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Yellow and red tiles are where monster should not spawn.
Idea is for defeated and observing player to respawn
outside the battle zone.
ToDo: Dynamic disallow re-entry. Going into safe zone is forfeit.
NPC should warp player back into the arena, conditionally.
Note documents in evol_akkoteru, or join #evol-dev if this
is hard to understand.
Included in this commit is a (brutal) "fix" for the S. guard-rail.
Note: This is only the TMX for client. Server may yet need a gat
or wlk file.
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