Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-03-13 | Updated the poisoned dish's plate pallet. | Alige | 1 | -0/+0 | |
Fixed few pixels on the plate in the indoor village tileset. | |||||
2013-03-13 | Done new palette add with village-indoor2 tileset. | Reid Yaro | 1 | -0/+0 | |
2013-03-13 | Add new palette on ship tileset. | Reid Yaro | 1 | -0/+0 | |
2013-03-13 | Add new iron palette on ship indoors tilesets. | Reid Yaro | 2 | -0/+0 | |
2013-03-13 | Add new iron palette on candle sprites. | Reid Yaro | 1 | -0/+0 | |
2013-03-13 | Add new iron palette on barrel tiles. | Reid Yaro | 2 | -0/+0 | |
2013-03-09 | Removed some duplicated pixels from the animated lilypond frames. | Alige | 1 | -0/+0 | |
2013-03-09 | Renamed 2 tilesets and fixed few issues in the LICENSE and maps.xml files. | Alige | 2 | -0/+0 | |
2013-01-23 | Narrowed down the sunlight's tileset number of colors to one. | Alige | 1 | -0/+0 | |
2013-01-19 | Lilypond tile have now a small water animation, | Reid Yaro | 5 | -1/+19 | |
Make lilypond flower tile with red collision, Move some accessories tiles from ground to accessories tileset, Rename accessories to accessory, Change candle tileset name to Candle, to fit other tilesets, Add new lilypond tiles and animation on 000-1 map. | |||||
2013-01-17 | Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5. | Alige | 1 | -0/+0 | |
2013-01-17 | Remove unused tile on ship-indoor tileset. | Reid Yaro | 1 | -0/+0 | |
2013-01-17 | Changed name of tilesets using more than one tiles at a time. | Alige | 6 | -0/+0 | |
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps. | |||||
2013-01-17 | Add sunlights on indoor ships. | Reid Yaro | 1 | -0/+0 | |
2013-01-14 | Major fixes on the trees' roots. | Alige | 3 | -0/+0 | |
Missing leaf in tree_x3's shadow. | |||||
2013-01-12 | Missing pixel 95,418 on ship-indoor.png tileset. | Alige | 1 | -0/+0 | |
2013-01-09 | Remove collision on beds. | Reid Yaro | 1 | -0/+0 | |
2013-01-08 | Small fixes on the nearly same tree both in tree_x4 and tree_x5. | Alige | 2 | -0/+0 | |
2013-01-07 | Major fixes on tree_x5.png. | Alige | 1 | -0/+0 | |
2013-01-07 | Add new tree. | Reid Yaro | 1 | -0/+0 | |
2013-01-07 | Update ground tileset. | Reid Yaro | 1 | -0/+0 | |
2012-12-26 | Fixed conflict between the bed, the pillow and the cloth sheep on the ↵ | Alige | 1 | -0/+0 | |
sleeping orc spritesheet and the village indoor 2 tileset. | |||||
2012-12-22 | Made the croconut tiles sink a little more into the ground, the distinction ↵ | Alige | 1 | -0/+0 | |
between them and items was not strong enough. | |||||
2012-12-22 | Replaced wrong colors on some croconut graphics. | Alige | 1 | -0/+0 | |
Added outline to the croconut items. | |||||
2012-12-22 | Sink croconut and half-croconut accessorizes into the ground. | Hal9OOO | 1 | -0/+0 | |
Make them compatible for all ground flavours. | |||||
2012-12-22 | Changed mushrooms to plushrooms in the box tileset, as mushrooms have not ↵ | Alige | 1 | -0/+0 | |
been yet introduced in game. | |||||
2012-12-20 | Update 000-1 map and clean ground tileset. | Reid | 1 | -0/+0 | |
2012-12-15 | Update ground tileset and 000-1 map. | Reid | 1 | -0/+0 | |
2012-12-13 | Remove bad color on ground and water tilesets. | Reid | 2 | -0/+0 | |
2012-12-12 | Disable double animation on water-calm tileset, | Reid | 1 | -192/+0 | |
the tileset wasn't able to support this, and the result was pretty bad in game. The simpla animation doesn't jump and the timer fits correctly. | |||||
2012-12-09 | Reworked water-calm's animation. Slower and more natural. | Alige | 1 | -216/+216 | |
2012-12-09 | Correct a rock shadow. | Reid | 1 | -0/+0 | |
2012-12-08 | Reduce croconut on croctrees. | Reid | 1 | -0/+0 | |
2012-12-08 | Change 2 flowers location (2-yellow-flowers and spike-white-bigflower) | Reid | 1 | -0/+0 | |
2012-12-08 | Add new delay on water-calm exported tileset. | Reid | 1 | -216/+216 | |
2012-12-06 | Add new flower tiles. | Reid | 1 | -0/+0 | |
2012-12-05 | Reworked calm water animation. | Alige | 1 | -340/+532 | |
2012-12-04 | Renamed the two water.tsx files for clarity purposes. | Alige | 2 | -0/+0 | |
2012-12-03 | Normalize darker vertical line of door shadow in shadow tileset. | Hal9OOO | 1 | -0/+0 | |
2012-12-03 | Fixes after the previous commit about the shadow: | Alige | 1 | -0/+0 | |
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles. | |||||
2012-12-02 | Change opacity of shadow tileset. | Reid | 1 | -0/+0 | |
2012-11-27 | Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵ | Reid | 1 | -0/+0 | |
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map. | |||||
2012-11-27 | Correct some wrong transition on ground tileset, | Reid | 1 | -0/+0 | |
Add some missing tiles on 000-1 map. | |||||
2012-11-25 | Slight improvement of the shadow of the tree_x3. | Alige | 1 | -0/+0 | |
Fringe tile correction in 000-1. | |||||
2012-11-24 | Added 2 new tiles in ship-indoor.png to seriously improve the shadow in 000-0-0. | Alige | 1 | -0/+0 | |
Made all tile layers be visible in 000-1. | |||||
2012-11-13 | Change license of some files. | Reid | 2 | -0/+0 | |
2012-11-11 | Added a missing tile in box_x2.png and fixed the corresponding maps. | Alige | 2 | -0/+0 | |
2012-11-10 | Minor fixes in the tree_x4 tileset. | Alige | 1 | -0/+0 | |
2012-11-07 | Free some space in ship-inoor tileset. | Hal9OOO | 1 | -0/+0 | |
2012-11-06 | Lateral door improvement project. Perspective correction to doors implemented. | Hal9OOO | 2 | -0/+0 | |
Shadows and lightning effects added. (WIP) |