diff options
-rw-r--r-- | graphics/sprites/npcs/sprite/sophialla.png | bin | 0 -> 5260 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/xml/richard.xml | 11 | ||||
-rw-r--r-- | graphics/sprites/npcs/xml/sophialla.xml | 36 | ||||
-rw-r--r-- | npcs.xml | 17 |
4 files changed, 51 insertions, 13 deletions
diff --git a/graphics/sprites/npcs/sprite/sophialla.png b/graphics/sprites/npcs/sprite/sophialla.png Binary files differnew file mode 100644 index 00000000..549560f7 --- /dev/null +++ b/graphics/sprites/npcs/sprite/sophialla.png diff --git a/graphics/sprites/npcs/xml/richard.xml b/graphics/sprites/npcs/xml/richard.xml index c3a3f843..6c0bc46d 100644 --- a/graphics/sprites/npcs/xml/richard.xml +++ b/graphics/sprites/npcs/xml/richard.xml @@ -1,13 +1,6 @@ <?xml version="1.0" encoding="utf-8"?> -<<<<<<< f542316432d2f4aad709c04d577ed91b3ea6e392 -<<<<<<< 21c4c83ea02e1292391aaa7fdbaf3dc3202a100a -<!-- Author: Micksha -======= -<!-- Author: Reid ->>>>>>> Add the first few npcs: old Koga, Lumberjack, Richard. -======= + <!-- Author: Micksha ->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one Copyright (C) 2015 Evol Online --> <sprite> @@ -20,7 +13,7 @@ Copyright (C) 2015 Evol Online --> <animation direction="default"> <label name="start"/> <goto label="static" rand="95"/> - <goto label="winking" rand="5"/> + <goto label="winking" rand="100"/> <!-- winking --> <label name="winking"/> <sequence start="0" end="2" delay="160"/> diff --git a/graphics/sprites/npcs/xml/sophialla.xml b/graphics/sprites/npcs/xml/sophialla.xml new file mode 100644 index 00000000..ed0d907c --- /dev/null +++ b/graphics/sprites/npcs/xml/sophialla.xml @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 Evol Online --> + +<sprite> + <imageset name="npc" + src="graphics/sprites/npcs/sprite/sophialla.png" + width="64" + height="64"/> + + <action name="stand" imageset="npc"> + <animation direction="default"> + <label name="start"/> + <goto label="static" rand="95"/> + <goto label="lookup" rand="50"/> + <goto label="look" rand="100"/> + <!-- lookup --> + <label name="lookup"/> + <frame index="0" delay="240"/> + <frame index="1" delay="480"/> + <goto label="start"/> + <!-- lookstraight --> + <label name="look"/> + <sequence start="0" end="3" delay="150"/> + <frame index="3" delay="500"/> + <frame index="2" delay="150"/> + <frame index="1" delay="150"/> + <frame index="0" delay="500"/> + <goto label="start"/> + <!-- Static Animation --> + <label name="static"/> + <frame index="0" delay="400"/> + <goto label="start"/> + </animation> + </action> +</sprite> @@ -744,10 +744,19 @@ IDs 900-999 = Special <sprite>npcs/xml/richard.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> -======= ->>>>>>> Add the first few npcs: old Koga, Lumberjack, Richard. -======= ->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one + <npc id="455"> + <!-- Old Lady reading a sheet of paper - Sophialla. --> + <sprite>npcs/xml/sophialla.xml</sprite> + <menu name="Talk" command="talk 'NAME'"/> + </npc> + <npc id="456"> +<!-- Human Male, walking sprite for Mundane. --> + <sprite>races/human-male.xml</sprite> + <sprite>equipment/legs/shorts-male.xml|#16486e,498ec5,e4f2fc</sprite> + <sprite>equipment/chest/shirt-male.xml|#2b2b2b,382140,3f3f3f,3a254e,585858,3b3769,858585,3c3d83,a7a7a7,4246a6,d6d6d6,5a9cdb,ffffff,afedd2</sprite> + <sprite>hairstyles/hairstyle01.xml</sprite> + <menu name="Talk" command="talk 'NAME'"/> + </npc> <!-- Test NPCs --> <npc id="800" allowDelete="false"> |