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author | Teru <9bi at [comc]ast dot net> | 2015-12-17 21:20:45 -0600 |
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committer | Teru <9bi at [comc]ast dot net> | 2015-12-17 21:20:45 -0600 |
commit | 75bae7f82c29016ef44ba38b3847fa615ef6d2eb (patch) | |
tree | 4f884265e3b798919c962718cae8b74b01d3b67d /maps/000-0.tmx | |
parent | 82b6e7fe9152a8058ecc5b96b00c6f16bea8cca0 (diff) | |
download | clientdata-75bae7f82c29016ef44ba38b3847fa615ef6d2eb.tar.gz clientdata-75bae7f82c29016ef44ba38b3847fa615ef6d2eb.tar.bz2 clientdata-75bae7f82c29016ef44ba38b3847fa615ef6d2eb.tar.xz clientdata-75bae7f82c29016ef44ba38b3847fa615ef6d2eb.zip |
Begin work on right (battle) room map 001-2-35
Yellow and red tiles are where monster should not spawn.
Idea is for defeated and observing player to respawn
outside the battle zone.
ToDo: Dynamic disallow re-entry. Going into safe zone is forfeit.
NPC should warp player back into the arena, conditionally.
Note documents in evol_akkoteru, or join #evol-dev if this
is hard to understand.
Included in this commit is a (brutal) "fix" for the S. guard-rail.
Note: This is only the TMX for client. Server may yet need a gat
or wlk file.
Diffstat (limited to 'maps/000-0.tmx')
0 files changed, 0 insertions, 0 deletions