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path: root/graphics/sprites/hairstyles
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2012-11-25Hairstyle 5 spritesheet: fixed some missing pixels and removed incorrect ↵Alige2-0/+0
ones in the rear frame. Hairstyle 11 spritesheet: fixed top line of pixels in rear frame.
2012-10-21Correct some flying pixel on hairstyle #25.Reid1-0/+0
2012-09-15Changed the position of the player's death frame to make it look better, ↵Alige2-2/+2
more centered too. Death frame was lowered by 10 pixels.
2012-09-09Fixed alignment problems in XML files.Alige27-81/+81
2012-09-09Updated all XML files.Alige27-110/+190
2012-09-03Fixed language in quests.xml.Alige2-1/+1
Fixed size of hairstyle 14, it wasn't 200*40 like the other hairstyles.
2012-06-09Merge hairstyle #28 with hairstyle #25.Reid4-9/+1
2012-06-08Correct hairstyle #13 (and #23) front sit and sittop offsets.Reid1-2/+2
2012-06-08Correct hairstyle #23 side frame offset.Reid1-0/+0
2012-06-08Change contrast from hairstyle #28 and add some variation to make him look ↵Reid1-0/+0
less flat.
2012-06-07Add Medium Hairstyle, ID #28.Reid2-0/+8
2012-06-04Correct hairstyle #21 shade and colors,Reid2-1/+1
Change hairstyle #21's dye (W => S, and hairS => hair), Add Silver Grey hair color.
2012-06-03Add S dye on pixel-arted hairstyles.Reid18-18/+18
2012-06-03Replaced authors in 2 xml files as they correspond to the author of the xml, ↵Alige1-1/+1
not the png.
2012-06-03Reworked all author entries in the all XML files except in ↵Alige27-45/+65
graphics/particles/, it'll be done later. Completed Reidy's (request) work log at the end of npcs.xml. Renamed the "piousrocket" NPC to "piourocket". Reorganised some animations (down, leftdown, left, ...) (death animation at the end). Gave a proper name to different types of imagesets (mob, npc, base, ...). Added a missing whitespace at the end of some XML files. Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.
2012-06-02Replace some tabs to spaces.Andrei Karas27-310/+310
2012-06-02Revert "Reworked all XML files by replacing whitespaces by tabs."Andrei Karas27-106/+27
This reverts commit 20c55f76999711f35118ee095e2ce2fd96ded0c2.
2012-06-02Reworked all XML files by replacing whitespaces by tabs.Alige27-27/+106
Particle XML files will be done later.
2012-06-02Made ponytail hairstyles 18, 19 and 27 have the same hair band.Alige3-0/+0
2012-06-02Regroup every hairstyle in two kind of hair palette:Reid20-0/+0
Palette reduced and changed, Add new hairS palette on itemcolors.xml, Add colors tag on items.xml for hairstyles.
2012-06-01Add old sit position on hairstyle and head equipment,Reid26-149/+178
Correct hairstyle redirection from hairstyle 27 to 01.
2012-05-29Added the bald hairstyle.Alige29-358/+293
2012-05-28Fixed weird pixels in the 5th hairstyle.Alige1-0/+0
2012-05-24Add some more change on hairstyle #17 from Alige.Reid1-0/+0
2012-05-23Correct various hairstyle XML bugs. (offsets, redirection)Reid16-16/+17
2012-05-23Correct some problem caused by the merge.Reid15-15/+15
2012-05-23Renamed the first 9 hairstyles to make them appear in the correct order ↵Alige37-64/+64
everywhere possible.
2012-05-21Update every male equipment sprite with new sits positions (old and new added),Reid1-2/+3
Add offsetY="5" on hairstyles and bandana XMLs.
2012-04-09Correct hairstyle 11 and 26.Reid2-0/+0
2012-04-04Update hairstyle #4,Reid1-0/+0
On Ground tileset: Add 3new tiles for some variation (still need 6), Redo cave entrance shadow, Correct some glich on cave entrance and continue the redesign.
2012-04-04Update 000-2-1 map and correct collision placement,Reid1-0/+0
Update Ground tileset, Correct hairstyle #4.
2012-04-04Add new hairstyle, #26,Reid3-0/+10
Add new contributors of this hairstyle on the license and contributors files.
2012-01-18Correct some wrong pixel in hairstyle 20.Reid1-0/+0
2012-01-16correct hairstyle17 position on death frame.Reid1-0/+0
2012-01-09Correct color of every hairstyle,Reid18-1/+1
Change from Magenta to White the die channel of hairstyle1+ Add a red cloth on hair.
2012-01-05Add animation on hairstyle #23Reid3-4/+4
Tweak 000-2-0 000-2-1 maps.
2011-12-30Correct hairstyle22 one more time.Reid1-0/+0
2011-12-07Remove hairstyle id -26 from items.xml.Reid1-0/+0
Village indoor2 : Correct chair placements, Correct bed saturation. Add ground variation on 000-2-3 map. Add new die frame on hairstyle 22 and corrected some bad pixels ghosts.
2011-12-07Delete n°23 hairstyle and remplace it by n°26,Reid3-10/+0
Add collision tiles on 000-1 map and added the sand water transition on it, Added fake bed tiles on Village-indoor, Added fake bed tiles on 000-0-0, Added some missed tiles on 000-2-1 map, Corrected some dye problems with shorts on items.xml.
2011-12-04Corrected frames on hairstyle 23, will may be finally deleted.Reid1-0/+0
Done to add wood on every ellement on Ship-indoors tileset. Village-indoors2 : Added variation concept for table2, Added tableau from Village-indoors1 tileset.
2011-11-29Correct some hairstyle issue :Reid3-0/+0
Hairstyle 23 and 24 had dye problems. Hairstyle 18 missed dyed a wrong part of the hairstyle.
2011-11-29Add new hairstyle which take the place of the Meway's one.Reid1-0/+0
2011-11-29Corrected contrast on hairstyles and some issue with races.Reid6-0/+0
Removed a bad format on CONTRIBUTORS files.
2011-11-29Add waterdrop icon,Reid1-0/+0
Add Sea drop item, Updated the fruit tree on Tree_x4 tileset, Changed the first frame of hairstyle 22 and updated contrast.
2011-11-27Initialization of the Clientdata for the Beta release of Evol Online.Reid52-0/+498