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path: root/graphics/sprites/accessories
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2016-02-15Fix offset tag in blub xmls.Andrei Karas1-24/+24
2015-11-05Update blubs attack animations speed.Reid1-8/+8
2015-09-14Add water fish 2 animation.Reid1-0/+38
2015-09-14Fix water fish1 animation.Reid1-2/+2
2015-09-13Complete the water fish animation.Reid3-24/+22
2015-09-13Add first water fish animation.Reid2-0/+20
2015-09-13Fix water spashes animations.Reid5-7/+3
2015-09-13Add water splash animations and sprite.Reid6-0/+108
2015-06-20Offset enora-hair animation.Reid1-7/+9
2015-06-20Fix a wrong name on eye-down-blink XML.Reid1-4/+4
2015-06-20Add special eye animation (accessory) for enora.Reid1-0/+32
2015-06-20Add enora's hair animation.Reid2-0/+21
2015-04-02Add tipiou png/xml and its accessory.Reid2-0/+302
2015-02-07Cut the harbour tile on Tile + NPC.Reid1-0/+0
2015-02-07Offset the harbour NPC.Reid3-2/+3
2015-02-05Add second type of harbour NPC.Reid2-0/+31
2015-02-05Correct harbour offset.Reid2-2/+3
2015-02-05Complete animation on the harbour tile.Reid2-0/+59
2015-02-05Update harbour accessories sprite names.Reid2-0/+0
2015-02-03Renome and move harbour sprites.Reid2-0/+0
2014-05-05Corrected some bugs from testxml.Reid1-4/+2
2014-05-05Add tentacle for both blubs.Reid2-0/+609
2014-05-05Add new blubs graphics.Reid1-0/+0
2013-09-10Added missing directions for spawn animations in some accessory xml files.Alige3-3/+3
2013-09-10Added missing spaces in the croconut accessory.Alige1-0/+2
2013-06-04Change the littlblub color.Reid Yaro1-0/+0
2013-03-30fix xml formatting from previous commit.Andrei Karas1-4/+2
2013-03-30Minor fixes on a lot of XML files.Alige4-83/+60
Changed Reid's real name info to <Hidden>, it did not make sense.
2013-03-02Add new blinking eye animation (down side).Reid Yaro2-0/+21
2013-01-13Revert "Changed all '2012' by '2013' when necessary."Reid Yaro3-3/+3
Reason: We only add the new year when the file has been changed. If it doesn't, then it's not needed and useless. This reverts commit 04291a4c3220d06796f28f1f3147bffa739e7b9e.
2013-01-12Changed all '2012' by '2013' when necessary.Alige3-3/+3
2013-01-12Correct most XML problems from TMW and optimized some animations.Reid Yaro2-234/+170
2012-12-25Added an empty line on the ratto accessorie image to avoid any conflict with ↵Alige2-0/+19
the tail of the mob's spritesheet.
2012-12-25Removed useless paragraph on the ratto tail accessory as the tail already is ↵Alige1-17/+0
included in the death frames of the ratto spritesheet.
2012-12-23Correct tarlan's animation.update1beta2Reid1-25/+25
2012-12-22Correct very nasty bug on croconut accessories.Reid1-1/+1
2012-12-22Correct and comment croconut xml.Reid1-8/+10
2012-12-23Fixed issue in croconut.xml.Alige1-1/+1
2012-09-09Fixed alignment problems in XML files.Alige5-23/+23
2012-09-09Updated all XML files.Alige5-11/+34
2012-08-21Change orientation of gugli's eye accessorie,Reid3-2/+2
Change offsetX on gugli and his eye's xml, Remove some wrong tiles ahead Felix NPC, Remove some wrong tiles on Gugli position, Rename eye-right to eye-left.
2012-08-08Fix attack animation for tatto tail.Andrei Karas1-10/+9
2012-06-14Add direction on croconut accessories and tarlan npc.Reid1-1/+1
2012-06-13Add direction on croconut accessories and tarlan xml,Reid1-0/+4
Correct hammocks animation.
2012-06-04Removed unecessary comment in croconut.xml.Alige1-1/+0
2012-06-04Fixed alignments on 2 accessory xml files.Alige2-3/+2
2012-06-04Correct ratto tail XML's death frames and general template.Reid1-8/+10
2012-06-04Change ratto-tail.xml frames ID.Reid1-89/+89
2012-06-04Removed useless frames (last column) on ratto-tail.png.Alige1-0/+0
2012-06-03Reworked all author entries in the all XML files except in ↵Alige5-837/+863
graphics/particles/, it'll be done later. Completed Reidy's (request) work log at the end of npcs.xml. Renamed the "piousrocket" NPC to "piourocket". Reorganised some animations (down, leftdown, left, ...) (death animation at the end). Gave a proper name to different types of imagesets (mob, npc, base, ...). Added a missing whitespace at the end of some XML files. Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.