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-rw-r--r--graphics/sprites/monsters/frostiana.pngbin0 -> 1542 bytes
-rw-r--r--graphics/sprites/monsters/frostiana.xml55
2 files changed, 55 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/frostiana.png b/graphics/sprites/monsters/frostiana.png
new file mode 100644
index 00000000..9fd2e4d2
--- /dev/null
+++ b/graphics/sprites/monsters/frostiana.png
Binary files differ
diff --git a/graphics/sprites/monsters/frostiana.xml b/graphics/sprites/monsters/frostiana.xml
new file mode 100644
index 00000000..08cfedc0
--- /dev/null
+++ b/graphics/sprites/monsters/frostiana.xml
@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Reid
+Copyright (C) 2014 Evol Online -->
+<sprite>
+ <imageset name="frostiana"
+ src="graphics/sprites/monsters/frostiana.png"
+ width="32"
+ height="32"/>
+
+ <action name="spawn" imageset="frostiana">
+ <animation direction="default">
+ <frame index="0" delay="120"/>
+ <sequence start="1" end="3" delay="90"/>
+ <frame index="4" delay="110"/>
+ <frame index="5" delay="130"/>
+ <frame index="4" delay="100"/>
+ <frame index="3" delay="90"/>
+ <jump action="stand"/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="frostiana">
+ <animation direction="default">
+ <label name="start"/>
+ <goto label="bouncing" rand="5"/>
+ <label name="static"/>
+ <!-- Static Animation -->
+ <frame index="4" delay="100"/>
+ <goto label="start"/>
+ <label name="bouncing"/>
+ <!-- Bouncing Animation -->
+ <frame index="5" delay="130"/>
+ <frame index="4" delay="100"/>
+ <frame index="3" delay="90"/>
+ <frame index="4" delay="120"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="frostiana">
+ <animation direction="default">
+ <frame index="3" delay="130"/>
+ <frame index="4" delay="100"/>
+ <frame index="5" delay="210"/>
+ <frame index="4"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="frostiana">
+ <animation direction="default">
+ <sequence start="4" end="2" delay="90"/>
+ <frame index="6" delay="100"/>
+ <frame index="7"/>
+ </animation>
+ </action>
+</sprite>