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-rw-r--r--effects.xml2
-rw-r--r--npcs.xml12
2 files changed, 7 insertions, 7 deletions
diff --git a/effects.xml b/effects.xml
index 7793ea00..d43ae71f 100644
--- a/effects.xml
+++ b/effects.xml
@@ -33,7 +33,7 @@ Copyright (C) 2010-2012 Evol Online -->
<effect id="30" particle="graphics/particles/large-explosion.xml"/>
<effect id="31" particle="graphics/particles/medium-explosion.xml"/>
<effect id="32" particle="graphics/particles/medium-smoke.xml"/>
- <effect id="33" particle="graphics/particles/savepoint/highlight.xml"/>
+ <effect id="33" particle="graphics/particles/highlight.xml"/>
<!-- Second time effects used to end an action. -->
<effect id="111" particle="graphics/particles/magic.shield-ends.xml"/>
diff --git a/npcs.xml b/npcs.xml
index 84c9e19c..c5763792 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -110,19 +110,19 @@ IDs 990-999 = Special
<!-- Special NPCs -->
<npc id="900">
<!-- Savepoint, 32x32. -->
- <particlefx>graphics/particles/savepoint/savepoint-32x32.xml</particlefx>
+ <particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
</npc>
<!-- WIP <npc id="901">
Savepoint, 32x64.
- <particlefx>graphics/particles/savepoint/savepoint-32x64.xml</particlefx>
+ <particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
</npc>-->
<!-- WIP <npc id="902">
Savepoint, 64x32.
- <particlefx>graphics/particles/savepoint/savepoint-64x32.xml</particlefx>
+ <particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
</npc>-->
<!-- WIP <npc id="903">
Savepoint, 64x64.
- <particlefx>graphics/particles/savepoint/savepoint-64x64.xml</particlefx>
+ <particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
</npc>-->
<npc id="904">
<!-- Left Hammock -->
@@ -135,7 +135,7 @@ IDs 990-999 = Special
<npc id="906">
<!-- Left Hammock, with particles. -->
<sprite>npcs/xml/hammock-animated1.xml</sprite>
- <particlefx>graphics/particles/savepoint/savepoint-32x32.xml</particlefx>
+ <particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
</npc>
<npc id="999">
<!-- Invisible -->
@@ -147,4 +147,4 @@ IDs 990-999 = Special
<!-- Reid's re-management of the shape - May 2011 -->
<!-- Reid's wipe - November 2011 -->
<!-- Reid's Beta 1 release - December 2011 -->
-<!-- Reid's Beta 2 release - May 2012 -->
+<!-- Reid's Beta 2 release - June 2012 -->