Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-02-28 | Add new bridge on 001-1. | Reid Yaro | 1 | -8/+8 | |
2014-02-28 | Add new bridge tileset. | Reid Yaro | 2 | -0/+1 | |
2014-02-28 | Update 001-1 map. | Reid Yaro | 1 | -15/+15 | |
2014-02-27 | add weapons switching config. | Andrei Karas | 1 | -0/+11 | |
2014-02-27 | Add a different knot and a different bandana sprite for women. | Reid Yaro | 6 | -4/+150 | |
2014-02-26 | Add some more houses. | Reid Yaro | 1 | -12/+23 | |
2014-02-26 | Update 001-1 map. | Reid Yaro | 1 | -4/+4 | |
2014-02-25 | Update 001-1 map. | Reid Yaro | 1 | -5/+11 | |
2014-02-25 | Update 001-1 map. | Reid Yaro | 1 | -4/+4 | |
2014-02-25 | Add Salius on the contributor file, | Reid Yaro | 1 | -2/+3 | |
Change Socapex mail, Change footer note about TMW. | |||||
2014-02-24 | Add alternate roof-wall transition. | Reid Yaro | 2 | -4/+4 | |
2014-02-23 | Advance 001-1 map. | Reid Yaro | 1 | -5/+5 | |
2014-02-22 | Add side woods on artis-house tileset, | Reid Yaro | 2 | -2/+2 | |
Adapt the map to support it. | |||||
2014-02-19 | Add new croc XML and diagonal directions. (Alige) | Reid Yaro | 2 | -36/+130 | |
2014-02-19 | Decreased the weight of the croconut. Natural coconuts are not that heavy. | Alige | 1 | -2/+2 | |
Weight changed from 100 to 80 Florins for the croconut. Weight changed from 55 to 38 Florins for the half croconut (because it makes sense it shouldn't be over 100/2=50). | |||||
2014-02-19 | Fixed the panels particle effect, thanks to Reidy for pointing the issue. | Alige | 1 | -3/+3 | |
2014-02-17 | Added the particle effect for the panels directly on the 000-1 map, in case ↵ | Alige | 3 | -0/+24 | |
we don't need it on all panels in the future of the game. | |||||
2014-02-17 | Place the new stairway and remove some useless tiles. | Reid Yaro | 1 | -3/+3 | |
2014-02-17 | Remove the blockwall behind the stairway. | Reid Yaro | 1 | -0/+0 | |
2014-02-17 | Replace wall bricks by clif on the noble's area. | Reid Yaro | 1 | -5/+5 | |
2014-02-17 | Add new fence on 001-1. | Reid Yaro | 1 | -2/+2 | |
2014-02-17 | Mix some variation tiles together on fence and pillar_x2 tileset, | Reid Yaro | 2 | -0/+0 | |
Only one usage of these tile is doable, so I mixed them together. | |||||
2014-02-17 | Add new cloud ambiant image on 000-1 and 001-1. | Reid Yaro | 2 | -16/+16 | |
2014-02-17 | Remove old cloud placeholders. | Reid Yaro | 4 | -0/+0 | |
2014-02-17 | Add cloud 1 and 2 on LICENSE file. | Reid Yaro | 1 | -4/+2 | |
2014-02-17 | Add cloud 1 and 2. | Reid Yaro | 2 | -0/+0 | |
2014-02-11 | Fixed the piou slayer AA, using 30% transparency pixels now. | Alige | 1 | -0/+0 | |
2014-02-11 | Made .DS_Store mac files be invisible by adding them in .gitignore. | Alige | 1 | -0/+1 | |
2014-02-11 | Added Qwerty Dragon as contributor. He fixed lots of english, helping the ↵ | Alige | 1 | -0/+1 | |
story of the game. | |||||
2014-02-10 | Add Kestrel as contributor. | Reid Yaro | 2 | -2/+3 | |
2014-02-10 | Add shadow tilesets (Kestrel) | Reid Yaro | 3 | -21/+21 | |
Manage the city map to add these new tiles. | |||||
2014-02-08 | Correct wrong ambient image names. | Reid Yaro | 2 | -22/+22 | |
2014-02-02 | Start to map the rich part of the city. | Reid Yaro | 1 | -13/+13 | |
2014-02-02 | Add new overlay on 000-1 and 001-1 map. | Reid Yaro | 2 | -0/+40 | |
2014-02-02 | Update the LICENSE file. | Reid Yaro | 1 | -1/+4 | |
2014-02-02 | Add new clouds ambient (WIP). | Reid Yaro | 4 | -0/+0 | |
2014-02-02 | Update 001-1 map. | Reid Yaro | 1 | -6/+6 | |
2014-01-31 | Add Artis's map on the license file. | Reid Yaro | 1 | -1/+2 | |
2014-01-31 | Update 001-1 map, | Reid Yaro | 1 | -10/+21 | |
Add parameters. (cloud, license, etc...) | |||||
2014-01-31 | Add cloud parameter on 000-1. | Reid Yaro | 1 | -0/+4 | |
2014-01-31 | Update the license file. | Reid Yaro | 1 | -0/+1 | |
2014-01-31 | Add Len's cloud image with many modification. | Reid Yaro | 1 | -0/+0 | |
2014-01-28 | Update the map and the pavement tileset. | Reid Yaro | 2 | -6/+6 | |
2014-01-26 | Update 000-1 map. | Reid Yaro | 1 | -6/+3 | |
2014-01-26 | Add some more collision and advanced the map. | Reid Yaro | 1 | -7/+10 | |
2014-01-26 | Update artis-house tileset because of a wrong removed tile. | Reid Yaro | 1 | -0/+0 | |
2014-01-26 | Enlarge the dunjon entrance, | Reid Yaro | 1 | -4/+4 | |
Continue the work on the light armor area, Various other changes on 001-1. | |||||
2014-01-24 | Add the light armor concept place. | Reid Yaro | 1 | -7/+7 | |
2014-01-20 | Remove the door sprite (not a tileset) from 001-1. | Reid Yaro | 1 | -4/+1 | |
2014-01-20 | Applied latest graphical change. | Reid Yaro | 1 | -2/+2 | |