diff options
Diffstat (limited to 'graphics/sprites/monsters/croconut.xml')
-rw-r--r-- | graphics/sprites/monsters/croconut.xml | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/graphics/sprites/monsters/croconut.xml b/graphics/sprites/monsters/croconut.xml index 3416c808..a7d3aa58 100644 --- a/graphics/sprites/monsters/croconut.xml +++ b/graphics/sprites/monsters/croconut.xml @@ -5,77 +5,77 @@ Copyright (C) 2010-2012 Evol Online 50% from the 95% unused percent from "mooving" label are used on "moovinglong" label. 100% from the 47,5% unused percent from "moovinglong" label are used on "static" label.--> <sprite> - <imageset name="base" src="graphics/sprites/monsters/croconut.png" width="18" height="18" offsetX="32" offsetY="-61"/> + <imageset name="base" src="graphics/sprites/monsters/croconut.png" width="18" height="18" offsetX="32" offsetY="-61"/> <action name="stand" imageset="base"> - <animation direction="default"> - <label name="start"/> - <goto label="static" rand="95"/> - <goto label="moovinglong" rand="50"/> - <goto label="mooving" rand="100"/> - <label name="mooving"/> - <!-- Simple move animation. --> - <frame index="1" delay="105"/> - <frame index="0" delay="120"/> - <frame index="1" delay="105"/> - <frame index="2" delay="115"/> - <frame index="1" delay="110"/> - <goto label="start"/> - <label name="static"/> - <!-- Static animation. --> - <frame index="1" delay="240"/> - <goto label="start"/> - <label name="moovinglong"/> - <!-- Long move animation. --> - <frame index="2" delay="115"/> - <frame index="1" delay="110"/> - <frame index="0" delay="120"/> - <frame index="1" delay="105"/> - <frame index="2" delay="115"/> - <frame index="1" delay="110"/> - <frame index="0" delay="120"/> - <frame index="1" delay="105"/> - <frame index="2" delay="115"/> - <frame index="1" delay="110"/> - <frame index="0" delay="120"/> - <frame index="1" delay="105"/> - <frame index="2" delay="115"/> - <goto label="start"/> - </animation> + <animation direction="default"> + <label name="start"/> + <goto label="static" rand="95"/> + <goto label="moovinglong" rand="50"/> + <goto label="mooving" rand="100"/> + <label name="mooving"/> + <!-- Simple move animation. --> + <frame index="1" delay="105"/> + <frame index="0" delay="120"/> + <frame index="1" delay="105"/> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <goto label="start"/> + <label name="static"/> + <!-- Static animation. --> + <frame index="1" delay="240"/> + <goto label="start"/> + <label name="moovinglong"/> + <!-- Long move animation. --> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="105"/> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="105"/> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="105"/> + <frame index="2" delay="115"/> + <goto label="start"/> + </animation> </action> <action name="hurt" imageset="base"> - <animation direction="default"> - <frame index="2" delay="115"/> - <frame index="1" delay="110"/> - <frame index="0" delay="120"/> - <end /> + <animation direction="default"> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <end /> </animation> </action> <action name="dead" imageset="base"> <animation> - <!-- Croconut is falling --> - <frame index="1" delay="80" offsetY="1"/> - <frame index="1" delay="60" offsetY="2"/> - <frame index="1" delay="50" offsetY="4"/> - <frame index="1" delay="50" offsetY="6"/> - <frame index="1" delay="50" offsetY="8"/> - <frame index="1" delay="40" offsetY="11"/> - <frame index="1" delay="40" offsetY="14"/> - <frame index="1" delay="40" offsetY="17"/> - <frame index="1" delay="40" offsetY="20"/> - <frame index="1" delay="40" offsetY="24"/> - <frame index="1" delay="40" offsetY="28"/> - <frame index="1" delay="30" offsetY="32"/> - <frame index="1" delay="30" offsetY="36"/> - <frame index="1" delay="30" offsetY="41"/> - <frame index="1" delay="30" offsetY="46"/> - <frame index="1" delay="30" offsetY="51"/> - <frame index="1" delay="30" offsetY="57"/> - <frame index="3" delay="60" offsetY="58"/> - <frame index="4" delay="70" offsetY="58"/> - <frame index="5" delay="0" offsetY="59"/> + <!-- Croconut is falling --> + <frame index="1" delay="80" offsetY="1"/> + <frame index="1" delay="60" offsetY="2"/> + <frame index="1" delay="50" offsetY="4"/> + <frame index="1" delay="50" offsetY="6"/> + <frame index="1" delay="50" offsetY="8"/> + <frame index="1" delay="40" offsetY="11"/> + <frame index="1" delay="40" offsetY="14"/> + <frame index="1" delay="40" offsetY="17"/> + <frame index="1" delay="40" offsetY="20"/> + <frame index="1" delay="40" offsetY="24"/> + <frame index="1" delay="40" offsetY="28"/> + <frame index="1" delay="30" offsetY="32"/> + <frame index="1" delay="30" offsetY="36"/> + <frame index="1" delay="30" offsetY="41"/> + <frame index="1" delay="30" offsetY="46"/> + <frame index="1" delay="30" offsetY="51"/> + <frame index="1" delay="30" offsetY="57"/> + <frame index="3" delay="60" offsetY="58"/> + <frame index="4" delay="70" offsetY="58"/> + <frame index="5" delay="0" offsetY="59"/> </animation> </action> </sprite>
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