Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-05-23 | Change folder name from graphics/tiles to graphics/tilesets for clarity. | Alige | 15 | -0/+0 | |
2012-05-23 | Fixed the position of two trees in Tree_x4.png | Alige | 1 | -0/+0 | |
2012-05-19 | Add new tiles on Box.png, | Reid | 1 | -0/+0 | |
Add new sit position on human race. | |||||
2012-05-14 | Correct a shade problem on some random rocks from Ground.png. | Reid | 1 | -0/+0 | |
2012-05-10 | Add basic tileset for outdoor Box (still in WIP), | Reid | 2 | -0/+0 | |
Chnge shade of box on the indoor tileset of Box, Change color of Gugli's box. | |||||
2012-05-09 | Correct Ship2 mate problem, | Reid | 1 | -0/+0 | |
Change Darlin hand, Add orc NPC as ID 103. | |||||
2012-05-08 | Add wood transition for the ship to ground. | Reid | 1 | -0/+0 | |
2012-05-05 | Remove Avatar sign_tileset, | Reid | 4 | -0/+0 | |
Apply new shadow guideline on Trees and Ground tilesets. | |||||
2012-05-05 | Add a more studied shadow technique on Tree: | Reid | 1 | -0/+0 | |
- Color #211e22 (dark-purple), - Angle start location at center*1/10px_of_the_whole_object, - Angle from 30 to 45degree (depend of the size), - Shadow a 25% of opacity to fit the nuage ambiant effect, - Anti-Aliasing line around the whole object of 1px at 10% of opacity. | |||||
2012-05-05 | Remove ship-indoor_x2 tileset. | Reid | 1 | -0/+0 | |
2012-04-30 | Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ↵ | Reid | 1 | -0/+0 | |
CC BY 3.0 and compatible), Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file, Change Maps's licenses from CC BY-NC-ND to CC BY-SA. | |||||
2012-04-30 | Add new palm tree from Hal9000 on Tree_x4 tileset. | Reid | 1 | -0/+0 | |
2012-04-22 | Correct some transition problems on water tileset, | Reid | 2 | -0/+0 | |
Change the contrast and saturation of the ship's bottom tileset, Add animated water on 000-0 map (test). | |||||
2012-04-18 | Add shadow on Ground cliff and rocks. | Reid | 1 | -0/+0 | |
2012-04-16 | Add concept shadow on Ground tileset, | Reid | 1 | -0/+0 | |
Change an hairstyle name on items.xml . | |||||
2012-04-15 | Change colors of knife in smallnpc sprite and village-indoor2 tileset. | Reid | 1 | -0/+0 | |
2012-04-15 | Add shadow in every tiles from Tree_x4 tileset. | Reid | 1 | -0/+0 | |
2012-04-14 | Start to add a shadow on Tree_x4 tileset. | Reid | 1 | -0/+0 | |
2012-04-10 | Correct some pot colors in Box tileset, | Reid | 2 | -0/+0 | |
Redo the shading of the mat in Ship-indoor_x3, Remove a box tile in 000-2-3 for leaving the place for a futur NPC. | |||||
2012-04-05 | Correct a mistake in Water tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Change location of Box and Shadow tileset from tiles/ to tiles/Indoor/ | Reid | 2 | -0/+0 | |
2012-04-04 | Remove useless tilesets, | Reid | 2 | -0/+0 | |
Correct blub colors, Remove 000-1 tilesets, Correct 000-0 map, Add new waterdrop icon. | |||||
2012-04-04 | Update Box tileset, | Reid | 1 | -0/+0 | |
Add new WIP NPC in smallnpc sprite, Update 000-2-1 design. | |||||
2012-04-04 | Update Box.png tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Optimize fringe layer in 000-x maps, | Reid | 4 | -0/+0 | |
Remove a WIP-ghost work on Box.png tileset, Correct some problems in Ground.png with water transitions, Inverse some tiles in Water.png tileset. | |||||
2012-04-04 | Correct some mistakes on Ground.png tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Done Ground.png tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Done the rocks of Ground tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Update Ground tileset, new rocks, | Reid | 2 | -0/+0 | |
Update Tree tileset, new colors. | |||||
2012-04-04 | Add new Water tileset, | Reid | 3 | -0/+0 | |
Correct two trees in Tree_x4 tileset, Work in rock on Ground tileset. | |||||
2012-04-04 | Redo Tree_x4's first tree (top part), | Reid | 2 | -0/+0 | |
Change the color of "Else" layer's tiles on Ground tileset, Apply some changes in ground and sand transitions to water on the same tileset. | |||||
2012-04-04 | Correct misswritten items.xml parts, | Reid | 1 | -0/+0 | |
Update Ground tileset. | |||||
2012-04-04 | Update Ground tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Complet a few wips, just the stairway and a few color changes are still ↵ | Reid | 2 | -0/+0 | |
needed on the Ground.png tileset. Changed some more colors on the tree tileset, resultat is enough to go to the next step. | |||||
2012-04-04 | Redesign Ground tileset, | Reid | 2 | -0/+0 | |
Change colors of tree_x4 tiles. | |||||
2012-04-04 | Add cliff-water transition and correct the color of some flowers. | Reid | 1 | -0/+0 | |
2012-04-04 | Place every WIP tiles and complet some old works on Ground.png tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Update Ground.png tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Add some new tiles on Ground.png tilese. | Reid | 1 | -0/+0 | |
2012-04-04 | Cliff side of the Ground.png tileset is done. | Reid | 1 | -0/+0 | |
2012-04-04 | Add 10 new alternates tiles. | Reid | 1 | -0/+0 | |
2012-04-04 | Done Cliff's cave entrance. | Reid | 1 | -0/+0 | |
2012-04-04 | Update hairstyle #4, | Reid | 1 | -0/+0 | |
On Ground tileset: Add 3new tiles for some variation (still need 6), Redo cave entrance shadow, Correct some glich on cave entrance and continue the redesign. | |||||
2012-04-04 | Update 000-2-1 map and correct collision placement, | Reid | 1 | -0/+0 | |
Update Ground tileset, Correct hairstyle #4. | |||||
2012-04-04 | Change door color and continue the re-shading. | Reid | 1 | -0/+0 | |
2012-04-04 | update ground tileset with new cave entrance (50% done). | Reid | 1 | -0/+0 | |
2012-04-04 | Start cave's door redo. Completed the cliff in general. | Reid | 1 | -0/+0 | |
2012-04-04 | Update ground tileset. | Reid | 1 | -0/+0 | |
2012-04-04 | Continue progress on Ground tileset. | Reid | 2 | -0/+0 | |
2012-04-04 | Done 1/2 centered-facing-tiles and corrected left side of the cliff. | Reid | 1 | -0/+0 | |