Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-12-05 | Changed several properties in the player savepoint particle effect ↵ | Alige | 1 | -7/+7 | |
(highlight.xml). It didn't have a proper output nor a good animation. | |||||
2012-12-04 | Missing tile in ground layer in 000-0, 36,21. | Alige | 1 | -1/+1 | |
It made the shape of the boat look buggy. | |||||
2012-12-04 | Renamed the two water.tsx files for clarity purposes. | Alige | 4 | -2/+2 | |
2012-12-03 | Normalize darker vertical line of door shadow in shadow tileset. | Hal9OOO | 1 | -0/+0 | |
2012-12-03 | Fixes after the previous commit about the shadow: | Alige | 2 | -1/+1 | |
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles. | |||||
2012-12-02 | Change opacity of shadow tileset. | Reid | 3 | -2/+2 | |
2012-12-03 | Bandana: | Alige | 3 | -53/+53 | |
Centered item icon correctly. Reduced to the maximum the spritesheet and adapted the xml file to it and to the modified race spritesheets. No art was changed, just the position of the images. | |||||
2012-12-03 | Pumpkin Hat: | Alige | 3 | -117/+119 | |
Centered correctly item icon. Minimized spritesheet and adapted the xml to this new image and to the modified race spritesheets. No art was modified, just its position in images. | |||||
2012-12-03 | Restored fancy hat's previous colors. | Alige | 2 | -0/+0 | |
2012-12-02 | Fixed a small issue in the fancy hat xml file. | Alige | 1 | -2/+2 | |
2012-12-02 | Fancy Hat: | Alige | 3 | -119/+121 | |
Reworked a bit the color, less saturated now. Minimized spritesheet to the maximum. Reworked the xml file entirely. | |||||
2012-12-02 | Moved a tiny bit the offsets of elmo and peter NPCs to make them fit above ↵ | Alige | 2 | -3/+3 | |
their names. This does not influence consequently their original position, repectivly near Magic Arpan, and next to the door. | |||||
2012-12-02 | Correct a wroong transition on 000-1 map. | Reid | 1 | -4/+4 | |
2012-12-02 | Fill missing ground tiles on 000-2-1 map. | Reid | 1 | -3/+3 | |
2012-12-02 | Some change on 000-1 map. | Reid | 1 | -1/+1 | |
2012-12-02 | Made few floor details be more naturally placed in indoor maps. | Alige | 4 | -6/+6 | |
2012-12-01 | Allow player using mouse-click movement to move to Peter door. | Hal9OOO | 1 | -2/+2 | |
2012-12-01 | Move Peter NPC closer to the door without influencing area of interaction. | Hal9OOO | 1 | -1/+2 | |
2012-12-01 | Make warps in 000-2-1 map reliable to use. (Quality Assurance). | Hal9OOO | 1 | -8/+8 | |
2012-12-01 | Make warps in 000-2-0 map easy to use. (Quality Assurance) | Hal9OOO | 1 | -7/+7 | |
2012-11-30 | Language fix in quests.xml. | Alige | 2 | -4/+4 | |
2012-11-29 | Adapt map and collisions to new Sapartan position. | Hal9OOO | 1 | -2/+2 | |
2012-11-29 | Equalized the volume of all sounds. | Alige | 13 | -0/+0 | |
Removed some dirty background sounds in some sound effects. Special thanks to sola. | |||||
2012-11-28 | Added a new sound for the quests. | Alige | 2 | -0/+1 | |
2012-11-27 | Proposoal should pass through brainstorming before to happen on git, last warn. | Reid | 6 | -6/+2 | |
Also, these sounds are bad for our use, proposonal refused on my side. Revert "Proposal:" This reverts commit f27d5c30f67776dd4b30f921ea8d6a3751e9e770. | |||||
2012-11-27 | Added sounds for the plushroom. | Alige | 5 | -1/+3 | |
2012-11-27 | Proposal: | Alige | 6 | -2/+6 | |
Added two new sounds for quests. Made by Remaxim from opengameart.org. Adapted by Alige. | |||||
2012-11-27 | Added new sounds for the blub and modified the first one to fit with the ↵ | Alige | 4 | -0/+2 | |
other ones. | |||||
2012-11-27 | Revert "Added 2 new tiles in ship-indoor.png to seriously improve the shadow ↵ | Reid | 3 | -7/+7 | |
in 000-0-0." This reverts commit 582dd37ab7baf13efccfa44fbdb0c704db8edf22. Reason: Useless change, it has already been discussed. + Tiles added in the wrong tileset, + Change hasn't been discussed before the push in the repo, + 3% opacity of a pixel line of 10pixel*1pixel is not an improvement. + These tiles are 000-0-0 specific change, not applicable in any other map. | |||||
2012-11-27 | Revert "Hairstyle 5 spritesheet: fixed some missing pixels and removed ↵ | Reid | 2 | -0/+0 | |
incorrect ones in the rear frame." This reverts commit 35862e894f682ae223f751f36c738b2d630f3fc8. Reason: Non-declared change, and wrong change. Hairstyle don't have any outline, they are too small to have one. Modanung made the hair #5 in this way, your change was not following the side view, and this change is useles.. | |||||
2012-11-27 | Minor progression on west coast of the island. | Reid | 1 | -3/+3 | |
2012-11-27 | Add some ground arrangement on 000-1 map. | Reid | 1 | -5/+5 | |
2012-11-27 | Correct some wrong transition on ground tileset, | Reid | 2 | -1/+1 | |
Add some missing tiles on 000-1 map. | |||||
2012-11-26 | Missing S in file description for plural of "author". | Alige | 1 | -1/+1 | |
Even if useless, this contributes to the extreme high consistency of this project. | |||||
2012-11-26 | Made orc horns be more visible on their head. | Alige | 3 | -0/+0 | |
Added the missing horns on the female orc death frame. | |||||
2012-11-26 | In items.xml: 2 necessary typos fixed + 1 wrong, spare "/>" removed. | Alige | 1 | -3/+3 | |
2012-11-25 | Hairstyle 5 spritesheet: fixed some missing pixels and removed incorrect ↵ | Alige | 2 | -0/+0 | |
ones in the rear frame. Hairstyle 11 spritesheet: fixed top line of pixels in rear frame. | |||||
2012-11-25 | Fixes in tarlan's (NPC) spritesheet: | Alige | 1 | -0/+0 | |
- Fixed position of the head in two frames. - Fixed right hip when he is on the ground. - Fixed some AA here and there. - Fixed some shirt outline inconsistencies. | |||||
2012-11-25 | Language fix in items.xml. | Alige | 1 | -2/+2 | |
2012-11-25 | Slight improvement of the shadow of the tree_x3. | Alige | 2 | -1/+1 | |
Fringe tile correction in 000-1. | |||||
2012-11-25 | Renamed some item icons for clarity purpose. | Alige | 5 | -4/+4 | |
2012-11-24 | Changed "Croco Tree" to "Crocotree", it makes more sense in scripts. | Alige | 1 | -1/+1 | |
2012-11-24 | Added 2 new tiles in ship-indoor.png to seriously improve the shadow in 000-0-0. | Alige | 3 | -7/+7 | |
Made all tile layers be visible in 000-1. | |||||
2012-11-24 | In items.xml, made all effect tags appear the same in game. Bonus amount in ↵ | Alige | 1 | -7/+7 | |
front of bonus type, not after. | |||||
2012-11-24 | Tiny typo in quests.xml. | Alige | 1 | -1/+1 | |
2012-11-24 | Lets not mix up palm trees and crocotrees. This last one should be the only ↵ | Alige | 1 | -1/+1 | |
one remaining. | |||||
2012-11-24 | Language fixes in some clientdata-beta files. | Alige | 3 | -14/+16 | |
2012-11-24 | Change two hairstyle name, | Reid | 1 | -4/+4 | |
Off black is the natural name for black hair, Twisted Teal is the non-natural form of tealed hair, but also a much proper name than foliage or greeny. | |||||
2012-11-24 | Changed item name adjectiv 'worn' to 'creased'. It makes more sense. | Alige | 1 | -3/+3 | |
2012-11-24 | Fixed several color names in itemcolors.xml. | Alige | 1 | -12/+12 | |