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2014-02-27Add a different knot and a different bandana sprite for women.Reid Yaro6-4/+150
2014-02-26Add some more houses.Reid Yaro1-12/+23
2014-02-26Update 001-1 map.Reid Yaro1-4/+4
2014-02-25Update 001-1 map.Reid Yaro1-5/+11
2014-02-25Update 001-1 map.Reid Yaro1-4/+4
2014-02-25Add Salius on the contributor file,Reid Yaro1-2/+3
Change Socapex mail, Change footer note about TMW.
2014-02-24Add alternate roof-wall transition.Reid Yaro2-4/+4
2014-02-23Advance 001-1 map.Reid Yaro1-5/+5
2014-02-22Add side woods on artis-house tileset,Reid Yaro2-2/+2
Adapt the map to support it.
2014-02-19Add new croc XML and diagonal directions. (Alige)Reid Yaro2-36/+130
2014-02-19Decreased the weight of the croconut. Natural coconuts are not that heavy.Alige1-2/+2
Weight changed from 100 to 80 Florins for the croconut. Weight changed from 55 to 38 Florins for the half croconut (because it makes sense it shouldn't be over 100/2=50).
2014-02-19Fixed the panels particle effect, thanks to Reidy for pointing the issue.Alige1-3/+3
2014-02-17Added the particle effect for the panels directly on the 000-1 map, in case ↵Alige3-0/+24
we don't need it on all panels in the future of the game.
2014-02-17Place the new stairway and remove some useless tiles.Reid Yaro1-3/+3
2014-02-17Remove the blockwall behind the stairway.Reid Yaro1-0/+0
2014-02-17Replace wall bricks by clif on the noble's area.Reid Yaro1-5/+5
2014-02-17Add new fence on 001-1.Reid Yaro1-2/+2
2014-02-17Mix some variation tiles together on fence and pillar_x2 tileset,Reid Yaro2-0/+0
Only one usage of these tile is doable, so I mixed them together.
2014-02-17Add new cloud ambiant image on 000-1 and 001-1.Reid Yaro2-16/+16
2014-02-17Remove old cloud placeholders.Reid Yaro4-0/+0
2014-02-17Add cloud 1 and 2 on LICENSE file.Reid Yaro1-4/+2
2014-02-17Add cloud 1 and 2.Reid Yaro2-0/+0
2014-02-11Fixed the piou slayer AA, using 30% transparency pixels now.Alige1-0/+0
2014-02-11Made .DS_Store mac files be invisible by adding them in .gitignore.Alige1-0/+1
2014-02-11Added Qwerty Dragon as contributor. He fixed lots of english, helping the ↵Alige1-0/+1
story of the game.
2014-02-10Add Kestrel as contributor.Reid Yaro2-2/+3
2014-02-10Add shadow tilesets (Kestrel)Reid Yaro3-21/+21
Manage the city map to add these new tiles.
2014-02-08Correct wrong ambient image names.Reid Yaro2-22/+22
2014-02-02Start to map the rich part of the city.Reid Yaro1-13/+13
2014-02-02Add new overlay on 000-1 and 001-1 map.Reid Yaro2-0/+40
2014-02-02Update the LICENSE file.Reid Yaro1-1/+4
2014-02-02Add new clouds ambient (WIP).Reid Yaro4-0/+0
2014-02-02Update 001-1 map.Reid Yaro1-6/+6
2014-01-31Add Artis's map on the license file.Reid Yaro1-1/+2
2014-01-31Update 001-1 map,Reid Yaro1-10/+21
Add parameters. (cloud, license, etc...)
2014-01-31Add cloud parameter on 000-1.Reid Yaro1-0/+4
2014-01-31Update the license file.Reid Yaro1-0/+1
2014-01-31Add Len's cloud image with many modification.Reid Yaro1-0/+0
2014-01-28Update the map and the pavement tileset.Reid Yaro2-6/+6
2014-01-26Update 000-1 map.Reid Yaro1-6/+3
2014-01-26Add some more collision and advanced the map.Reid Yaro1-7/+10
2014-01-26Update artis-house tileset because of a wrong removed tile.Reid Yaro1-0/+0
2014-01-26Enlarge the dunjon entrance,Reid Yaro1-4/+4
Continue the work on the light armor area, Various other changes on 001-1.
2014-01-24Add the light armor concept place.Reid Yaro1-7/+7
2014-01-20Remove the door sprite (not a tileset) from 001-1.Reid Yaro1-4/+1
2014-01-20Applied latest graphical change.Reid Yaro1-2/+2
2014-01-20Correct some visual problems with the roof and the pillars.Reid Yaro1-0/+0
2014-01-20Add door emplacement will be added later through NPC script) on the warrior ↵Reid Yaro1-3/+6
guild.
2014-01-20Add shadow and cut the edge of every frames of the door animation.Reid Yaro1-0/+0
2014-01-20Add default collision on 001-1 map.Reid Yaro1-15/+15