diff options
-rw-r--r-- | graphics/sprites/equipment/weapons/piouslayer.png | bin | 0 -> 3565 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/piouslayer.xml | 31 | ||||
-rw-r--r-- | items.xml | 6 |
3 files changed, 34 insertions, 3 deletions
diff --git a/graphics/sprites/equipment/weapons/piouslayer.png b/graphics/sprites/equipment/weapons/piouslayer.png Binary files differnew file mode 100644 index 00000000..fc046006 --- /dev/null +++ b/graphics/sprites/equipment/weapons/piouslayer.png diff --git a/graphics/sprites/equipment/weapons/piouslayer.xml b/graphics/sprites/equipment/weapons/piouslayer.xml new file mode 100644 index 00000000..0d4b38cd --- /dev/null +++ b/graphics/sprites/equipment/weapons/piouslayer.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2011-2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/piouslayer.png" + width="64" + height="64"/> + + <action name="default" imageset="base"> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75"/> + <end /> + </animation> + </action> +</sprite> @@ -688,15 +688,15 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. <item id="3501" image="equipment/weapons/piouslayer.png" name="Piou Slayer" - description="A dagger for novice fighters, more useful in the kitchen than in a real fight..." + description="A short sword for novice fighters, more useful in the kitchen than in a real fight..." effect="+13 Damage" type="equip-1hand" - weapon-type="knife" + weapon-type="sword" attack-action="attack" weight="90" maxFloorOffsetX="9" maxFloorOffsetY="12"> - <sprite>equipment/weapons/knife.xml</sprite> + <sprite>equipment/weapons/piouslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="strike">weapons/piouslayer/strike1.ogg</sound> </item> |