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2015-12-27Change the reward on Q'Onan script.Reid1-3/+3
2015-12-26Add last missing frame for hp [0, 25[ on the dummy XML.Reid1-0/+6
2015-12-26Complete #36.Reid1-6/+11
2015-12-26Complete #37.Reid1-10/+7
2015-12-25Fix a jumping frame on the dummy sprite.Reid1-0/+0
2015-12-25Advance #37 mapping.Reid1-2/+2
2015-12-25Add actorsfix on #40 and place some tiles on fringe.Reid1-7/+8
2015-12-25Add Dummy on LICENSE as CC BY-SA 3.0.Reid1-0/+1
2015-12-25Add Dummy as monster #19 on monsters.xmlReid1-0/+7
2015-12-25Add Dummy sprite and XML.Reid2-0/+40
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid42-477/+477
2015-12-24Remove useless Object layer on 000-0.Reid1-17/+7
2015-12-24Complete #35.Reid1-30/+18
2015-12-24Complete #40.Reid1-30/+17
2015-12-24Change Warp size from 1 to 3 on #33.Reid1-6/+6
2015-12-24Add warp particles on #40 to #33.Reid1-4/+9
2015-12-24Add warp particles on #33 for warps to #40.Reid1-2/+16
2015-12-24Clean up #37, still need fringe and variation tiles.Reid1-1/+1
2015-12-24Rework the ground part of #36.Reid1-17/+17
2015-12-24Add a basic shape on #35.Reid1-10/+10
2015-12-24Change the sword next to the hammock zone on #38.Reid1-1/+1
2015-12-24Clean some tiles on #33.Reid1-1/+1
2015-12-24Add #40 on LICENSE.Reid1-0/+1
2015-12-24Add #40.Reid1-0/+93
2015-12-24Reduce the port size.Reid1-35/+35
2015-12-24Update the dark mask layer on artis pavement.Reid1-0/+0
2015-12-23Add stairs on the warp tiles on #34.Reid1-16/+16
2015-12-23Various fixes on #4 (library first floor).Reid1-15/+15
2015-12-23Complete #38.Reid1-9/+6
2015-12-23Remove some useless yellow collisions on #35.Reid1-1/+1
2015-12-23Add a chimney on #39.Reid1-16/+16
2015-12-23Add actorsfix and manaplus version on #35.Reid1-22/+23
2015-12-23Add some wall shape differencies from #37 and #38.Reid1-4/+4
2015-12-23Update the TMX version on 000-2-1.Reid1-7/+7
2015-12-23Add yellow collisions on stairs on #33.Reid1-1/+1
2015-12-22Copy changes from #37 to #38.Reid1-19/+22
2015-12-22Add new map style on #37.Reid1-19/+19
2015-12-22Add stairs to the pvp arena map on #33.Reid1-24/+24
2015-12-17Begin work on right (battle) room map 001-2-35Teru1-9/+9
Yellow and red tiles are where monster should not spawn. Idea is for defeated and observing player to respawn outside the battle zone. ToDo: Dynamic disallow re-entry. Going into safe zone is forfeit. NPC should warp player back into the arena, conditionally. Note documents in evol_akkoteru, or join #evol-dev if this is hard to understand. Included in this commit is a (brutal) "fix" for the S. guard-rail. Note: This is only the TMX for client. Server may yet need a gat or wlk file.
2015-12-05Add holes on the barrel sprite.Reid1-0/+0
2015-12-05Update the Crimson V-Neck color.Reid1-1/+1
2015-11-30Finish #39.Reid1-23/+22
2015-11-30Update the collision layer and offset some tiles on #39.Reid1-4/+4
2015-11-30Add #39.Reid2-0/+94
2015-11-30Fix second warp location on #38.Reid1-6/+6
2015-11-30Fix second warp location on #37.Reid1-6/+6
2015-11-24Add spirit ball particle effect. Add orb-large image from the mana world.Andrei Karas4-0/+22
2015-11-24Add some more status effects.Andrei Karas1-10/+33
2015-11-15Change a chair place on #32.Reid1-2/+2
2015-11-15Update max value from the unanimated XML and add NPCs 131 and 132 on npcs.xml.Reid2-2/+12