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Diffstat (limited to 'graphics/sprites/equipment/weapons')
-rw-r--r--graphics/sprites/equipment/weapons/aurisghard.pngbin0 -> 16251 bytes
-rw-r--r--graphics/sprites/equipment/weapons/aurisghard.xml105
-rw-r--r--graphics/sprites/equipment/weapons/axe.pngbin0 -> 7932 bytes
-rw-r--r--graphics/sprites/equipment/weapons/axe.xml28
-rw-r--r--graphics/sprites/equipment/weapons/bow.pngbin0 -> 5751 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow.xml28
-rw-r--r--graphics/sprites/equipment/weapons/dagger.pngbin0 -> 2016 bytes
-rw-r--r--graphics/sprites/equipment/weapons/dagger.xml28
-rw-r--r--graphics/sprites/equipment/weapons/death scyth.pngbin0 -> 28570 bytes
-rw-r--r--graphics/sprites/equipment/weapons/death scyth.xml89
-rw-r--r--graphics/sprites/equipment/weapons/mining-pick.pngbin0 -> 4134 bytes
-rw-r--r--graphics/sprites/equipment/weapons/mining-pick.xml108
-rw-r--r--graphics/sprites/equipment/weapons/scythe.pngbin0 -> 14828 bytes
-rw-r--r--graphics/sprites/equipment/weapons/scythe.xml88
-rw-r--r--graphics/sprites/equipment/weapons/staff.pngbin0 -> 9098 bytes
-rw-r--r--graphics/sprites/equipment/weapons/staff.xml89
-rw-r--r--graphics/sprites/equipment/weapons/sword.pngbin0 -> 27523 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword.xml108
-rw-r--r--graphics/sprites/equipment/weapons/whip.pngbin0 -> 4858 bytes
-rw-r--r--graphics/sprites/equipment/weapons/whip.xml29
20 files changed, 700 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/aurisghard.png b/graphics/sprites/equipment/weapons/aurisghard.png
new file mode 100644
index 00000000..91a8c5b1
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/aurisghard.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/aurisghard.xml b/graphics/sprites/equipment/weapons/aurisghard.xml
new file mode 100644
index 00000000..03c0a4b5
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/aurisghard.xml
@@ -0,0 +1,105 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/weapons/aurisghard.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe.png b/graphics/sprites/equipment/weapons/axe.png
new file mode 100644
index 00000000..3e28c1b1
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/axe.xml b/graphics/sprites/equipment/weapons/axe.xml
new file mode 100644
index 00000000..495c78fe
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!-- Original Author : Themanaworld & Reid
+Copyright (C) 2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="axe" src="graphics/sprites/equipment/weapons/axe.png" width="64" height="64" />
+
+ <action name="default" imageset="axe">
+ </action>
+
+ <action name="attack" imageset="axe">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow.png b/graphics/sprites/equipment/weapons/bow.png
new file mode 100644
index 00000000..b5f8a68e
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow.xml b/graphics/sprites/equipment/weapons/bow.xml
new file mode 100644
index 00000000..91a26c7f
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!-- Original Author : Themanaworld & Reid
+Copyright (C) 2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png" width="64" height="64" />
+
+ <action name="default" imageset="bow">
+ </action>
+
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/dagger.png b/graphics/sprites/equipment/weapons/dagger.png
new file mode 100644
index 00000000..f691ef3f
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/dagger.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/dagger.xml b/graphics/sprites/equipment/weapons/dagger.xml
new file mode 100644
index 00000000..e75b6b75
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/dagger.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!-- Original Author : Themanaworld & Reid
+Copyright (C) 2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png" width="64" height="64" />
+
+ <action name="default" imageset="dagger">
+ </action>
+
+ <action name="attack_stab" imageset="dagger">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/death scyth.png b/graphics/sprites/equipment/weapons/death scyth.png
new file mode 100644
index 00000000..8019a5f4
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/death scyth.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/death scyth.xml b/graphics/sprites/equipment/weapons/death scyth.xml
new file mode 100644
index 00000000..21f5c8e7
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/death scyth.xml
@@ -0,0 +1,89 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/death scyth.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/mining-pick.png b/graphics/sprites/equipment/weapons/mining-pick.png
new file mode 100644
index 00000000..8289754a
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/mining-pick.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/mining-pick.xml b/graphics/sprites/equipment/weapons/mining-pick.xml
new file mode 100644
index 00000000..a38fe4f3
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/mining-pick.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="pick" src="graphics/sprites/equipment/weapons/mining-pick.png" width="64" height="64" />
+
+ <action name="default" imageset="pick">
+ </action>
+
+ <action name="stand" imageset="pick">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="pick">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="pick">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="pick">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="pick">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="pick">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/scythe.png b/graphics/sprites/equipment/weapons/scythe.png
new file mode 100644
index 00000000..12efa266
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scythe.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/scythe.xml b/graphics/sprites/equipment/weapons/scythe.xml
new file mode 100644
index 00000000..3aacde4d
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scythe.xml
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/scythe.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/staff.png b/graphics/sprites/equipment/weapons/staff.png
new file mode 100644
index 00000000..772e0167
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/staff.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/staff.xml b/graphics/sprites/equipment/weapons/staff.xml
new file mode 100644
index 00000000..bbc887f5
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/staff.xml
@@ -0,0 +1,89 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/staff.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword.png b/graphics/sprites/equipment/weapons/sword.png
new file mode 100644
index 00000000..198b36d9
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword.xml b/graphics/sprites/equipment/weapons/sword.xml
new file mode 100644
index 00000000..fd7bcfd8
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="pick" src="graphics/sprites/equipment/weapons/sword.png" width="64" height="64" />
+
+ <action name="default" imageset="pick">
+ </action>
+
+ <action name="stand" imageset="pick">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="pick">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="pick">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="pick">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="pick">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="pick">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/whip.png b/graphics/sprites/equipment/weapons/whip.png
new file mode 100644
index 00000000..01da4c39
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/whip.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/whip.xml b/graphics/sprites/equipment/weapons/whip.xml
new file mode 100644
index 00000000..9f05684c
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/whip.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/whip.png" width="128" height="128" />
+
+ <action name="default" imageset="whip">
+ </action>
+
+ <action name="attack_stab" imageset="whip">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>