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authorMicksha <ms-shaman@gmx.de>2020-04-09 07:45:02 +0000
committerMicksha <ms-shaman@gmx.de>2020-04-09 07:45:02 +0000
commit724de9027c965553c870e1f69de8c8195d81c5e8 (patch)
treeb82dc82fddbf3be196d6259e0b56b5d0dac0fe3b /npcs.xml
parentde8cfebcd6bfe491f931d7f444dca4a368e7df2d (diff)
parentc5c671c97a13a7d4f5f0a3573942056a469e3262 (diff)
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Merge branch 'candor' into 'master'
Candor See merge request evol/clientdata!142
Diffstat (limited to 'npcs.xml')
-rw-r--r--npcs.xml100
1 files changed, 100 insertions, 0 deletions
diff --git a/npcs.xml b/npcs.xml
index 0d01f606..062df999 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -463,6 +463,101 @@ IDs 900-999 = Special
<sprite variant="35">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
+ <npc id="190">
+ <!-- Morgan, Candor's witch. -->
+ <sprite variant="35">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="191">
+ <!-- Zitoni, Morgan's apprentice. -->
+ <sprite variant="7">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="192">
+ <!-- Rosen, the salesman in Candor smith. -->
+ <sprite variant="32">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="193">
+ <!-- Tanisha, the little girl in Sorfina's home. -->
+ <sprite variant="11">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="194">
+ <!-- Sorfina, the old and helpful lady in Candor. -->
+ <sprite variant="0">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="195">
+ <!-- Jessie, Sorfina's Husband and Trainer in Candor. -->
+ <sprite variant="31">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="196">
+ <!-- Prawors, former ferry master in Candor. -->
+ <sprite variant="36">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="197">
+ <!-- Kaan, a useless Candor citizen. -->
+ <sprite variant="34">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="198">
+ <!-- Aidan, a useless Candor citizen. -->
+ <sprite variant="10">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="199">
+ <!-- Ishi, another useless Candor citizen. -->
+ <sprite variant="30">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="200">
+ <!-- Liana, a surprisingly useless Candor citizen. -->
+ <sprite variant="38">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="201">
+ <!-- Ayasha, a girl playing hide-and-seek in Candor. -->
+ <sprite variant="37">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="202">
+ <!-- Zegas, a uselsess Candor citizen with a Top Hat. -->
+ <sprite variant="2">npcs/xml/unanimated-legacy-tall.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="203">
+ <!-- Nyle, the Candor shopkeeper. -->
+ <sprite variant="39">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="204">
+ <!-- Cynric, the banker in Candor. -->
+ <sprite variant="40">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="205">
+ <!-- Vincent, a child refusing to play hide-and-seek. -->
+ <sprite variant="20">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="206">
+ <!-- Aahna, a useless (and homeless) Candor citizen. -->
+ <sprite variant="41">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="207">
+ <!-- Hasan, the one and only Candor asshole. -->
+ <sprite variant="33">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
+ <npc id="208">
+ <!-- Crasmande, a scared man. -->
+ <sprite variant="34">npcs/xml/unanimated-legacy.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
<!-- Animated NPCs -->
@@ -866,6 +961,11 @@ IDs 900-999 = Special
<sprite>npcs/xml/flag-small-r.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
+ <npc id="466">
+ <!-- Toichi, the lazy smith in Candor. -->
+ <sprite>npcs/xml/toichi.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
<!-- Test NPCs -->
<npc id="800" allowDelete="false">