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-rw-r--r--effects.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/effects.xml b/effects.xml
index c89e7ae7..2443ca31 100644
--- a/effects.xml
+++ b/effects.xml
@@ -4,8 +4,8 @@ Copyright (C) 2010-2013 Evol Online -->
<being-effects>
<effect id="0" audio="system/levelup.ogg" particle="graphics/particles/levelup.xml"/> // Level up particle effect.
<effect id="1" audio="system/skillup.ogg" particle="graphics/particles/skillup.xml"/> // Skill up particle effect.
-<!-- <effect id="2"/> // Fail refine/remove card item effect. -->
-<!-- <effect id="3"/> // Success repair/refine/remove card item effect. -->
+ <effect id="2"/> // Fail refine/remove card item effect.
+ <effect id="3"/> // Success repair/refine/remove card item effect.
<effect id="4" audio="system/save.ogg" particle="graphics/particles/save.xml"/> // Savepoint particle effect on a player.
<effect id="5" particle="graphics/particles/warp.xml"/> // Warp particle effect.
<effect id="6" particle="graphics/particles/savepoint-32x32.xml"/> // Savepoint particle effect on the save location.
@@ -13,12 +13,12 @@ Copyright (C) 2010-2013 Evol Online -->
<effect id="8" particle="graphics/particles/poison.xml"/> // Poison particle effect.
<effect id="9" particle="graphics/particles/invisibility.xml"/> // Invisibility particle effect.
<effect id="10" particle="graphics/particles/afk.xml"/> // AFK particle effect.
-<!-- <effect id="11"/> // Complete and incomplete quest particle effect. -->
+ <effect id="11"/> // Complete and incomplete quest particle effect.
<effect id="12" sprite="effects/queststart.xml"/> // NPC quest-start status effect.
<effect id="13" sprite="effects/questcontinue.xml"/> // NPC quest-continue status effect.
<effect id="14" sprite="effects/queststart-low.xml"/> // NPC quest-start status effect (reduced height).
<effect id="15" sprite="effects/questcontinue-low.xml"/> // NPC quest-continue status effect (reduced height).
<effect id="16" particle="graphics/particles/hit.xml"/> // Hit's explosion particle effect.
<effect id="17" audio="system/critical.ogg" particle="graphics/particles/critical.xml"/> // Critical hit's explosion particle effect.
-<!-- <effect id="344"/> // @summon GM command particle effect. -->
+ <effect id="344"/> // @summon GM command particle effect.
</being-effects>