Age | Commit message (Collapse) | Author | Files | Lines |
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time.
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folder.
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"Over" layer of the map.
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Add this last on the frostiana monster.
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we don't need it on all panels in the future of the game.
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- Removed all useless parameters and emitters.
- Fixed the strong regularity of the animation.
- Placed some random values for a more natural animation.
- Tested on both NPCs and players.
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particle effects and status-effects files.
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Not-tuned parameters caused long pause in animation after some minutes.
Wrongly-tuned parameters caused fade-out effect not occuring at all.
Missing clues of the more natural effect.
This reverts commit 449e46c3c4fd8ea5331d607e0a36a48dc27a595f.
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- Added some randomness to the animation for a more natural look.
- Cleaned the XML file by removing useless emitters and properties.
- Simplified the particle effect.
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Removed unecessary orb-large.png file and storred it locally, to be used later.
Added new particles in effects.xml and fixed their new names in status-effects.xml.
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Much better look in game, not overwhelming anymore.
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Removed uncessary particle files but kept them locally.
That will prevent developers from using too many particle effects.
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