Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2016-07-11 | Fix xml height in respect to image size in hairstyles | wushin | 1 | -1/+1 | |
2013-01-13 | Revert "Changed all '2012' by '2013' when necessary." | Reid Yaro | 1 | -1/+1 | |
Reason: We only add the new year when the file has been changed. If it doesn't, then it's not needed and useless. This reverts commit 04291a4c3220d06796f28f1f3147bffa739e7b9e. | |||||
2013-01-12 | Changed all '2012' by '2013' when necessary. | Alige | 1 | -1/+1 | |
2012-09-09 | Fixed alignment problems in XML files. | Alige | 1 | -3/+3 | |
2012-09-09 | Updated all XML files. | Alige | 1 | -4/+7 | |
2012-06-03 | Add S dye on pixel-arted hairstyles. | Reid | 1 | -1/+1 | |
2012-06-03 | Reworked all author entries in the all XML files except in ↵ | Alige | 1 | -1/+2 | |
graphics/particles/, it'll be done later. Completed Reidy's (request) work log at the end of npcs.xml. Renamed the "piousrocket" NPC to "piourocket". Reorganised some animations (down, leftdown, left, ...) (death animation at the end). Gave a proper name to different types of imagesets (mob, npc, base, ...). Added a missing whitespace at the end of some XML files. Slightly altered some NPC animations to avoid having the same blinking animation on every NPC. | |||||
2012-06-02 | Replace some tabs to spaces. | Andrei Karas | 1 | -2/+2 | |
2012-06-02 | Revert "Reworked all XML files by replacing whitespaces by tabs." | Andrei Karas | 1 | -4/+1 | |
This reverts commit 20c55f76999711f35118ee095e2ce2fd96ded0c2. | |||||
2012-06-02 | Reworked all XML files by replacing whitespaces by tabs. | Alige | 1 | -1/+4 | |
Particle XML files will be done later. | |||||
2012-06-01 | Add old sit position on hairstyle and head equipment, | Reid | 1 | -1/+1 | |
Correct hairstyle redirection from hairstyle 27 to 01. | |||||
2012-05-29 | Added the bald hairstyle. | Alige | 1 | -7/+4 | |
2012-05-23 | Renamed the first 9 hairstyles to make them appear in the correct order ↵ | Alige | 1 | -0/+10 | |
everywhere possible. |