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2012-12-22Remove useless last crocotree.Reid1-0/+0
2012-12-22Correct and comment croconut xml.Reid1-8/+10
2012-12-23Removed dead fish tile 85,108 from 000-1, from under Gugli's feet.Alige1-1/+1
2012-12-23Fixed offset of the croc.Alige1-1/+2
2012-12-23Fixed issue in croconut.xml.Alige1-1/+1
2012-12-23Fixed outline and lighting on box-croconut.png.Alige1-0/+0
2012-12-22Increase Death spawn time for all mobs.Hal9OOO1-29/+29
2012-12-22Reduce amount of mobs of specific overcrowded zones (tortugas and crocs).Hal9OOO1-3/+3
2012-12-22Fix bug with monster spawn in 000-1 map.Hal9OOO1-17/+9
2012-12-22Lowered the shorts icon by 1 pixel to fit in a better way with the shirt icon.Alige1-0/+0
2012-12-22Made the croconut tiles sink a little more into the ground, the distinction ↵Alige1-0/+0
between them and items was not strong enough.
2012-12-22Replaced wrong colors on some croconut graphics.Alige3-0/+0
Added outline to the croconut items.
2012-12-22Major improvement on the crocotree animation.Alige2-22/+24
2012-12-22Renamed the Crocotree files from "croconut" to "crocotree" to avoid any ↵Alige7-6/+6
confusion.
2012-12-22Darken croconut mob outline.Hal9OOO1-0/+0
2012-12-22Added one more spawn area for the plushroom.Alige1-1/+9
2012-12-22000-1 26,54: removed croconut on the ground 2 layer, it was conflicting with ↵Alige1-2/+2
the nearby palmtree.
2012-12-22Sink croconut and half-croconut accessorizes into the ground.Hal9OOO1-0/+0
Make them compatible for all ground flavours.
2012-12-22Add mobs on 000-1 map.Reid1-1/+129
2012-12-22update translations.Andrei Karas9-868/+1948
2012-12-22Changed mushrooms to plushrooms in the box tileset, as mushrooms have not ↵Alige1-0/+0
been yet introduced in game.
2012-12-22Fixed some NPC offsets.Alige2-1/+2
2012-12-22Merge branch 'master' of git://gitorious.org/evol/clientdata-betaAlige1-0/+0
2012-12-22Removed spare half croconut on 000-1, 72,109, it was behind the head of a NPC.Alige1-1/+1
2012-12-22Correct max placement (pixel change, didn't changed the location finally.)Reid1-0/+0
2012-12-22Reduced by 25% the opacity of the clouds.Alige1-0/+0
2012-12-22Add cloud on 000-1 map.Reid1-1/+1
2012-12-22Change reward of gado-julia quest.Reid1-2/+2
2012-12-22Fixed small inconsistencies in quests.xml.Alige1-6/+6
2012-12-22Major collision fixes in 000-1, especially in the small lakes.Alige1-3/+3
Other small, consistency fixes.
2012-12-22Change Tortuga spawn number in little left lake.Reid1-2/+2
2012-12-22Add plushroom fields spawn points.Reid1-13/+5
2012-12-22Add plushroom fields spawn points.Reid1-20/+44
2012-12-22Complete 000-1 map.Reid1-3/+3
2012-12-21Correct 000-1's minimap.Reid1-0/+0
2012-12-21Add crocotree as fly collision.Reid1-2/+2
2012-12-21Complete root part of 000-1 map.Reid1-4/+4
2012-12-21Fixed some layering issues with the piou slayer weapon animation spritesheet.Alige1-0/+0
2012-12-21Correct bug on quests.xml file.Reid1-5/+5
2012-12-21Update 000-1 map.Reid1-5/+5
2012-12-21Added the animation spritesheet for the Piou Slayer weapon.Alige3-3/+34
This weapon is a Short Sword, not a dagger. Think of Bilbo the hobbit ! ;D
2012-12-21Reduced size of the knife on its animation spritesheet.Alige1-0/+0
Helps to create the next weapon spritesheet, for the Piou Slayer item.
2012-12-21Changed back the piou slayer item icon.Alige1-0/+0
2012-12-21Added AA to the knife item icon.Alige1-0/+0
2012-12-21Fixed a small issue in the piou slayer item icon.Alige3-0/+0
Adapted the colors of the knife to the ones of this other, new weapon. -> less colors, have a much better metal, iron look.
2012-12-21Fixed issue in items.xml until we create the piou slayer animation spritesheet.Alige1-1/+1
2012-12-21Update 000-1 map.Reid1-2/+2
2012-12-20Complete north part of the island.Reid1-3/+3
2012-12-20backup 000-1 map.Reid1-4/+4
2012-12-20Renamed a status effect animation for clarity purposes.Alige3-2/+2