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authorAndrei Karas <akaras@inbox.ru>2012-06-02 17:54:14 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-02 17:54:14 +0300
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diff --git a/monsters.xml b/monsters.xml
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+++ b/monsters.xml
@@ -4,16 +4,16 @@ Author : Reid
monsters.xml parameters explanation:
-<monsters> Parent of the monster strings.
- <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
- id="" ID of the monster, it's different for every monsters, it starts from 0.
- name="" Name of the monster which will be displayed in game, it's also used by the server.
- targetCursor="" Cursor size used by the client, different size are : small, medium and large.
- walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
- <sprite> This tag show the path to the xml of the monster.
- <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
- event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
-</monsters> Close monster configuration.
+<monsters> Parent of the monster strings.
+ <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
+ id="" ID of the monster, it's different for every monsters, it starts from 0.
+ name="" Name of the monster which will be displayed in game, it's also used by the server.
+ targetCursor="" Cursor size used by the client, different size are : small, medium and large.
+ walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
+ <sprite> This tag show the path to the xml of the monster.
+ <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
+ event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
+</monsters> Close monster configuration.
exemple :
<monster id="0" name="Reid" targetCursor="big" walkType="fly">