summaryrefslogtreecommitdiff
path: root/graphics
diff options
context:
space:
mode:
authorReid <reidyaro@gmail.com>2015-02-05 03:50:12 +0100
committerReid <reidyaro@gmail.com>2015-02-05 03:50:12 +0100
commit84e70dbf39793cb6b8bf995a6f1e336dbd3c65b4 (patch)
treef0c964802ff1e2bd95916625028d21fc118f0474 /graphics
parentfb096a7fcb28b8934b89c879d719a141001a6183 (diff)
downloadclientdata-84e70dbf39793cb6b8bf995a6f1e336dbd3c65b4.tar.gz
clientdata-84e70dbf39793cb6b8bf995a6f1e336dbd3c65b4.tar.bz2
clientdata-84e70dbf39793cb6b8bf995a6f1e336dbd3c65b4.tar.xz
clientdata-84e70dbf39793cb6b8bf995a6f1e336dbd3c65b4.zip
Add second type of harbour NPC.
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/accessories/harbour-box.pngbin0 -> 10877 bytes
-rw-r--r--graphics/sprites/accessories/harbour-box.xml31
2 files changed, 31 insertions, 0 deletions
diff --git a/graphics/sprites/accessories/harbour-box.png b/graphics/sprites/accessories/harbour-box.png
new file mode 100644
index 00000000..e864f10b
--- /dev/null
+++ b/graphics/sprites/accessories/harbour-box.png
Binary files differ
diff --git a/graphics/sprites/accessories/harbour-box.xml b/graphics/sprites/accessories/harbour-box.xml
new file mode 100644
index 00000000..2d14ddb6
--- /dev/null
+++ b/graphics/sprites/accessories/harbour-box.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="npc"
+ src="graphics/sprites/accessories/harbour-box.png"
+ width="32"
+ height="96"
+ offsetY="4"
+ offsetX="77"/>
+
+
+ <action name="stand" imageset="npc">
+ <!-- Static Top -->
+ <animation direction="down">
+ <frame index="0" delay="140"/>
+ </animation>
+ <!-- Moving Down, x=3, with x*560 delay in ms -->
+ <animation direction="left">
+ <sequence start="0" end="11" delay="140"/>
+ </animation>
+ <!-- Moving Bottom, x=3, with x*560 delay in ms -->
+ <animation direction="up">
+ <sequence start="11" end="0" delay="140"/>
+ </animation>
+ <!-- Static Bottom-->
+ <animation direction="right">
+ <frame index="11" delay="140"/>
+ </animation>
+ </action>
+</sprite>