diff options
-rw-r--r-- | LICENSE | 3 | ||||
-rw-r--r-- | graphics/sprites/npcs/xml/lumberjack.xml | 4 |
2 files changed, 5 insertions, 2 deletions
@@ -39,6 +39,7 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE ## Ambient Effects graphics/images/ambient/fog.png (Crush) (CC BY-SA 3.0) (-) graphics/images/ambient/cloud.png (Len) (CC BY-SA 3.0) (Reid) + graphics/images/ambient/spot.png (Micksha) (CC BY-SA 3.0) (-) # Item Icons ## Equipments @@ -112,6 +113,7 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE graphics/items/equipment/weapons/woodenbow.png (Reid) (CC BY-SA 3.0) (-) graphics/items/equipment/weapons/woodensword.png (Len) (CC BY-SA 3.0) (Reid) graphics/items/equipment/weapons/pickaxe.png (Micksha) (CC BY-SA 3.0) (-) + graphics/items/equipment/weapons/torch.png (Micksha) (CC BY-SA 3.0) (-) graphics/items/equipment/weapons/wand.png (Micksha) (CC BY-SA 3.0) (-) ## Generic @@ -398,6 +400,7 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE graphics/sprites/equipment/weapons/pickaxe.png (Micksha) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/piouslayer.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/scythe.png (Micksha) (CC BY-SA 3.0) (-) + graphics/items/equipment/weapons/torch.png (Micksha) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/traininggladius.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/trainingwand.png (Micksha) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/woodenbow.png (Reid) (CC BY-SA 3.0) (-) diff --git a/graphics/sprites/npcs/xml/lumberjack.xml b/graphics/sprites/npcs/xml/lumberjack.xml index 7fd1d54f..3f9fa7d9 100644 --- a/graphics/sprites/npcs/xml/lumberjack.xml +++ b/graphics/sprites/npcs/xml/lumberjack.xml @@ -7,8 +7,8 @@ Copyright (C) 2018 Evol Online --> src="graphics/sprites/npcs/sprite/lumberjack.png" width="42" height="63"/> - <action> - <animation> + <action name="stand" imageset="npc"> + <animation direction="default"> <!-- eyes movements --> <frame index="0" delay="3000"/> <frame index="1" delay="80"/> |