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2014-02-17Remove the blockwall behind the stairway.Reid Yaro1-0/+0
2014-02-17Mix some variation tiles together on fence and pillar_x2 tileset,Reid Yaro2-0/+0
Only one usage of these tile is doable, so I mixed them together.
2014-02-10Add shadow tilesets (Kestrel)Reid Yaro2-0/+0
Manage the city map to add these new tiles.
2014-01-28Update the map and the pavement tileset.Reid Yaro1-0/+0
2014-01-26Update artis-house tileset because of a wrong removed tile.Reid Yaro1-0/+0
2014-01-20Correct some visual problems with the roof and the pillars.Reid Yaro1-0/+0
2014-01-10Add new Archway x5 with some new tiles for the warrior guild.Reid Yaro1-0/+0
2014-01-10Correct some wrong pixels on archway-x4.Reid Yaro1-0/+0
2014-01-10Forgot bottom of columns on 2 archway tiles.Reid Yaro1-0/+0
2014-01-10Rename the archway into archway-x4 (32*128 tile format).Reid Yaro1-0/+0
Add this tileset on 000-1.
2014-01-10Add the fence and pillars tileset.Reid Yaro2-0/+0
2014-01-10Split the archway into a different tileset.Reid Yaro2-0/+0
2014-01-08Add default graphics for the next release.Reid Yaro4-0/+0
2013-09-06Update the ground tileset with some change on the rock palette.Reid Yaro1-0/+0
2013-08-03Fixed some ground-water issues on the ground tileset.Alige1-0/+0
2013-05-23Small fixes on the ship mast tilset and added myself and Hal9000 (made the ↵Alige1-0/+0
bridge iirc) as contributors.
2013-04-06Clean water and ground tileset and update the water color.Reid Yaro2-0/+0
2013-03-31Fixed a color of the croconut's shadow in the accessory.png tileset.Alige1-0/+0
Also added a shadow pixel into the branch's hole, it makes more sense.
2013-03-13Updated the poisoned dish's plate pallet.Alige1-0/+0
Fixed few pixels on the plate in the indoor village tileset.
2013-03-13Done new palette add with village-indoor2 tileset.Reid Yaro1-0/+0
2013-03-13Add new palette on ship tileset.Reid Yaro1-0/+0
2013-03-13Add new iron palette on ship indoors tilesets.Reid Yaro2-0/+0
2013-03-13Add new iron palette on candle sprites.Reid Yaro1-0/+0
2013-03-13Add new iron palette on barrel tiles.Reid Yaro2-0/+0
2013-03-09Removed some duplicated pixels from the animated lilypond frames.Alige1-0/+0
2013-03-09Renamed 2 tilesets and fixed few issues in the LICENSE and maps.xml files.Alige2-0/+0
2013-01-23Narrowed down the sunlight's tileset number of colors to one.Alige1-0/+0
2013-01-19Lilypond tile have now a small water animation,Reid Yaro5-1/+19
Make lilypond flower tile with red collision, Move some accessories tiles from ground to accessories tileset, Rename accessories to accessory, Change candle tileset name to Candle, to fit other tilesets, Add new lilypond tiles and animation on 000-1 map.
2013-01-17Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5.Alige1-0/+0
2013-01-17Remove unused tile on ship-indoor tileset.Reid Yaro1-0/+0
2013-01-17Changed name of tilesets using more than one tiles at a time.Alige6-0/+0
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps.
2013-01-17Add sunlights on indoor ships.Reid Yaro1-0/+0
2013-01-14Major fixes on the trees' roots.Alige3-0/+0
Missing leaf in tree_x3's shadow.
2013-01-12Missing pixel 95,418 on ship-indoor.png tileset.Alige1-0/+0
2013-01-09Remove collision on beds.Reid Yaro1-0/+0
2013-01-08Small fixes on the nearly same tree both in tree_x4 and tree_x5.Alige2-0/+0
2013-01-07Major fixes on tree_x5.png.Alige1-0/+0
2013-01-07Add new tree.Reid Yaro1-0/+0
2013-01-07Update ground tileset.Reid Yaro1-0/+0
2012-12-26Fixed conflict between the bed, the pillow and the cloth sheep on the ↵Alige1-0/+0
sleeping orc spritesheet and the village indoor 2 tileset.
2012-12-22Made the croconut tiles sink a little more into the ground, the distinction ↵Alige1-0/+0
between them and items was not strong enough.
2012-12-22Replaced wrong colors on some croconut graphics.Alige1-0/+0
Added outline to the croconut items.
2012-12-22Sink croconut and half-croconut accessorizes into the ground.Hal9OOO1-0/+0
Make them compatible for all ground flavours.
2012-12-22Changed mushrooms to plushrooms in the box tileset, as mushrooms have not ↵Alige1-0/+0
been yet introduced in game.
2012-12-20Update 000-1 map and clean ground tileset.Reid1-0/+0
2012-12-15Update ground tileset and 000-1 map.Reid1-0/+0
2012-12-13Remove bad color on ground and water tilesets.Reid2-0/+0
2012-12-12Disable double animation on water-calm tileset,Reid1-192/+0
the tileset wasn't able to support this, and the result was pretty bad in game. The simpla animation doesn't jump and the timer fits correctly.
2012-12-09Reworked water-calm's animation. Slower and more natural.Alige1-216/+216
2012-12-09Correct a rock shadow.Reid1-0/+0