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2014-05-08Correct the poison cloud position.Reid1-3/+3
2014-05-07Add the poison cloud particle effect,Reid1-0/+54
Add this last on the frostiana monster.
2014-05-07Add new large orb particle.Reid1-0/+0
2014-02-19Fixed the panels particle effect, thanks to Reidy for pointing the issue.Alige1-3/+3
2014-02-17Added the particle effect for the panels directly on the 000-1 map, in case ↵Alige1-0/+20
we don't need it on all panels in the future of the game.
2013-09-06remove executable flag from gloworb-medium.pngAndrei Karas1-0/+0
2013-08-22Updated the concentration particle effect.Alige1-40/+34
2013-08-18Minor updates of some particules graphics.Reid Yaro3-0/+0
2013-06-29Renamed highlight particle effect to "save.xml", it is much more understandable.Alige1-0/+0
2013-06-01Rename impositio to concentration.Reid Yaro1-0/+0
2013-05-31Add Impositio effect and particle effect. (WIP)Reid Yaro3-1/+45
2013-05-28Renamed current savepoint particle effect from 32*32 to 32*64.Alige1-0/+0
2013-05-28Major update of the afk particle effect:Alige1-57/+34
- Removed all useless parameters and emitters. - Fixed the strong regularity of the animation. - Placed some random values for a more natural animation. - Tested on both NPCs and players.
2013-04-05Last commit clean-up.Hal90005-68/+0
2013-03-29Introduce "reduced-height" version of NPC Quest Status effects.Hal90002-0/+34
2013-03-25Improve shading of QuestStatus graphic.Hal90001-0/+0
2013-03-25Fixed many inconsistencies in the CONTRIBUTORS, LICENSE, newly added ↵Alige2-4/+2
particle effects and status-effects files.
2013-03-24Pilot version of new QuestStatus feature! Target NPC: MagicArpan.Hal90004-1/+37
2013-02-11Revert "Improvements on the AFK particle effect made by Hal9000:"Hal90001-25/+46
Not-tuned parameters caused long pause in animation after some minutes. Wrongly-tuned parameters caused fade-out effect not occuring at all. Missing clues of the more natural effect. This reverts commit 449e46c3c4fd8ea5331d607e0a36a48dc27a595f.
2013-02-10Improvements on the AFK particle effect made by Hal9000:Alige1-46/+25
- Added some randomness to the animation for a more natural look. - Cleaned the XML file by removing useless emitters and properties. - Simplified the particle effect.
2013-02-08AFK animation smoothed, antialiased, cleaned.Hal90002-9/+9
2013-02-08Fix wrong header in afk particle effect.Hal90001-1/+1
2013-02-06Review AFK particle effect.Hal90002-49/+72
2013-01-29AFK particle effect's XML file fully rewritten to have a better animation.Alige1-39/+39
2013-01-27Small fixes on the highlight.xml particle effect.Alige1-4/+4
2013-01-27Add afk and zzz particle files.Reid Yaro2-0/+49
2013-01-19Added missing particles that are called from status-effects.xml.Alige5-0/+74
Removed unecessary orb-large.png file and storred it locally, to be used later. Added new particles in effects.xml and fixed their new names in status-effects.xml.
2013-01-19Decreased the lifetime of the levelip and skillup particle effects.Alige2-2/+2
2013-01-18Several fixes in the particle effect images.Alige6-0/+0
2013-01-17Reduced power of levelup and skillup particle effects from 2 to 1.5.Alige2-2/+2
Much better look in game, not overwhelming anymore.
2013-01-17Fixed several issues about particles, again.Alige5-3/+3
2013-01-17Several fixes here and there about particle effects.Alige4-14/+12
2013-01-17Removed the warp area particle effect by accident.Alige1-0/+19
2013-01-17Fixed several things in effects.xml and paths.xml.Alige84-1381/+10
Removed uncessary particle files but kept them locally. That will prevent developers from using too many particle effects.
2013-01-13Revert "Changed all '2012' by '2013' when necessary."Reid Yaro45-45/+45
Reason: We only add the new year when the file has been changed. If it doesn't, then it's not needed and useless. This reverts commit 04291a4c3220d06796f28f1f3147bffa739e7b9e.
2013-01-12Changed all '2012' by '2013' when necessary.Alige45-45/+45
2013-01-12Correct most XML problems from TMW and optimized some animations.Reid Yaro1-8/+1
2012-12-23Fixed nasty bug with the warp particle effect.Alige1-4/+6
It went way too high in the sky, creating an inconsistency with other neighbor tiles.
2012-12-19Fixed some writing conventions in all particle effects .xml files.Alige45-96/+45
Much clearer now.
2012-12-14Fixed major bug in highlight.xml particle effect.Alige1-9/+8
The particles were shown behind the player. To avoid that problem, here's an example: -> Add a bit less than a tile high (about 27 px) in position-z in the particle details, then add a tile high (32 px) in the position-y property.
2012-12-12Correct problem on warp particle dye.Reid1-1/+1
2012-12-12Remove useless parameters on warparea particle.Reid1-2/+0
2012-12-11Remove useless particles files.Reid54-2433/+0
2012-12-11Rename fountain particle effect into newyear.Reid1-0/+32
2012-12-11Add falling manana particle file.Reid2-0/+47
2012-12-11Correct most bugs on warp area particle effect.Reid1-6/+7
2012-12-11Update savepoint 32x32 particule.Reid1-5/+8
2012-12-10Rewrite warparea particle.Reid1-8/+9
2012-12-10Add new particle graphic.Reid1-0/+0
2012-12-09Reworked the warp particle effect without breaking lateral doors perspective.Alige1-4/+6
A small color has been added to not make it look like snow flakes. This color can be changed if not good enough.