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2013-05-23Small fixes on the ship mast tilset and added myself and Hal9000 (made the ↵Alige1-0/+0
bridge iirc) as contributors.
2013-04-06Clean water and ground tileset and update the water color.Reid Yaro2-0/+0
2013-03-31Fixed a color of the croconut's shadow in the accessory.png tileset.Alige1-0/+0
Also added a shadow pixel into the branch's hole, it makes more sense.
2013-03-13Updated the poisoned dish's plate pallet.Alige1-0/+0
Fixed few pixels on the plate in the indoor village tileset.
2013-03-13Done new palette add with village-indoor2 tileset.Reid Yaro1-0/+0
2013-03-13Add new palette on ship tileset.Reid Yaro1-0/+0
2013-03-13Add new iron palette on ship indoors tilesets.Reid Yaro2-0/+0
2013-03-13Add new iron palette on candle sprites.Reid Yaro1-0/+0
2013-03-13Add new iron palette on barrel tiles.Reid Yaro2-0/+0
2013-03-09Removed some duplicated pixels from the animated lilypond frames.Alige1-0/+0
2013-03-09Renamed 2 tilesets and fixed few issues in the LICENSE and maps.xml files.Alige2-0/+0
2013-01-23Narrowed down the sunlight's tileset number of colors to one.Alige1-0/+0
2013-01-19Lilypond tile have now a small water animation,Reid Yaro5-1/+19
Make lilypond flower tile with red collision, Move some accessories tiles from ground to accessories tileset, Rename accessories to accessory, Change candle tileset name to Candle, to fit other tilesets, Add new lilypond tiles and animation on 000-1 map.
2013-01-17Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5.Alige1-0/+0
2013-01-17Remove unused tile on ship-indoor tileset.Reid Yaro1-0/+0
2013-01-17Changed name of tilesets using more than one tiles at a time.Alige6-0/+0
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps.
2013-01-17Add sunlights on indoor ships.Reid Yaro1-0/+0
2013-01-14Major fixes on the trees' roots.Alige3-0/+0
Missing leaf in tree_x3's shadow.
2013-01-12Missing pixel 95,418 on ship-indoor.png tileset.Alige1-0/+0
2013-01-09Remove collision on beds.Reid Yaro1-0/+0
2013-01-08Small fixes on the nearly same tree both in tree_x4 and tree_x5.Alige2-0/+0
2013-01-07Major fixes on tree_x5.png.Alige1-0/+0
2013-01-07Add new tree.Reid Yaro1-0/+0
2013-01-07Update ground tileset.Reid Yaro1-0/+0
2012-12-26Fixed conflict between the bed, the pillow and the cloth sheep on the ↵Alige1-0/+0
sleeping orc spritesheet and the village indoor 2 tileset.
2012-12-22Made the croconut tiles sink a little more into the ground, the distinction ↵Alige1-0/+0
between them and items was not strong enough.
2012-12-22Replaced wrong colors on some croconut graphics.Alige1-0/+0
Added outline to the croconut items.
2012-12-22Sink croconut and half-croconut accessorizes into the ground.Hal9OOO1-0/+0
Make them compatible for all ground flavours.
2012-12-22Changed mushrooms to plushrooms in the box tileset, as mushrooms have not ↵Alige1-0/+0
been yet introduced in game.
2012-12-20Update 000-1 map and clean ground tileset.Reid1-0/+0
2012-12-15Update ground tileset and 000-1 map.Reid1-0/+0
2012-12-13Remove bad color on ground and water tilesets.Reid2-0/+0
2012-12-12Disable double animation on water-calm tileset,Reid1-192/+0
the tileset wasn't able to support this, and the result was pretty bad in game. The simpla animation doesn't jump and the timer fits correctly.
2012-12-09Reworked water-calm's animation. Slower and more natural.Alige1-216/+216
2012-12-09Correct a rock shadow.Reid1-0/+0
2012-12-08Reduce croconut on croctrees.Reid1-0/+0
2012-12-08Change 2 flowers location (2-yellow-flowers and spike-white-bigflower)Reid1-0/+0
2012-12-08Add new delay on water-calm exported tileset.Reid1-216/+216
2012-12-06Add new flower tiles.Reid1-0/+0
2012-12-05Reworked calm water animation.Alige1-340/+532
2012-12-04Renamed the two water.tsx files for clarity purposes.Alige2-0/+0
2012-12-03Normalize darker vertical line of door shadow in shadow tileset.Hal9OOO1-0/+0
2012-12-03Fixes after the previous commit about the shadow:Alige1-0/+0
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles.
2012-12-02Change opacity of shadow tileset.Reid1-0/+0
2012-11-27Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵Reid1-0/+0
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map.
2012-11-27Correct some wrong transition on ground tileset,Reid1-0/+0
Add some missing tiles on 000-1 map.
2012-11-25Slight improvement of the shadow of the tree_x3.Alige1-0/+0
Fringe tile correction in 000-1.
2012-11-24Added 2 new tiles in ship-indoor.png to seriously improve the shadow in 000-0-0.Alige1-0/+0
Made all tile layers be visible in 000-1.
2012-11-13Change license of some files.Reid2-0/+0
2012-11-11Added a missing tile in box_x2.png and fixed the corresponding maps.Alige2-0/+0