacity on alpha parameter on warparea.particle.xml . | Reid | 1 | -0/+1 | |
2012-12-08 | Add new delay on water-calm exported tileset. | Reid | 1 | -216/+216 | |
2012-12-06 | Add new flower tiles. | Reid | 1 | -0/+0 | |
2012-12-06 | Lowered rear (up) frame of hairstyle10 to fit correctly to the head of races. | Alige | 1 | -0/+0 | |
No art in that spritesheet was changed. | |||||
2012-12-05 | Reworked calm water animation. | Alige | 1 | -340/+532 | |
2012-12-05 | Reworked entirely the warp particle effects. | Alige | 1 | -9/+9 | |
2012-12-05 | Changed several properties in the player savepoint particle effect ↵ | Alige | 1 | -7/+7 | |
(highlight.xml). It didn't have a proper output nor a good animation. | |||||
2012-12-04 | Renamed the two water.tsx files for clarity purposes. | Alige | 2 | -0/+0 | |
2012-12-03 | Normalize darker vertical line of door shadow in shadow tileset. | Hal9OOO | 1 | -0/+0 | |
2012-12-03 | Fixes after the previous commit about the shadow: | Alige | 1 | -0/+0 | |
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles. | |||||
2012-12-02 | Change opacity of shadow tileset. | Reid | 1 | -0/+0 | |
2012-12-03 | Bandana: | Alige | 3 | -53/+53 | |
Centered item icon correctly. Reduced to the maximum the spritesheet and adapted the xml file to it and to the modified race spritesheets. No art was changed, just the position of the images. | |||||
2012-12-03 | Pumpkin Hat: | Alige | 3 | -117/+119 | |
Centered correctly item icon. Minimized spritesheet and adapted the xml to this new image and to the modified race spritesheets. No art was modified, just its position in images. | |||||
2012-12-03 | Restored fancy hat's previous colors. | Alige | 2 | -0/+0 | |
2012-12-02 | Fixed a small issue in the fancy hat xml file. | Alige | 1 | -2/+2 | |
2012-12-02 | Fancy Hat: | Alige | 3 | -119/+121 | |
Reworked a bit the color, less saturated now. Minimized spritesheet to the maximum. Reworked the xml file entirely. | |||||
2012-12-02 | Moved a tiny bit the offsets of elmo and peter NPCs to make them fit above ↵ | Alige | 2 | -3/+3 | |
their names. This does not influence consequently their original position, repectivly near Magic Arpan, and next to the door. | |||||
2012-12-01 | Move Peter NPC closer to the door without influencing area of interaction. | Hal9OOO | 1 | -1/+2 | |
2012-11-27 | Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵ | Reid | 1 | -0/+0 | |
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map. | |||||
2012-11-27 | Revert "Hairstyle 5 spritesheet: fixed some missing pixels and removed ↵ | Reid | 2 | -0/+0 | |
incorrect ones in the rear frame." This reverts commit 35862e894f682ae223f751f36c738b2d630f3fc8. Reason: Non-declared change, and wrong change. Hairstyle don't have any outline, they are too small to have one. Modanung made the hair #5 in this way, your change was not following the side view, and this change is useles.. | |||||
2012-11-27 | Correct some wrong transition on ground tileset, | Reid | 1 | -0/+0 | |
Add some missing tiles on 000-1 map. | |||||
2012-11-26 | Missing S in file description for plural of "author". | Alige | 1 | -1/+1 | |
Even if useless, this contributes to the extreme high consistency of this project. |