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path: root/graphics/sprites/equipment/weapons
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2015-07-23Add traininggladius xml and connect it to item #3502 on items.xml.Reid1-0/+11
2015-07-23Add traininggladius sprite.Reid1-0/+0
2015-03-04Add to all sprites actions ride and standride.Andrei Karas1-0/+30
2013-09-06Add max delay on knife's attack animation.Reid Yaro1-6/+6
2013-09-06add missing tags into attack actions in knife.xmlAndrei Karas1-0/+3
blame reidy.
2013-06-14Correct bad animation loop on weapon sprites.Reid Yaro4-3/+114
2013-06-03Added 2 missing pixels on the piou slayer spritesheet: 663,93 & 664,93.Alige1-0/+0
2013-06-03Complete the piouslayer spritesheet.Reid Yaro1-0/+0
2013-05-28Piou slayer weapon spritesheet bigger and slightly improved (sharperned the ↵Alige2-21/+1
weapon). Still missing frames.
2013-03-31Changed colors of up sitting frames of the knife spritesheet, the player has ↵Alige1-0/+0
a shadow we need to take in account.
2013-03-31Removed 3 wrong pixels on the knife's spritesheet.Alige1-0/+0
2013-03-31Knife spritesheet improved.Alige1-0/+0
2013-03-31Expand knife's spritesheet.Alige2-21/+1
2013-03-16Major fixes on the weapon spritesheets.Alige2-0/+0
2013-03-14Add new palette on knife and piouslayer spritesheets.Reid Yaro2-0/+0
2013-01-12Correct most XML problems from TMW and optimized some animations.Reid Yaro2-10/+10
2012-12-27Redraw blade graphic/increase in-game visibilty of knife weapon.Hal9OOO1-0/+0
2012-12-21Fixed some layering issues with the piou slayer weapon animation spritesheet.Alige1-0/+0
2012-12-21Added the animation spritesheet for the Piou Slayer weapon.Alige2-0/+31
This weapon is a Short Sword, not a dagger. Think of Bilbo the hobbit ! ;D
2012-12-21Reduced size of the knife on its animation spritesheet.Alige1-0/+0
Helps to create the next weapon spritesheet, for the Piou Slayer item.
2012-12-21Fixed a small issue in the piou slayer item icon.Alige1-0/+0
Adapted the colors of the knife to the ones of this other, new weapon. -> less colors, have a much better metal, iron look.
2012-11-01Fixed dagger spritesheet and now used as default.Alige3-31/+0
Useless sfx removed.
2012-09-09Fixed alignment problems in XML files.Alige2-6/+6
2012-09-09Updated all XML files.Alige2-6/+12
2012-09-05Added a knife animation spritesheet.Alige2-0/+28
2012-06-12Remove useless weapons sprites.Reid16-126/+0
2012-06-11Fix attack animation for dagger.Andrei Karas1-1/+1
2012-06-11Fix imageset name in bow xml file.Andrei Karas1-1/+1
2012-06-03Replaced authors in 2 xml files as they correspond to the author of the xml, ↵Alige1-1/+1
not the png.
2012-06-03Fixed the Death Scythe's author.Alige1-1/+1
2012-06-03Reworked all author entries in the all XML files except in ↵Alige9-24/+23
graphics/particles/, it'll be done later. Completed Reidy's (request) work log at the end of npcs.xml. Renamed the "piousrocket" NPC to "piourocket". Reorganised some animations (down, leftdown, left, ...) (death animation at the end). Gave a proper name to different types of imagesets (mob, npc, base, ...). Added a missing whitespace at the end of some XML files. Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.
2012-06-02Replace some tabs to spaces.Andrei Karas9-94/+94
2012-06-02Revert "Reworked all XML files by replacing whitespaces by tabs."Andrei Karas9-32/+13
This reverts commit 20c55f76999711f35118ee095e2ce2fd96ded0c2.
2012-06-02Reworked all XML files by replacing whitespaces by tabs.Alige9-13/+32
Particle XML files will be done later.
2012-05-28Fixed the equipment XML files, now redirecting to "players/human-male.xml".Alige11-559/+122
2012-05-19Update shorts female and male sprite with new sit frames,Reid2-108/+0
remove sword weapon sprite.
2011-11-27Initialization of the Clientdata for the Beta release of Evol Online.Reid20-0/+700