summaryrefslogtreecommitdiff
path: root/graphics/sprites
AgeCommit message (Collapse)AuthorFilesLines
2018-07-05Add the scytheMicksha9-0/+268
2018-07-05add the wandMicksha9-7/+188
2018-07-05new content for hurnscaldMicksha58-3/+1375
new monsters new sfx new items new map mining nodes
2018-04-25make the confused tree npc use its new framess20180503gumi1-4/+2
2018-04-25add the missing frames in the bow spriteMicksha1-0/+0
2018-04-22Add Legacy green slime, little green slimeMicksha4-0/+106
2018-04-22Add the original TMW maggotMicksha2-0/+65
2018-04-22Add the poison skull to be used as better-avoid mob in sewersMicksha2-0/+52
2017-08-24This is getting ridiculous; we should use MRsgumi2-7/+8
2017-08-22partially revert 11dfb45gumi2-6/+5
2017-08-23Replace leftup to upleft.Reid1-1/+1
2017-08-23Remove the confused tree sprite and use the tileset instead.Reid2-8/+33
Change the confused tree xml and its ID to 400.
2017-08-22confused tree refinementsgumi2-0/+9
2016-11-06Fix hairstyle offset on death animation.Reid1-1/+1
2016-08-27Add wooden bow sprite and icon.Reid2-0/+11
2016-08-24New version of the shield status icon, shield drawn by Reid, aura drawn by ↵Alige2-4/+5
Alige.
2016-08-15Adjusted the animation of the big chest to make it fit with the sound effects.s20160820Alige1-2/+2
2016-08-11Remove iCCP data from some images.s20160814Andrei Karas1-0/+0
2016-08-06Ad the bait sprite inside the water animation NPC.Reid2-0/+33
2016-07-31Renamed "Necks" to "Neck" because people only have 1 neck.Alige2-1/+1
2016-07-17Really weird: raijin-male.png had 3 missing pixels: 29,226 & 29,227 & 28,228.s20160717Alige1-0/+0
2016-07-12-10 to all offsetY of hairstyle01, in other words nearly all hairstyles.Alige1-67/+67
This is to fix the bug introduced when fixing the size of the hairstyles. Made nearly all the hairstyles appear 10 pixels too high.
2016-07-11Fix xml height in respect to image size in hairstyleswushin25-25/+25
2016-07-10Updated both .png and .xml files of sprites/icons/spell-protection.Alige2-4/+4
2016-07-10Consistency in xml files of sprites/icons/ folder.Alige6-11/+21
2016-07-10Renamed several files that were just being added.Alige2-0/+0
2016-07-09add magic shield (betsanc) particles, also status iconJoseph Botosh2-0/+12
2016-07-07Fixed bad pixels on edouard's shoulder, in his spritesheet.Alige1-0/+0
2016-07-07Consistency for all .xml (animation) files of NPCs.Alige53-215/+316
2016-07-07Updated Edouard (barber) sprite (.png) & animation (.xml).Alige2-16/+35
2016-07-07Manana Tree's xml had a mistake: "Falling Croconut" -> "Falling Manana"Alige1-1/+1
2016-07-06Remove icc profiles from images.Andrei Karas68-0/+0
2016-07-02Fixed the Y offset of the brimmed hats: had issues with some hairstylesAlige3-3/+3
Also, couldn't see player's eyes sometimes (even though there is perspective involved).
2016-06-19Fixed all "Authors" strings in xml files. Consistency is fine now about this.Alige19-19/+19
2016-06-14Made the pikpik's spawn animation a bit longer.Alige1-2/+2
2016-05-06Change some sprite and item mode to RGB instead of grayscaled.Reid2-0/+0
2016-04-29Add an old raijin NPC carrying a bucket.Reid2-1/+1
2016-03-25Add a new librarian as NPC ID #144.Reid2-1/+1
2016-03-24Add Mona's sprites and add her on npcs.xml as NPC ID 450.Reid2-0/+15
2016-03-24Change the size of every static hairstyles and offset the main xml of -10 in ↵Reid27-69/+69
every Y positions.
2016-03-22Add shemagh item sprite (missing item icon).Reid2-0/+189
2016-03-17Add second librarian in the unanimated-tall spritesheet and add it in ↵Reid2-1/+1
npcs.xml as ID 143.
2016-03-16Add a librairian on unanimated-tall spritesheet and in npcs.xml as ID 142.Reid2-2/+2
2016-02-28Add Janus sprite.Reid2-1/+1
2016-02-23Fix various issue from testxml.Reid1-1/+1
2016-02-23Add a limited palette version of the mouboo.Reid2-0/+68
2016-02-22Change taree's npc frame.Reid1-0/+0
2016-02-20Offset Merlin's sprite, target and name.Reid1-0/+0
2016-02-15Fix offset tag in blub xmls.Andrei Karas2-32/+32
2016-02-15Remove wrong character from human-male-default.xmlAndrei Karas1-1/+1