diff options
author | Reid <reidyaro@gmail.com> | 2011-11-27 00:47:48 +0100 |
---|---|---|
committer | Reid <reidyaro@gmail.com> | 2011-11-27 00:47:48 +0100 |
commit | 7019bee94a0ba6158fcbd11a73046e012a669c81 (patch) | |
tree | 9db51542cae5966b5655486516c03a608a0e3b01 /npcs.xml | |
download | clientdata-7019bee94a0ba6158fcbd11a73046e012a669c81.tar.gz clientdata-7019bee94a0ba6158fcbd11a73046e012a669c81.tar.bz2 clientdata-7019bee94a0ba6158fcbd11a73046e012a669c81.tar.xz clientdata-7019bee94a0ba6158fcbd11a73046e012a669c81.zip |
Initialization of the Clientdata for the Beta release of Evol Online.
Diffstat (limited to 'npcs.xml')
-rw-r--r-- | npcs.xml | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/npcs.xml b/npcs.xml new file mode 100644 index 00000000..384fd365 --- /dev/null +++ b/npcs.xml @@ -0,0 +1,153 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author : Reid +(C) Evol Online 2010-2011. + +IDs 100-300 = Unanimated +IDs 300-600 = Animated(1) +IDs 600-900 = Animated(2) +IDs 900-999 = Special +--> +<npcs> + +<!-- Unanimated NPCs --> + + <npc id="100"> + <!-- Human-Man, voyager-look with many things on this bags. --> + <sprite variant="112">npcs/XML1/npc.xml</sprite> + </npc> + <npc id="101"> + <!-- Human-Man, brown clothed, with a beret on his head. --> + <sprite variant="129">npcs/XML1/npc.xml</sprite> + </npc> + + +<!-- Animated NPCs (1)--> + + <npc id="300"> + <!-- Human-Man, weird look, showing the inside of his cape. --> + <sprite>npcs/XML1/creepysurgeon.xml</sprite> + </npc> + <npc id="301"> + <!-- Human-Man, fashion look, look like a french fashion creator. --> + <sprite>npcs/XML1/dyer.xml</sprite> + </npc> + <npc id="302"> + <!-- Human-Man, gay look, cleaning his scissor. --> + <sprite>npcs/XML1/barber.xml</sprite> + </npc> + <npc id="303"> + <!-- Undead-Man, shadow mage look, playing with mana particle. --> + <sprite>npcs/XML1/undeadmage.xml</sprite> + </npc> + <npc id="314"> + <!-- Demon-Man, sleeping demon. --> + <sprite>npcs/XML1/dreamer.xml</sprite> + </npc> + <npc id="305"> + <!-- Elfen-Man, drunken sailor sitting on a bench. --> + <sprite>npcs/XML1/drunksailor.xml</sprite> + </npc> + <npc id="306"> + <!-- Human-Man, sailor with a rat on his hand. --> + <sprite>npcs/XML1/ratsailor.xml</sprite> + </npc> + <npc id="307"> + <!-- Demon-Woman, take care about the ship. --> + <sprite>npcs/XML1/shipkeeper.xml</sprite> + </npc> + <npc id="308"> + <!-- Orc-Man, sleepy. --> + <sprite>npcs/XML1/sleepingorc.xml</sprite> + </npc> + <npc id="309"> + <!-- Orc-Man, got a bag on this back. --> + <sprite>npcs/XML1/sailororc.xml</sprite> + </npc> + <npc id="310"> + <!-- Elfen-Man, a sailor sitting on some wood box. --> + <sprite>npcs/XML1/sittingsailor.xml</sprite> + </npc> + <npc id="311"> + <!-- Ukar-Man, sleepy. --> + <sprite>npcs/XML1/sleepingukar.xml</sprite> + </npc> + <npc id="312"> + <!-- Elf-Man, sleepy. --> + <sprite>npcs/XML1/sleepingelf.xml</sprite> + </npc> + <npc id="313"> + <sprite>npcs/XML1/villagedoor.xml</sprite> + <!-- Opening door animation for the Village tileset. --> + </npc> + <npc id="304"> + <!-- Human-Female, she is the newbyhelper. --> + <sprite>npcs/XML1/enora.xml</sprite> + <sprite>accessories/acc-enora-eyes.xml</sprite> + <sprite>accessories/acc-enora-hair.xml</sprite> + </npc> + <npc id="315"> + <!-- Elfen-Female, she is the librarykeeper. --> + <sprite>npcs/XML1/bianca.xml</sprite> + </npc> + <npc id="316"> + <!-- Monster-Pious, some jumping and funny yellow pixels. --> + <sprite>accessories/acc-market-pious7.xml</sprite> + <sprite>accessories/acc-market-pious6.xml</sprite> + <sprite>accessories/acc-market-pious5.xml</sprite> + <sprite>accessories/acc-market-pious4.xml</sprite> + <sprite>accessories/acc-market-pious3.xml</sprite> + <sprite>accessories/acc-market-pious2.xml</sprite> + <sprite>accessories/acc-market-pious1.xml</sprite> + </npc> + <npc id="317"> + <!-- Monster-Pious, some jumping and funny yellow pixels. #5 --> + <sprite>accessories/acc-market-pious8.xml</sprite> + </npc> + <npc id="318"> + <!-- Monster-Pious, some jumping and funny yellow pixels. #2 --> + <sprite>accessories/acc-market-pious9.xml</sprite> + </npc> +<!-- Animated NPCs (2)--> + + <npc id="400"> + <!-- Human-Man, weird look, showing the inside of his cape. Second xml --> + <sprite>npcs/XML2/creepysurgeon.xml</sprite> + </npc> + <npc id="405"> + <!-- Elfen-Man, drunken sailor sitting on a bench. Second xml --> + <sprite>npcs/XML2/drunksailor.xml</sprite> + </npc> + <npc id="406"> + <!-- Human-Man, sailor with a rat on his hand. Second xml --> + <sprite>npcs/XML2/ratsailor.xml</sprite> + </npc> + <npc id="407"> + <!-- Demon-Woman, take care about the ship. Second xml --> + <sprite>npcs/XML2/shipkeeper.xml</sprite> + </npc> + <npc id="408"> + <!-- Opening door animation for the Village tileset. Alternate way 1 --> + <sprite>npcs/XML2/villagedoor-alternate1.xml</sprite> + </npc> + <npc id="409"> + <!-- Opening door animation for the Village tileset. Alternate way 2 --> + <sprite>npcs/XML2/villagedoor-alternate2.xml</sprite> + </npc> + <npc id="410"> + <!-- Opening door animation for the Village tileset. Alternate way 3 --> + <sprite>npcs/XML2/villagedoor-alternate3.xml</sprite> + </npc> + + +<!-- Special NPCs --> + + <npc id="999"> + <!-- blank NPC --> + <sprite variant="131">npcs/XML1/npc.xml</sprite> + </npc> +</npcs> + + +<!-- Pad & Reid's work .. November 2010 --> +<!-- Reid's wipe and redo .. April 2011 --> +<!-- Reid's re-management of the shape .. May 2011 --> |