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-rw-r--r--graphics/sprites/equipment/shields/barrel.pngbin0 -> 15500 bytes
-rw-r--r--graphics/sprites/equipment/shields/barrel.xml133
2 files changed, 133 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/shields/barrel.png b/graphics/sprites/equipment/shields/barrel.png
new file mode 100644
index 00000000..7907d743
--- /dev/null
+++ b/graphics/sprites/equipment/shields/barrel.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/barrel.xml b/graphics/sprites/equipment/shields/barrel.xml
new file mode 100644
index 00000000..af32863d
--- /dev/null
+++ b/graphics/sprites/equipment/shields/barrel.xml
@@ -0,0 +1,133 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/shields/barrel.png" width="64" height="96" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4"/>
+ </animation>
+ </action>
+
+</sprite>