Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-01-17 | Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5. | Alige | 1 | -0/+0 | |
2013-01-17 | Remove unused tile on ship-indoor tileset. | Reid Yaro | 1 | -0/+0 | |
2013-01-17 | Changed name of tilesets using more than one tiles at a time. | Alige | 6 | -0/+0 | |
Now, we know how many tiles they use horizontally and vertically. Changed tileset names in maps too. Fixed sunlight's tileset name in maps. | |||||
2013-01-17 | Add sunlights on indoor ships. | Reid Yaro | 1 | -0/+0 | |
2013-01-14 | Major fixes on the trees' roots. | Alige | 3 | -0/+0 | |
Missing leaf in tree_x3's shadow. | |||||
2013-01-12 | Missing pixel 95,418 on ship-indoor.png tileset. | Alige | 1 | -0/+0 | |
2013-01-09 | Remove collision on beds. | Reid Yaro | 1 | -0/+0 | |
2013-01-08 | Small fixes on the nearly same tree both in tree_x4 and tree_x5. | Alige | 2 | -0/+0 | |
2013-01-07 | Major fixes on tree_x5.png. | Alige | 1 | -0/+0 | |
2013-01-07 | Add new tree. | Reid Yaro | 1 | -0/+0 | |
2013-01-07 | Update ground tileset. | Reid Yaro | 1 | -0/+0 | |
2012-12-26 | Fixed conflict between the bed, the pillow and the cloth sheep on the ↵ | Alige | 1 | -0/+0 | |
sleeping orc spritesheet and the village indoor 2 tileset. | |||||
2012-12-22 | Made the croconut tiles sink a little more into the ground, the distinction ↵ | Alige | 1 | -0/+0 | |
between them and items was not strong enough. | |||||
2012-12-22 | Replaced wrong colors on some croconut graphics. | Alige | 1 | -0/+0 | |
Added outline to the croconut items. | |||||
2012-12-22 | Sink croconut and half-croconut accessorizes into the ground. | Hal9OOO | 1 | -0/+0 | |
Make them compatible for all ground flavours. | |||||
2012-12-22 | Changed mushrooms to plushrooms in the box tileset, as mushrooms have not ↵ | Alige | 1 | -0/+0 | |
been yet introduced in game. | |||||
2012-12-20 | Update 000-1 map and clean ground tileset. | Reid | 1 | -0/+0 | |
2012-12-15 | Update ground tileset and 000-1 map. | Reid | 1 | -0/+0 | |
2012-12-13 | Remove bad color on ground and water tilesets. | Reid | 2 | -0/+0 | |
2012-12-12 | Disable double animation on water-calm tileset, | Reid | 1 | -192/+0 | |
the tileset wasn't able to support this, and the result was pretty bad in game. The simpla animation doesn't jump and the timer fits correctly. | |||||
2012-12-09 | Reworked water-calm's animation. Slower and more natural. | Alige | 1 | -216/+216 | |
2012-12-09 | Correct a rock shadow. | Reid | 1 | -0/+0 | |
2012-12-08 | Reduce croconut on croctrees. | Reid | 1 | -0/+0 | |
2012-12-08 | Change 2 flowers location (2-yellow-flowers and spike-white-bigflower) | Reid | 1 | -0/+0 | |
2012-12-08 | Add new delay on water-calm exported tileset. | Reid | 1 | -216/+216 | |
2012-12-06 | Add new flower tiles. | Reid | 1 | -0/+0 | |
2012-12-05 | Reworked calm water animation. | Alige | 1 | -340/+532 | |
2012-12-04 | Renamed the two water.tsx files for clarity purposes. | Alige | 2 | -0/+0 | |
2012-12-03 | Normalize darker vertical line of door shadow in shadow tileset. | Hal9OOO | 1 | -0/+0 | |
2012-12-03 | Fixes after the previous commit about the shadow: | Alige | 1 | -0/+0 | |
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles. | |||||
2012-12-02 | Change opacity of shadow tileset. | Reid | 1 | -0/+0 | |
2012-11-27 | Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵ | Reid | 1 | -0/+0 | |
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map. | |||||
2012-11-27 | Correct some wrong transition on ground tileset, | Reid | 1 | -0/+0 | |
Add some missing tiles on 000-1 map. | |||||
2012-11-25 | Slight improvement of the shadow of the tree_x3. | Alige | 1 | -0/+0 | |
Fringe tile correction in 000-1. | |||||
2012-11-24 | Added 2 new tiles in ship-indoor.png to seriously improve the shadow in 000-0-0. | Alige | 1 | -0/+0 | |
Made all tile layers be visible in 000-1. | |||||
2012-11-13 | Change license of some files. | Reid | 2 | -0/+0 | |
2012-11-11 | Added a missing tile in box_x2.png and fixed the corresponding maps. | Alige | 2 | -0/+0 | |
2012-11-10 | Minor fixes in the tree_x4 tileset. | Alige | 1 | -0/+0 | |
2012-11-07 | Free some space in ship-inoor tileset. | Hal9OOO | 1 | -0/+0 | |
2012-11-06 | Lateral door improvement project. Perspective correction to doors implemented. | Hal9OOO | 2 | -0/+0 | |
Shadows and lightning effects added. (WIP) | |||||
2012-11-04 | Fixed small issues in the shadow of the 9th tree in the tree_x4 tileset. | Alige | 1 | -0/+0 | |
2012-11-02 | Correct chest-big annimation and add new palette, | Reid | 2 | -0/+0 | |
Update village and ship indoors tileset. | |||||
2012-11-02 | Fixed few collision issues in 000-1. | Alige | 1 | -0/+0 | |
Added right border on planks where fish sit, in box.png. | |||||
2012-11-02 | Update indoor tileset. | Reid | 1 | -0/+0 | |
2012-11-02 | Correct vriant ground tiles on ship indoor tileset. | Reid | 1 | -0/+0 | |
2012-11-02 | Fits outdoor palette inside indoor palette. | Reid | 2 | -0/+0 | |
2012-11-02 | Replaced all 2 tiled boxes by boxes from box_x2.png and replaced these boxes ↵ | Alige | 1 | -0/+0 | |
in box.png by black collision tiles. | |||||
2012-11-01 | Fixed roots of the 3rd tree in tree_x4.png. | Alige | 1 | -0/+0 | |
2012-11-01 | Put all tilesets in a single folder. | Alige | 9 | -0/+0 | |
2012-11-01 | Rename ship-indoor_x3 to _x4, | Reid | 2 | -0/+0 | |
Add box_x2 tileset. |